Use improved inventory callbacks
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e550a0e26f
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@ -1184,7 +1184,7 @@ minetest.register_node("default:chest", {
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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@ -1249,7 +1249,7 @@ minetest.register_node("default:chest_locked", {
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, count, player)
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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@ -1258,7 +1258,7 @@ minetest.register_node("default:chest_locked", {
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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@ -1268,7 +1268,7 @@ minetest.register_node("default:chest_locked", {
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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