Flint & steel sounds: Fix bugs caused by nil position
Usage and tool break sounds were played at 'pointed_thing.above' which can be nil if not pointing at anything or at an entity. This caused sounds to be played to all players on a server non-positionally. Fallback to player pos for sounds if 'pointed_thing.above' is nil. Replace 'pt' variable with 'pointed_thing' in 'register_tool'.
This commit is contained in:
parent
c52ad140ae
commit
ad118ea98d
@ -80,27 +80,27 @@ minetest.register_tool("fire:flint_and_steel", {
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local pt = pointed_thing
|
||||
local sound_pos = pointed_thing.above or user:get_pos()
|
||||
minetest.sound_play(
|
||||
"fire_flint_and_steel",
|
||||
{pos = pt.above, gain = 0.5, max_hear_distance = 8}
|
||||
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
|
||||
)
|
||||
if pt.type == "node" then
|
||||
local node_under = minetest.get_node(pt.under).name
|
||||
if pointed_thing.type == "node" then
|
||||
local node_under = minetest.get_node(pointed_thing.under).name
|
||||
local nodedef = minetest.registered_nodes[node_under]
|
||||
if not nodedef then
|
||||
return
|
||||
end
|
||||
local player_name = user:get_player_name()
|
||||
if minetest.is_protected(pt.under, player_name) then
|
||||
if minetest.is_protected(pointed_thing.under, player_name) then
|
||||
minetest.chat_send_player(player_name, "This area is protected")
|
||||
return
|
||||
end
|
||||
if nodedef.on_ignite then
|
||||
nodedef.on_ignite(pt.under, user)
|
||||
nodedef.on_ignite(pointed_thing.under, user)
|
||||
elseif minetest.get_item_group(node_under, "flammable") >= 1
|
||||
and minetest.get_node(pt.above).name == "air" then
|
||||
minetest.set_node(pt.above, {name = "fire:basic_flame"})
|
||||
and minetest.get_node(pointed_thing.above).name == "air" then
|
||||
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
|
||||
end
|
||||
end
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
@ -109,7 +109,7 @@ minetest.register_tool("fire:flint_and_steel", {
|
||||
itemstack:add_wear(1000)
|
||||
-- Tool break sound
|
||||
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
||||
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
|
||||
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user