Use louder footstep sound as dug_node
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486509876a
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179f4c3f91
@ -23,6 +23,7 @@ minetest.register_node("bones:bones", {
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groups = {dig_immediate=2},
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groups = {dig_immediate=2},
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.5},
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footstep = {name="default_gravel_footstep", gain=0.5},
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dug = {name="default_gravel_footstep", gain=1.0},
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}),
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}),
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can_dig = function(pos, player)
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can_dig = function(pos, player)
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@ -19,6 +19,8 @@ function default.node_sound_stone_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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{name="default_hard_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -27,6 +29,8 @@ function default.node_sound_dirt_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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{name="default_dirt_footstep", gain=1.0}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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@ -38,7 +42,7 @@ function default.node_sound_sand_defaults(table)
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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{name="default_sand_footstep", gain=0.5}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="", gain=1.0}
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{name="default_sand_footstep", gain=1.0}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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@ -49,6 +53,8 @@ function default.node_sound_wood_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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{name="default_wood_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -57,10 +63,10 @@ function default.node_sound_leaves_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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{name="default_grass_footstep", gain=0.35}
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.85}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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{name="default_dig_crumbly", gain=0.4}
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table.dug = table.dug or
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{name="", gain=1.0}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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@ -153,6 +153,7 @@ minetest.register_node("default:gravel", {
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groups = {crumbly=2, falling_node=1},
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groups = {crumbly=2, falling_node=1},
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.5},
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footstep = {name="default_gravel_footstep", gain=0.5},
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dug = {name="default_gravel_footstep", gain=1.0},
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}),
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}),
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})
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})
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@ -1292,6 +1293,7 @@ minetest.register_node("default:snow", {
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groups = {crumbly=3,falling_node=1},
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groups = {crumbly=3,falling_node=1},
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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footstep = {name="default_snow_footstep", gain=0.25},
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dug = {name="default_snow_footstep", gain=0.75},
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}),
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}),
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on_construct = function(pos)
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on_construct = function(pos)
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pos.y = pos.y - 1
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pos.y = pos.y - 1
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@ -1309,5 +1311,6 @@ minetest.register_node("default:snowblock", {
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groups = {crumbly=3},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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footstep = {name="default_snow_footstep", gain=0.25},
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dug = {name="default_snow_footstep", gain=0.75},
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}),
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}),
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})
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})
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