Boats: Check inventory in boat.on_punch
If puncher inventory is full, then drop boat
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@ -105,7 +105,12 @@ function boat.on_punch(self, puncher, time_from_last_punch,
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self.object:remove()
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self.object:remove()
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end)
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end)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "boats:boat")
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", "boats:boat") then
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inv:add_item("main", "boats:boat")
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else
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minetest.add_item(self.object:getpos(), "boats:boat")
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end
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end
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end
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end
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end
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end
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end
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