Default: Prevent placing sapling if grown tree intersects protection
Add a global 'intersects protection' function to functions.lua for checking if a specified volume intersects with a protected volume. A 3D lattice of points are checked with an adjustable interval. Add a global 'sapling on place' function to avoid duplicated code in nodes.lua.
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2df7ce20dd
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@ -481,3 +481,43 @@ minetest.register_abm({
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end
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end
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})
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--
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-- Checks if specified volume intersects a protected volume
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--
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function default.intersects_protection(minp, maxp, player_name, interval)
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-- 'interval' is the largest allowed interval for the 3D lattice of checks
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-- Compute the optimal float step 'd' for each axis so that all corners and
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-- borders are checked. 'd' will be smaller or equal to 'interval'.
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-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
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-- for loop (which might otherwise not be the case due to rounding errors).
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local d = {}
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for _, c in pairs({"x", "y", "z"}) do
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if maxp[c] > minp[c] then
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d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
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elseif maxp[c] == minp[c] then
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d[c] = 1 -- Any value larger than 0 to avoid division by zero
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else -- maxp[c] < minp[c], print error and treat as protection intersected
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minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
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return true
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end
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end
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for zf = minp.z, maxp.z, d.z do
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local z = math.floor(zf + 0.5)
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for yf = minp.y, maxp.y, d.y do
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local y = math.floor(yf + 0.5)
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for xf = minp.x, maxp.x, d.x do
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local x = math.floor(xf + 0.5)
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if minetest.is_protected({x = x, y = y, z = z}, player_name) then
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return true
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end
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end
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end
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end
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return false
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end
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@ -500,9 +500,6 @@ minetest.register_node("default:sapling", {
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -510,6 +507,23 @@ minetest.register_node("default:sapling", {
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 6, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("default:leaves", {
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@ -624,9 +638,6 @@ minetest.register_node("default:junglesapling", {
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -634,6 +645,23 @@ minetest.register_node("default:junglesapling", {
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:junglesapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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@ -691,9 +719,6 @@ minetest.register_node("default:pine_sapling", {
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -701,6 +726,23 @@ minetest.register_node("default:pine_sapling", {
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:pine_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 12, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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@ -758,9 +800,6 @@ minetest.register_node("default:acacia_sapling", {
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -768,6 +807,23 @@ minetest.register_node("default:acacia_sapling", {
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:acacia_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -4, y = 1, z = -4},
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{x = 4, y = 6, z = 4},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_node("default:aspen_tree", {
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@ -824,9 +880,6 @@ minetest.register_node("default:aspen_sapling", {
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -834,7 +887,25 @@ minetest.register_node("default:aspen_sapling", {
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:aspen_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 12, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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--
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-- Ores
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--
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@ -418,6 +418,7 @@ function default.grow_new_acacia_tree(pos)
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path, "random", nil, false)
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end
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-- New aspen tree
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function default.grow_new_aspen_tree(pos)
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@ -426,3 +427,48 @@ function default.grow_new_aspen_tree(pos)
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "0", nil, false)
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end
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--
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-- Sapling 'on place' function to check protection of node and resulting tree volume
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--
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function default.sapling_on_place(itemstack, placer, pointed_thing,
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sapling_name, minp_relative, maxp_relative, interval)
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-- Position of sapling
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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local pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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return itemstack
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end
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end
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local player_name = placer:get_player_name()
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-- Check sapling position for protection
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return itemstack
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end
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-- Check tree volume for protection
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if not default.intersects_protection(
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vector.add(pos, minp_relative),
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vector.add(pos, maxp_relative),
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player_name,
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interval) then
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minetest.set_node(pos, {name = sapling_name})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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else
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minetest.record_protection_violation(pos, player_name)
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-- Print extra information to explain
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minetest.chat_send_player(player_name, "Tree will intersect protection")
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end
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return itemstack
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end
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