Trees: Add 'snowy' group for pine sapling snow detection

Use the 'snowy' group in the 'is snow nearby' function instead of
default nodes. Often snow nodes are not from the default mod.
This commit is contained in:
paramat 2017-01-31 14:14:13 +00:00
parent e86955afae
commit 2b215848d8
2 changed files with 4 additions and 5 deletions

@ -378,7 +378,7 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png", tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png", {name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}}, tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt', drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15}, footstep = {name = "default_snow_footstep", gain = 0.15},
@ -445,7 +445,7 @@ minetest.register_node("default:snow", {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
}, },
}, },
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15}, footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2}, dug = {name = "default_snow_footstep", gain = 0.2},
@ -463,7 +463,7 @@ minetest.register_node("default:snow", {
minetest.register_node("default:snowblock", { minetest.register_node("default:snowblock", {
description = "Snow Block", description = "Snow Block",
tiles = {"default_snow.png"}, tiles = {"default_snow.png"},
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15}, footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2}, dug = {name = "default_snow_footstep", gain = 0.2},

@ -27,8 +27,7 @@ end
-- 'is snow nearby' function -- 'is snow nearby' function
local function is_snow_nearby(pos) local function is_snow_nearby(pos)
return minetest.find_node_near(pos, 1, return minetest.find_node_near(pos, 1, {"group:snowy"})
{"default:snow", "default:snowblock", "default:dirt_with_snow"})
end end