From 035ce02a67063bcaae82b9c6178012bb515e47cb Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 1 Aug 2017 04:14:09 +0100 Subject: [PATCH] Player_api: Integrate settable player collisionbox --- api.lua | 2 ++ init.lua | 1 + 2 files changed, 3 insertions(+) diff --git a/api.lua b/api.lua index 2150921..00fa2ae 100644 --- a/api.lua +++ b/api.lua @@ -45,12 +45,14 @@ function player_api.set_model(player, model_name) textures = player_textures[name] or model.textures, visual = "mesh", visual_size = model.visual_size or {x=1, y=1}, + collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, }) player_api.set_animation(player, "stand") else player:set_properties({ textures = { "player.png", "player_back.png", }, visual = "upright_sprite", + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, }) end player_model[name] = model_name diff --git a/init.lua b/init.lua index 9484647..61d43bd 100644 --- a/init.lua +++ b/init.lua @@ -13,6 +13,7 @@ player_api.register_model("character.b3d", { walk_mine = { x=200, y=219, }, sit = { x= 81, y=160, }, }, + collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, }) -- Update appearance when the player joins