Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the furnace). Also made the codes a bit shorter..
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@ -120,8 +120,6 @@ minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local player_inv = player:get_inventory()
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minetest.chat_send_player(player_name, "You died at "..minetest.pos_to_string(pos))
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local nn = minetest.get_node(pos).name
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if minetest.registered_nodes[nn].can_dig and
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not minetest.registered_nodes[nn].can_dig(pos, player) then
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@ -827,10 +827,6 @@ minetest.register_node("default:chest_locked", {
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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@ -838,10 +834,6 @@ minetest.register_node("default:chest_locked", {
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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@ -849,18 +841,10 @@ minetest.register_node("default:chest_locked", {
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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@ -961,6 +945,9 @@ minetest.register_node("default:furnace", {
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return true
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "fuel" then
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@ -979,6 +966,9 @@ minetest.register_node("default:furnace", {
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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@ -997,6 +987,12 @@ minetest.register_node("default:furnace", {
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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})
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minetest.register_node("default:furnace_active", {
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@ -1047,6 +1043,9 @@ minetest.register_node("default:furnace_active", {
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return true
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "fuel" then
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@ -1065,6 +1064,9 @@ minetest.register_node("default:furnace_active", {
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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@ -1083,6 +1085,12 @@ minetest.register_node("default:furnace_active", {
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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})
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local function swap_node(pos,name)
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@ -1395,13 +1403,14 @@ minetest.register_node("default:grass_1", {
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end,
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})
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minetest.register_node("default:grass_2", {
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for i=2,5 do
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minetest.register_node("default:grass_"..i, {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_2.png"},
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inventory_image = "default_grass_2.png",
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wield_image = "default_grass_2.png",
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tiles = {"default_grass_"..i..".png"},
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inventory_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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@ -1413,66 +1422,8 @@ minetest.register_node("default:grass_2", {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:grass_3", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_3.png"},
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:grass_4", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_4.png"},
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inventory_image = "default_grass_4.png",
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wield_image = "default_grass_4.png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:grass_5", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_5.png"},
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inventory_image = "default_grass_5.png",
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wield_image = "default_grass_5.png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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})
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end
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minetest.register_node("default:ice", {
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description = "Ice",
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