Follow naming conventions of textures and models in boats
This commit is contained in:
parent
0ea23a50d3
commit
0add474af2
@ -36,7 +36,7 @@ local boat = {
|
||||
physical = true,
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boat.obj",
|
||||
mesh = "boats_boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
|
||||
driver = nil,
|
||||
@ -215,8 +215,8 @@ minetest.register_entity("boats:boat", boat)
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
inventory_image = "boat_inventory.png",
|
||||
wield_image = "boat_wield.png",
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
liquids_pointable = true,
|
||||
|
||||
|
Before Width: | Height: | Size: 851 B After Width: | Height: | Size: 851 B |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 546 B |
Loading…
Reference in New Issue
Block a user