Localize player_attached

This commit is contained in:
BlockMen 2014-08-21 15:22:35 +02:00
parent ef1f66a64e
commit 11c04e984d

@ -162,6 +162,7 @@ end)
-- Localize for better performance. -- Localize for better performance.
local player_set_animation = default.player_set_animation local player_set_animation = default.player_set_animation
local player_attached = default.player_attached
-- Check each player and apply animations -- Check each player and apply animations
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -169,7 +170,7 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name() local name = player:get_player_name()
local model_name = player_model[name] local model_name = player_model[name]
local model = model_name and models[model_name] local model = model_name and models[model_name]
if model and not default.player_attached[name] then if model and not player_attached[name] then
local controls = player:get_player_control() local controls = player:get_player_control()
local walking = false local walking = false
local animation_speed_mod = model.animation_speed or 30 local animation_speed_mod = model.animation_speed or 30