Commit Graph

  • 00c2dde4ea Doors: Fix potential crashes, code improvements Tim 2016-07-30 14:21:30 +0200
  • 4fba897a96 Bones: Improve bones textures paramat 2016-07-30 01:49:49 +0100
  • ea49eb3f3d Beds, boats: Replace deprecated get_look_yaw/set_look_yaw SmallJoker 2016-07-25 17:42:42 +0200
  • 0ac096991c Default: Prevent placing sapling if grown tree intersects protection paramat 2016-07-19 01:01:59 +0100
  • 2df7ce20dd Bones: Ability to change bones mode. Tidy up code tenplus1 2016-03-21 21:22:26 +0000
  • db129f4ca0 Flowers: Fix waterlily on-place itemstack code paramat 2016-07-19 22:26:02 +0100
  • 72f4c6be48 Doors: Fix orientations of trapdoor textures Thomas--S 2016-07-18 07:14:01 +0200
  • 79dbafc13b Nyancat: Fix texture names paramat 2016-07-18 23:07:11 +0100
  • 1a2eb89f17 Default/trees: Update to 'get_mapgen_setting()' paramat 2016-07-18 22:50:00 +0100
  • f018e06d9b Doors: Fix trapdoor on_blast Thomas--S 2016-07-17 20:37:29 +0200
  • 9862bbc8e5 Doors: Same naming for trapdoors as for doors Thomas--S 2016-07-17 18:52:42 +0200
  • 3661cb61e3 Move nyancats into a separate mod rubenwardy 2016-07-11 17:55:17 +0100
  • 0bd13d11cf Doors: Make door groups consistent with corresponding materials tenplus1 2016-07-13 19:24:49 +0100
  • d89bb69a22 Beds: Only register respawn callbacks if respawn is enabled adrido 2016-07-12 11:02:01 +0200
  • 9524ff67a3 Clean up fire ABM parameters. Tim 2016-07-11 15:11:57 +0200
  • 30b0a155fb Stop shadowing upvalues and definitions. Tim 2016-06-26 14:46:15 +0200
  • 4473627de0 Remove unused and clean up missused variable-value assignments. Tim 2016-06-26 13:34:14 +0200
  • d7a7456007 Beds: Save respawn position when entering bed, only read bed spawns once tenplus1 2016-05-20 11:40:15 +0100
  • b74954969c Doors: Fix missing node parameter passing Tim 2016-07-11 17:50:19 +0200
  • 07141b4a2e Bones: New textures paramat 2016-07-09 19:23:54 +0100
  • fcceec0e8c Doors: Fix trapdoor crash on can_dig with nil-player (e.g. minetest.dig_node) Tim 2016-07-08 00:51:54 +0200
  • f1f96dbe6b Default/trees: Faster way to detect snow around pine saplings tenplus1 2016-07-08 15:41:37 +0100
  • 594365310d Doors: Remove unnecessary node lookups Tim 2016-07-02 02:30:45 +0200
  • 71c7e21669 Always return the leftover ItemStack for on_place and on_rightclick Tim 2016-07-01 22:43:02 +0200
  • e38099225c TNT: Add missing 'then' paramat 2016-07-07 18:56:43 +0100
  • 5644ab4bd3 Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally Tim 2016-07-05 19:36:36 +0200
  • fe450b4144 Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node Tim 2016-07-05 19:30:33 +0200
  • 3d44804074 Doors: Code cleanup paramat 2016-07-07 17:48:02 +0100
  • 60f6564c75 Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes paramat 2016-07-07 17:25:42 +0100
  • f17d791173 Default, flowers: Use 'get_mapgen_setting()' paramat 2016-07-06 17:14:39 +0100
  • 497e6f6257 TNT: When disabled leave some useful functionality enabled tenplus1 2016-06-27 16:45:40 +0200
  • 98551edd94 Game_api.txt: Add position table reference tenplus1 2016-07-04 11:59:07 +0100
  • c5b0fe72ea Game_api.txt: Add API information for sethome functions tenplus1 2016-07-04 09:12:37 +0100
  • d42f77cc5f Default/mapgen: Simplify iron ore registrations paramat 2016-07-03 08:52:53 +0100
  • d476d017a4 Default/mapgen: Add ores above y = 1024 paramat 2016-07-03 07:33:48 +0100
  • 1886d293d7 Default/mapgen: Clean up ore registrations paramat 2016-07-02 04:10:29 +0100
  • 21b457c9e1 Bucket: Correct liquid placing in protected areas tenplus1 2016-07-01 17:45:24 +0200
  • 80d49095f5 Tidy sethome code, add global functions, round coords to 1 decimal tenplus1 2016-07-03 17:40:43 +0100
  • f4f9e58ef2 Flowers: Make waterlily floodable paramat 2016-06-30 22:16:46 +0100
  • 55fd286083 Doors: Remove use_texture_alpha from door definition Thomas--S 2016-06-30 19:08:55 +0200
  • 1231f72628 Wool: Use adv- and optipng to optimise texture files HybridDog 2016-06-27 14:04:35 +0200
  • 15b82f5b03 Wool: Clean up code HybridDog 2016-06-27 14:02:44 +0200
  • f796194c69 Doors: Add dedicated sounds for glass doors paramat 2016-06-23 03:06:57 +0100
  • 84e4ae1881 Default: New aspen tree schematics paramat 2016-06-21 22:53:09 +0100
  • f15f35c604 Default: Enable crafting of mese crystal fragments into mese crystal tenplus1 2016-05-23 08:02:48 +0100
  • be918d2d98 Default: Craft locked chest from chest plus steel ingot tenplus1 2016-05-22 10:31:21 +0100
  • 6bf552eb10 Creative: Document creative.formspec_add in game_api.txt tenplus1 2016-05-18 08:18:59 +0100
  • 983af7b1c0 Stairs: Code cleanup, fix various errors paramat 2016-06-26 03:57:30 +0100
  • 22dc7b2d9e Stairs: Register stone / desert stone / sandstone / obsidian blocks paramat 2016-06-26 03:11:42 +0100
  • cd5893db02 Gitignore: Update to ignore additional ide/editors Tim 2015-09-20 16:31:29 +0200
  • 9d6df824d6 Default: Add stone / desert stone / sandstone / obsidian blocks paramat 2016-06-23 04:37:19 +0100
  • 5809c28ae3 Stairs: Stair recipe returns 8 stairs not 6 paramat 2016-06-22 01:41:26 +0100
  • e77ef553ff Default: Fix character model uv-mapping Xunto 2016-06-20 18:05:07 +0300
  • 1fafed3387 Default: Remove mortar from stone brick, desert stone brick paramat 2016-06-19 05:27:06 +0100
  • e0bec501f2 Flowers: Fix misaligned waterlily texture Yutao Yuan 2016-06-17 22:47:43 +0800
  • 3e9afe097c Doors: Clean up nodedef usage Auke Kok 2016-03-12 16:12:37 -0800
  • 5775c9147c Farming: Add negative fall_damage_add_percent to straw cd2 2016-06-11 18:50:22 +0200
  • ba1ae07b4a Default: Make brick and plank nodes rotatable Auke Kok 2016-05-29 13:45:18 -0700
  • 50eb079813 Creative: Add missing 'formspec_escape' to fix bug paramat 2016-06-14 21:44:49 +0100
  • da0fe31443 Boats: Raise collisionbox top surface to fix boat behaviour paramat 2016-06-14 21:16:22 +0100
  • 2199be5108 Stairs: Add mossy cobble slab and stair Auke Kok 2016-05-30 12:03:55 -0700
  • b5ea7d17b2 Mapgen: Add biome fields for riverbed node and depth paramat 2016-06-05 17:21:15 +0100
  • dcf2465441 Farming: allow LBM's for other mods as well. Auke Kok 2016-05-28 23:21:54 -0700
  • 6386684f3e Fire: Ignite tnt, gunpowder, permanent flame above coalblock paramat 2016-05-05 00:55:56 +0100
  • ba33639887 Doors: Pass pointed_thing to on_rightclick() callback Auke Kok 2016-05-29 16:46:34 -0700
  • 541b2d79c7 Default: New mese texture. Add missing texture credits paramat 2016-05-22 00:54:57 +0100
  • 37347d40f4 Default: Bookshelf has 2 openings instead of 4 paramat 2016-05-24 05:29:30 +0100
  • d61803b65f Fire: move fire node removal out of ABM. Auke Kok 2016-03-12 20:19:37 -0800
  • e0cb3fce02 Default: Convert saplings to use node timers Auke Kok 2016-03-06 21:39:07 -0800
  • 70ef7864c1 Farming: Convert plants to use node timers Auke Kok 2016-02-22 22:28:17 -0800
  • fc902a77de Boats: Lower boat collision box top Auke Kok 2016-05-21 23:15:59 -0700
  • 3e5f3f28d2 Vessels: Improve code style paramat 2016-05-21 03:49:28 +0100
  • d8daee7e47 Vessels: Make shelf open on 2 sides not impossible 4 sides paramat 2016-05-21 03:32:50 +0100
  • 7681682d28 Doors: Fix uninitialized state variable Duane Robertson 2016-05-21 08:45:55 -0500
  • b9422ed44e Vessels: Smaller/improved textures, remove duplicated 'inv' textures Thomas--S 2016-05-19 20:43:46 +0200
  • b1e0864cf1 Creative: Reset 'start_i' to 1 when the inventory filter is changed red-001 2016-05-19 19:40:13 +0100
  • 90f24e312d Default: Remove unnecessary infotexts for chests and signs paramat 2016-05-17 01:34:52 +0100
  • e7a55734d3 Tnt: Avoid divide-by-zero errors in calc_velocity() 0.4.14 paramat 2016-05-08 22:26:18 +0100
  • b36b154257 Creative: Fix inventory crash after toggling creative mode in-game tenplus1 2016-05-07 10:12:58 +0100
  • 3976dc6a5b Creative: Fix '-' glitch in playername tenplus1 2016-05-06 15:14:38 +0100
  • 8ea031ef77 Creative: Add global variable creative.formspec_add tenplus1 2016-04-21 21:25:51 +0100
  • 8c3f96d738 Stairs/default: Make sandstone(brick) groups consistent paramat 2016-05-05 00:22:57 +0100
  • 8d3d558e42 Tnt: Fix bug in dropped item counting Foz 2016-05-02 22:36:29 -0400
  • de3adb5859 Default: Lower grass_side and snow_side textures paramat 2016-04-30 20:11:08 +0100
  • acafe5ca86 Add give_initial_items API rubenwardy 2016-01-02 12:28:07 +0000
  • 12c763a6c7 TNT: Combine adjacent TNT into the explosion Auke Kok 2016-04-27 00:26:18 -0700
  • 098ea0d10a TNT: Allow mods to override entity physics. Auke Kok 2016-04-27 20:15:52 -0700
  • f14b411157 TNT: Fix multiple explosions erasing drops Auke Kok 2016-04-26 23:08:00 -0700
  • 1a6298958e Default: Add function 'node_sound_gravel_defaults()' Foz 2016-04-24 18:10:46 -0400
  • fafbe2c268 Default: New grass and grass_side textures paramat 2016-04-11 02:11:17 +0100
  • dc7cbdd5ab Beds: Quicker saves with tidy output tenplus1 2016-03-28 20:14:35 +0100
  • 5cd4b5a231 TNT: make tnt:boom visual a particle, and larger Auke Kok 2016-04-25 17:51:38 -0700
  • f62afa02b7 TNT: lower smoke particle count and speed. Auke Kok 2016-04-22 22:24:19 -0700
  • 7a892c70e6 TNT: self-start boom removal timer. Auke Kok 2016-04-17 21:04:50 -0700
  • 682d79b82a TNT: make tnt:burning a falling node. Auke Kok 2016-04-17 20:52:45 -0700
  • 8b384fb257 TNT: randomly vary ejecting velocity Auke Kok 2016-04-16 12:13:13 -0700
  • d6c33da355 TNT: Damage mobs, knock back players Auke Kok 2016-04-16 12:00:17 -0700
  • 386dcdef06 TNT: Whitespace cleanup Auke Kok 2016-04-16 10:22:37 -0700
  • 54b87e955d TNT: Add on_blast to all nodes with an inventory Auke Kok 2016-04-15 19:21:45 -0700
  • f32a3ff57c Farming: Add quiet sounds to seeds paramat 2016-04-22 16:20:47 +0100