Doors: place sound when placing a door.
Due to door items being the thing that's placed, we need to explicitly play a sound when placing a door. Fixes #1363
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@ -332,6 +332,8 @@ function doors.register(name, def)
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itemstack:take_item()
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end
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minetest.sound_play(def.sounds.place, {pos = pos})
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on_place_node(pos, minetest.get_node(pos),
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placer, node, itemstack, pointed_thing)
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