Doors: Trim open fencegate collison box again
The collision box still extended into a neighbouring empty node, causing falling node objects to collide but not transform back into normal nodes. Completes the fix started in a previous similar commit.
This commit is contained in:
parent
34c768d394
commit
3e05870706
@ -696,7 +696,7 @@ function doors.register_fencegate(name, def)
|
|||||||
fence_open.collision_box = {
|
fence_open.collision_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
||||||
{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
|
{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
|
||||||
}
|
}
|
||||||
|
|
||||||
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
||||||
|
Loading…
Reference in New Issue
Block a user