local S = minetest.get_translator("pipeworks") local has_digilines = minetest.get_modpath("digilines") local function set_wielder_formspec(def, meta) local width, height = def.wield_inv.width, def.wield_inv.height local offset = 5.22 - width * 0.625 local size = "10.2,"..(6.5 + height * 1.25 + (has_digilines and 1.25 or 0)) local list_bg = "" if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then list_bg = "style_type[box;colors=#666]" for i=0, height-1 do for j=0, width-1 do list_bg = list_bg.."box["..offset+(i*1.25)..","..1.25+(j*1.25)..";1,1;]" end end end local inv_offset = 1.5 + height * 1.25 local fs = "formspec_version[2]size["..size.."]".. pipeworks.fs_helpers.get_prepends(size)..list_bg.. "item_image[0.5,0.3;1,1;"..def.name.."_off]".. "label[1.75,0.8;"..minetest.formspec_escape(def.description).."]".. "list[context;"..def.wield_inv.name..";"..offset..",1.25;"..width..","..height..";]" if has_digilines then fs = fs.."field[1.5,"..inv_offset..";5,0.8;channel;"..S("Channel")..";${channel}]".. "button_exit[6.5,"..inv_offset..";2,0.8;save;"..S("Save").."]".. pipeworks.fs_helpers.get_inv(inv_offset + 1.25).."listring[]" else fs = fs..pipeworks.fs_helpers.get_inv(inv_offset).."listring[]" end meta:set_string("formspec", fs) meta:set_string("infotext", def.description) end local function wielder_action(def, pos, node, index) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local list = inv:get_list(def.wield_inv.name) local wield_index if index then if list[index] and (def.wield_hand or not list[index]:is_empty()) then wield_index = index end else for i, stack in ipairs(list) do if not stack:is_empty() then wield_index = i break end end end if not wield_index and not def.wield_hand then return end local dir = minetest.facedir_to_dir(node.param2) local fakeplayer = fakelib.create_player({ name = meta:get_string("owner"), direction = vector.multiply(dir, -1), position = pos, inventory = inv, wield_index = wield_index or 1, wield_list = def.wield_inv.name, }) -- Under and above positions are intentionally switched. local pointed = { type = "node", under = vector.subtract(pos, dir), above = vector.subtract(pos, vector.multiply(dir, 2)), } def.action(fakeplayer, pointed) if def.eject_drops then for i, stack in ipairs(inv:get_list("main")) do if not stack:is_empty() then pipeworks.tube_inject_item(pos, pos, dir, stack) inv:set_stack("main", i, ItemStack("")) end end end end local function wielder_on(def, pos, node) if node.name ~= def.name.."_off" then return end node.name = def.name.."_on" minetest.swap_node(pos, node) wielder_action(def, pos, node) end local function wielder_off(def, pos, node) if node.name == def.name.."_on" then node.name = def.name.."_off" minetest.swap_node(pos, node) end end local function wielder_digiline_action(def, pos, channel, msg) local meta = minetest.get_meta(pos) local set_channel = meta:get_string("channel") if channel ~= set_channel then return end if type(msg) ~= "table" then if type(msg) == "string" then if msg:sub(1, 8) == "activate" then msg = {command = "activate", slot = tonumber(msg:sub(9))} end else return end end if msg.command == "activate" then local node = minetest.get_node(pos) local index = type(msg.slot) == "number" and msg.slot or nil wielder_action(def, pos, node, index) end end function pipeworks.register_wielder(def) for _,state in ipairs({"off", "on"}) do local groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2, tubedevice = 1, tubedevice_receiver = 1, axey = 1, handy = 1, pickaxey = 1, not_in_creative_inventory = state == "on" and 1 or nil } minetest.register_node(def.name.."_"..state, { description = def.description, tiles = def.tiles[state], paramtype2 = "facedir", groups = groups, is_ground_content = false, _mcl_hardness = 0.6, _sound_def = { key = "node_sound_stone_defaults", }, drop = def.name.."_off", mesecons = { effector = { rules = pipeworks.rules_all, action_on = function(pos, node) wielder_on(def, pos, node) end, action_off = function(pos, node) wielder_off(def, pos, node) end, }, }, digilines = { receptor = {}, effector = { action = function(pos, _, channel, msg) wielder_digiline_action(def, pos, channel, msg) end, }, }, tube = { can_insert = function(pos, node, stack, direction) if def.eject_drops then -- Prevent ejected items from being inserted local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1) if vector.equals(direction, dir) then return false end end local inv = minetest.get_meta(pos):get_inventory() return inv:room_for_item(def.wield_inv.name, stack) end, insert_object = function(pos, node, stack) local inv = minetest.get_meta(pos):get_inventory() return inv:add_item(def.wield_inv.name, stack) end, input_inventory = def.wield_inv.name, connect_sides = def.connect_sides, can_remove = function(pos, node, stack) return stack:get_count() end, }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size(def.wield_inv.name, def.wield_inv.width * def.wield_inv.height) if def.eject_drops then inv:set_size("main", 32) end set_wielder_formspec(def, meta) end, after_place_node = function(pos, placer) pipeworks.scan_for_tube_objects(pos) if not placer then return end local node = minetest.get_node(pos) node.param2 = minetest.dir_to_facedir(placer:get_look_dir(), true) minetest.set_node(pos, node) minetest.get_meta(pos):set_string("owner", placer:get_player_name()) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) for _,stack in ipairs(oldmetadata.inventory[def.wield_inv.name] or {}) do if not stack:is_empty() then minetest.add_item(pos, stack) end end pipeworks.scan_for_tube_objects(pos) end, on_rotate = pipeworks.on_rotate, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not pipeworks.may_configure(pos, player) then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not pipeworks.may_configure(pos, player) then return 0 end return stack:get_count() end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not pipeworks.may_configure(pos, player) then return 0 end return count end, on_receive_fields = function(pos, _, fields, sender) if not fields.channel or not pipeworks.may_configure(pos, sender) then return end minetest.get_meta(pos):set_string("channel", fields.channel) end, }) end table.insert(pipeworks.ui_cat_tube_list, def.name.."_off") end local function get_tiles(name, stateful) local tiles = {on = {}, off = {}} for _,state in ipairs({"off", "on"}) do for _,side in ipairs({"top", "bottom", "side2", "side1", "back", "front"}) do local suffix = stateful[side] and "_"..state or "" table.insert(tiles[state], "pipeworks_"..name.."_"..side..suffix..".png") end end return tiles end if pipeworks.enable_node_breaker then pipeworks.register_wielder({ name = "pipeworks:nodebreaker", description = S("Node Breaker"), tiles = get_tiles("nodebreaker", {top = 1, bottom = 1, side2 = 1, side1 = 1, front = 1}), connect_sides = {top = 1, bottom = 1, left = 1, right = 1, back = 1}, wield_inv = {name = "pick", width = 1, height = 1}, wield_hand = true, eject_drops = true, action = function(fakeplayer, pointed) local stack = fakeplayer:get_wielded_item() local old_stack = ItemStack(stack) local item_def = minetest.registered_items[stack:get_name()] if item_def.on_use then fakeplayer:set_wielded_item(item_def.on_use(stack, fakeplayer, pointed) or stack) else local node = minetest.get_node(pointed.under) local node_def = minetest.registered_nodes[node.name] if not node_def or not node_def.on_dig then return end -- Check if the tool can dig the node local tool = stack:get_tool_capabilities() if not minetest.get_dig_params(node_def.groups, tool).diggable then -- Try using hand if tool can't dig the node local hand = ItemStack():get_tool_capabilities() if not minetest.get_dig_params(node_def.groups, hand).diggable then return end end -- This must only check for false, because `on_dig` returning nil is the same as returning true. if node_def.on_dig(pointed.under, node, fakeplayer) == false then return end local sound = node_def.sounds and node_def.sounds.dug if sound then minetest.sound_play(sound, {pos = pointed.under}, true) end stack = fakeplayer:get_wielded_item() end if stack:get_name() == old_stack:get_name() then -- Don't mechanically wear out tool if stack:get_wear() ~= old_stack:get_wear() and stack:get_count() == old_stack:get_count() and (item_def.wear_represents == nil or item_def.wear_represents == "mechanical_wear") then print("replaced") fakeplayer:set_wielded_item(old_stack) end elseif not stack:is_empty() then -- Tool got replaced by something else, treat it as a drop. fakeplayer:get_inventory():add_item("main", stack) fakeplayer:set_wielded_item("") end end, }) minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off") minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on") minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") minetest.register_alias("auto_tree_tap:off", "pipeworks:nodebreaker_off") minetest.register_alias("auto_tree_tap:on", "pipeworks:nodebreaker_on") end if pipeworks.enable_deployer then pipeworks.register_wielder({ name = "pipeworks:deployer", description = S("Deployer"), tiles = get_tiles("deployer", {front = 1}), connect_sides = {back = 1}, wield_inv = {name = "main", width = 3, height = 3}, action = function(fakeplayer, pointed) local stack = fakeplayer:get_wielded_item() local def = minetest.registered_items[stack:get_name()] if def and def.on_place then local new_stack, placed_pos = def.on_place(stack, fakeplayer, pointed) fakeplayer:set_wielded_item(new_stack or stack) -- minetest.item_place_node doesn't play sound to the placer local sound = placed_pos and def.sounds and def.sounds.place local name = fakeplayer:get_player_name() if sound and name ~= "" then minetest.sound_play(sound, {pos = placed_pos, to_player = name}, true) end end end, }) minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off") minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on") end if pipeworks.enable_dispenser then -- Override minetest.item_drop to negate its hardcoded offset -- when the dropper is a fake player. local item_drop = minetest.item_drop -- luacheck: ignore 122 function minetest.item_drop(stack, dropper, pos) if dropper and dropper.is_fake_player then pos = vector.new(pos.x, pos.y - 1.2, pos.z) end return item_drop(stack, dropper, pos) end pipeworks.register_wielder({ name = "pipeworks:dispenser", description = S("Dispenser"), tiles = get_tiles("dispenser", {front = 1}), connect_sides = {back = 1}, wield_inv = {name = "main", width = 3, height = 3}, action = function(fakeplayer) local stack = fakeplayer:get_wielded_item() local def = minetest.registered_items[stack:get_name()] if def and def.on_drop then local pos = fakeplayer:get_pos() fakeplayer:set_wielded_item(def.on_drop(stack, fakeplayer, pos) or stack) end end, }) end