player_api: Prevent knockback when player is set as attached

This is not directly related to player models but fits well
as a convenience feature in player_api.
This commit is contained in:
sfan5 2020-03-16 22:29:44 +01:00
parent 1965e21b1e
commit da8ecc1d68

@ -96,6 +96,15 @@ end)
local player_set_animation = player_api.set_animation
local player_attached = player_api.player_attached
-- Prevent knockback for attached players
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, ...)
if player_attached[player:get_player_name()] then
return 0
end
return old_calculate_knockback(player, ...)
end
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do