Doors: Add dedicated sounds for glass doors
Changed node sounds for steel door/trapdoor to stone defaults instead of wood defaults
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84e4ae1881
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@ -75,7 +75,9 @@ fencegate_open.ogg:
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fencegate_close.ogg:
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fencegate_close.ogg:
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http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
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http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
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http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
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http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
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Steel door sounds (open & close (CC-BY-3.0) by HazMatt
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Steel door sounds open & close (CC-BY-3.0) by HazMatt
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- http://www.freesound.org/people/HazMattt/sounds/187283/
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- http://www.freesound.org/people/HazMattt/sounds/187283/
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doors_steel_door_open.ogg
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doors_steel_door_open.ogg
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doors_steel_door_close.ogg
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doors_steel_door_close.ogg
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doors_glass_door_open.ogg, doors_glass_door_close.ogg:
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https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0)
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@ -434,6 +434,7 @@ doors.register("door_steel", {
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inventory_image = "doors_item_steel.png",
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inventory_image = "doors_item_steel.png",
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protected = true,
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protected = true,
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groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
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groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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sound_close = "doors_steel_door_close",
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recipe = {
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recipe = {
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@ -449,6 +450,8 @@ doors.register("door_glass", {
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inventory_image = "doors_item_glass.png",
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inventory_image = "doors_item_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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recipe = {
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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@ -462,6 +465,8 @@ doors.register("door_obsidian_glass", {
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inventory_image = "doors_item_obsidian_glass.png",
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inventory_image = "doors_item_obsidian_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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recipe = {
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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@ -626,6 +631,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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tile_front = "doors_trapdoor_steel.png",
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tile_front = "doors_trapdoor_steel.png",
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tile_side = "doors_trapdoor_steel_side.png",
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tile_side = "doors_trapdoor_steel_side.png",
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protected = true,
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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sound_close = "doors_steel_door_close",
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groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
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groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
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BIN
mods/doors/sounds/doors_glass_door_close.ogg
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BIN
mods/doors/sounds/doors_glass_door_close.ogg
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Binary file not shown.
BIN
mods/doors/sounds/doors_glass_door_open.ogg
Normal file
BIN
mods/doors/sounds/doors_glass_door_open.ogg
Normal file
Binary file not shown.
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