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Adding stairs
Added stairs, micro, panels, slabs. No images yet.
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parent
afa7ea56c1
commit
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71
init.lua
71
init.lua
@ -1,3 +1,21 @@
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plasticbox.colorlist = {
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{"black", "Blakc Plastic Stairs"},
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{"blue", "Blue Plastic Stairs"},
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{"brown", "Brown Plastic Stairs"},
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{"cyan", "Cyan Plastic Stairs"},
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{"green", "Green Plastic Stairs"},
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{"grey", "Grey Plastic Stairs"},
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{"magenta", "Magenta Plastic Stairs"},
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{"orange", "Orange Plastic Stairs"},
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{"pink", "Pink Plastic Stairs"},
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{"red", "Red Plastic Stairs"},
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{"violet", "Violet Plastic Stairs"},
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{"white", "White Plastic Stairs"},
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{"yellow", "Yellow Plastic Stairs"},
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}
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--Register Nodes, assign textures, blah, blah...
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minetest.register_node("plasticbox:plasticbox", {
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description = "Plain Plastic Box",
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@ -189,3 +207,56 @@ minetest.register_craft({
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output = 'plasticbox:plasticbox_yellow',
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recipe = {'plasticbox:plasticbox', 'group:basecolor_yellow'},
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})
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for i in ipairs(plasticbox.colorlist) do
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local colorname = plasticbox.colorlist[i][1]
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local desc = plasticbox.colorlist[i][2]
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register_stair(
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"plasticbox",
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"plasticbox_"..colorname,
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"plasticbox:plasticbox_"..colorname,
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{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2 },
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{ "plasticbox:plasticbox_"..colorname.."_stair.png",
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},
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"plasticbox_"..desc,
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"plasticbox_"..colorname,
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0
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)
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register_slab(
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"plasticbox",
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"plasticbox_"..colorname,
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"plasticbox:plasticbox_"..colorname,
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{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2 },
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{ "plasticbox:plasticbox_"..colorname.."_stair.png",
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},
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"plasticbox_"..desc,
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"plasticbox_"..colorname,
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0
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)
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register_panel(
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"plasticbox",
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"plasticbox_"..colorname,
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"plasticbox:plasticbox_"..colorname,
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{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2 },
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{ "plasticbox:plasticbox_"..colorname.."_stair.png",
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},
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"plasticbox_"..desc,
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"plasticbox_"..colorname,
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0
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)
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register_micro(
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"plasticbox",
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"plasticbox_"..colorname,
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"plasticbox:plasticbox_"..colorname,
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{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2 },
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{ "plasticbox:plasticbox_"..colorname.."_stair.png",
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},
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"plasticbox_"..desc,
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"plasticbox_"..colorname,
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0
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)
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end
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