-
00c2dde4ea
Doors: Fix potential crashes, code improvements
Tim
2016-07-30 14:21:30 +0200
-
4fba897a96
Bones: Improve bones textures
paramat
2016-07-30 01:49:49 +0100
-
ea49eb3f3d
Beds, boats: Replace deprecated get_look_yaw/set_look_yaw
SmallJoker
2016-07-25 17:42:42 +0200
-
0ac096991c
Default: Prevent placing sapling if grown tree intersects protection
paramat
2016-07-19 01:01:59 +0100
-
2df7ce20dd
Bones: Ability to change bones mode. Tidy up code
tenplus1
2016-03-21 21:22:26 +0000
-
db129f4ca0
Flowers: Fix waterlily on-place itemstack code
paramat
2016-07-19 22:26:02 +0100
-
72f4c6be48
Doors: Fix orientations of trapdoor textures
Thomas--S
2016-07-18 07:14:01 +0200
-
79dbafc13b
Nyancat: Fix texture names
paramat
2016-07-18 23:07:11 +0100
-
1a2eb89f17
Default/trees: Update to 'get_mapgen_setting()'
paramat
2016-07-18 22:50:00 +0100
-
f018e06d9b
Doors: Fix trapdoor on_blast
Thomas--S
2016-07-17 20:37:29 +0200
-
9862bbc8e5
Doors: Same naming for trapdoors as for doors
Thomas--S
2016-07-17 18:52:42 +0200
-
3661cb61e3
Move nyancats into a separate mod
rubenwardy
2016-07-11 17:55:17 +0100
-
0bd13d11cf
Doors: Make door groups consistent with corresponding materials
tenplus1
2016-07-13 19:24:49 +0100
-
d89bb69a22
Beds: Only register respawn callbacks if respawn is enabled
adrido
2016-07-12 11:02:01 +0200
-
9524ff67a3
Clean up fire ABM parameters.
Tim
2016-07-11 15:11:57 +0200
-
30b0a155fb
Stop shadowing upvalues and definitions.
Tim
2016-06-26 14:46:15 +0200
-
4473627de0
Remove unused and clean up missused variable-value assignments.
Tim
2016-06-26 13:34:14 +0200
-
d7a7456007
Beds: Save respawn position when entering bed, only read bed spawns once
tenplus1
2016-05-20 11:40:15 +0100
-
b74954969c
Doors: Fix missing node parameter passing
Tim
2016-07-11 17:50:19 +0200
-
07141b4a2e
Bones: New textures
paramat
2016-07-09 19:23:54 +0100
-
fcceec0e8c
Doors: Fix trapdoor crash on can_dig with nil-player (e.g. minetest.dig_node)
Tim
2016-07-08 00:51:54 +0200
-
f1f96dbe6b
Default/trees: Faster way to detect snow around pine saplings
tenplus1
2016-07-08 15:41:37 +0100
-
594365310d
Doors: Remove unnecessary node lookups
Tim
2016-07-02 02:30:45 +0200
-
71c7e21669
Always return the leftover ItemStack for on_place and on_rightclick
Tim
2016-07-01 22:43:02 +0200
-
e38099225c
TNT: Add missing 'then'
paramat
2016-07-07 18:56:43 +0100
-
5644ab4bd3
Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally
Tim
2016-07-05 19:36:36 +0200
-
fe450b4144
Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node
Tim
2016-07-05 19:30:33 +0200
-
3d44804074
Doors: Code cleanup
paramat
2016-07-07 17:48:02 +0100
-
60f6564c75
Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes
paramat
2016-07-07 17:25:42 +0100
-
f17d791173
Default, flowers: Use 'get_mapgen_setting()'
paramat
2016-07-06 17:14:39 +0100
-
497e6f6257
TNT: When disabled leave some useful functionality enabled
tenplus1
2016-06-27 16:45:40 +0200
-
98551edd94
Game_api.txt: Add position table reference
tenplus1
2016-07-04 11:59:07 +0100
-
c5b0fe72ea
Game_api.txt: Add API information for sethome functions
tenplus1
2016-07-04 09:12:37 +0100
-
d42f77cc5f
Default/mapgen: Simplify iron ore registrations
paramat
2016-07-03 08:52:53 +0100
-
d476d017a4
Default/mapgen: Add ores above y = 1024
paramat
2016-07-03 07:33:48 +0100
-
1886d293d7
Default/mapgen: Clean up ore registrations
paramat
2016-07-02 04:10:29 +0100
-
21b457c9e1
Bucket: Correct liquid placing in protected areas
tenplus1
2016-07-01 17:45:24 +0200
-
80d49095f5
Tidy sethome code, add global functions, round coords to 1 decimal
tenplus1
2016-07-03 17:40:43 +0100
-
f4f9e58ef2
Flowers: Make waterlily floodable
paramat
2016-06-30 22:16:46 +0100
-
55fd286083
Doors: Remove use_texture_alpha from door definition
Thomas--S
2016-06-30 19:08:55 +0200
-
1231f72628
Wool: Use adv- and optipng to optimise texture files
HybridDog
2016-06-27 14:04:35 +0200
-
15b82f5b03
Wool: Clean up code
HybridDog
2016-06-27 14:02:44 +0200
-
f796194c69
Doors: Add dedicated sounds for glass doors
paramat
2016-06-23 03:06:57 +0100
-
84e4ae1881
Default: New aspen tree schematics
paramat
2016-06-21 22:53:09 +0100
-
f15f35c604
Default: Enable crafting of mese crystal fragments into mese crystal
tenplus1
2016-05-23 08:02:48 +0100
-
be918d2d98
Default: Craft locked chest from chest plus steel ingot
tenplus1
2016-05-22 10:31:21 +0100
-
6bf552eb10
Creative: Document creative.formspec_add in game_api.txt
tenplus1
2016-05-18 08:18:59 +0100
-
983af7b1c0
Stairs: Code cleanup, fix various errors
paramat
2016-06-26 03:57:30 +0100
-
22dc7b2d9e
Stairs: Register stone / desert stone / sandstone / obsidian blocks
paramat
2016-06-26 03:11:42 +0100
-
cd5893db02
Gitignore: Update to ignore additional ide/editors
Tim
2015-09-20 16:31:29 +0200
-
9d6df824d6
Default: Add stone / desert stone / sandstone / obsidian blocks
paramat
2016-06-23 04:37:19 +0100
-
5809c28ae3
Stairs: Stair recipe returns 8 stairs not 6
paramat
2016-06-22 01:41:26 +0100
-
e77ef553ff
Default: Fix character model uv-mapping
Xunto
2016-06-20 18:05:07 +0300
-
1fafed3387
Default: Remove mortar from stone brick, desert stone brick
paramat
2016-06-19 05:27:06 +0100
-
e0bec501f2
Flowers: Fix misaligned waterlily texture
Yutao Yuan
2016-06-17 22:47:43 +0800
-
3e9afe097c
Doors: Clean up nodedef usage
Auke Kok
2016-03-12 16:12:37 -0800
-
5775c9147c
Farming: Add negative fall_damage_add_percent to straw
cd2
2016-06-11 18:50:22 +0200
-
ba1ae07b4a
Default: Make brick and plank nodes rotatable
Auke Kok
2016-05-29 13:45:18 -0700
-
50eb079813
Creative: Add missing 'formspec_escape' to fix bug
paramat
2016-06-14 21:44:49 +0100
-
da0fe31443
Boats: Raise collisionbox top surface to fix boat behaviour
paramat
2016-06-14 21:16:22 +0100
-
2199be5108
Stairs: Add mossy cobble slab and stair
Auke Kok
2016-05-30 12:03:55 -0700
-
b5ea7d17b2
Mapgen: Add biome fields for riverbed node and depth
paramat
2016-06-05 17:21:15 +0100
-
dcf2465441
Farming: allow LBM's for other mods as well.
Auke Kok
2016-05-28 23:21:54 -0700
-
6386684f3e
Fire: Ignite tnt, gunpowder, permanent flame above coalblock
paramat
2016-05-05 00:55:56 +0100
-
ba33639887
Doors: Pass pointed_thing to on_rightclick() callback
Auke Kok
2016-05-29 16:46:34 -0700
-
541b2d79c7
Default: New mese texture. Add missing texture credits
paramat
2016-05-22 00:54:57 +0100
-
37347d40f4
Default: Bookshelf has 2 openings instead of 4
paramat
2016-05-24 05:29:30 +0100
-
d61803b65f
Fire: move fire node removal out of ABM.
Auke Kok
2016-03-12 20:19:37 -0800
-
e0cb3fce02
Default: Convert saplings to use node timers
Auke Kok
2016-03-06 21:39:07 -0800
-
70ef7864c1
Farming: Convert plants to use node timers
Auke Kok
2016-02-22 22:28:17 -0800
-
fc902a77de
Boats: Lower boat collision box top
Auke Kok
2016-05-21 23:15:59 -0700
-
3e5f3f28d2
Vessels: Improve code style
paramat
2016-05-21 03:49:28 +0100
-
d8daee7e47
Vessels: Make shelf open on 2 sides not impossible 4 sides
paramat
2016-05-21 03:32:50 +0100
-
7681682d28
Doors: Fix uninitialized state variable
Duane Robertson
2016-05-21 08:45:55 -0500
-
b9422ed44e
Vessels: Smaller/improved textures, remove duplicated 'inv' textures
Thomas--S
2016-05-19 20:43:46 +0200
-
b1e0864cf1
Creative: Reset 'start_i' to 1 when the inventory filter is changed
red-001
2016-05-19 19:40:13 +0100
-
90f24e312d
Default: Remove unnecessary infotexts for chests and signs
paramat
2016-05-17 01:34:52 +0100
-
-
e7a55734d3
Tnt: Avoid divide-by-zero errors in calc_velocity()
0.4.14
paramat
2016-05-08 22:26:18 +0100
-
b36b154257
Creative: Fix inventory crash after toggling creative mode in-game
tenplus1
2016-05-07 10:12:58 +0100
-
3976dc6a5b
Creative: Fix '-' glitch in playername
tenplus1
2016-05-06 15:14:38 +0100
-
8ea031ef77
Creative: Add global variable creative.formspec_add
tenplus1
2016-04-21 21:25:51 +0100
-
8c3f96d738
Stairs/default: Make sandstone(brick) groups consistent
paramat
2016-05-05 00:22:57 +0100
-
8d3d558e42
Tnt: Fix bug in dropped item counting
Foz
2016-05-02 22:36:29 -0400
-
de3adb5859
Default: Lower grass_side and snow_side textures
paramat
2016-04-30 20:11:08 +0100
-
acafe5ca86
Add give_initial_items API
rubenwardy
2016-01-02 12:28:07 +0000
-
12c763a6c7
TNT: Combine adjacent TNT into the explosion
Auke Kok
2016-04-27 00:26:18 -0700
-
098ea0d10a
TNT: Allow mods to override entity physics.
Auke Kok
2016-04-27 20:15:52 -0700
-
f14b411157
TNT: Fix multiple explosions erasing drops
Auke Kok
2016-04-26 23:08:00 -0700
-
1a6298958e
Default: Add function 'node_sound_gravel_defaults()'
Foz
2016-04-24 18:10:46 -0400
-
fafbe2c268
Default: New grass and grass_side textures
paramat
2016-04-11 02:11:17 +0100
-
dc7cbdd5ab
Beds: Quicker saves with tidy output
tenplus1
2016-03-28 20:14:35 +0100
-
5cd4b5a231
TNT: make tnt:boom visual a particle, and larger
Auke Kok
2016-04-25 17:51:38 -0700
-
f62afa02b7
TNT: lower smoke particle count and speed.
Auke Kok
2016-04-22 22:24:19 -0700
-
7a892c70e6
TNT: self-start boom removal timer.
Auke Kok
2016-04-17 21:04:50 -0700
-
682d79b82a
TNT: make tnt:burning a falling node.
Auke Kok
2016-04-17 20:52:45 -0700
-
8b384fb257
TNT: randomly vary ejecting velocity
Auke Kok
2016-04-16 12:13:13 -0700
-
d6c33da355
TNT: Damage mobs, knock back players
Auke Kok
2016-04-16 12:00:17 -0700
-
386dcdef06
TNT: Whitespace cleanup
Auke Kok
2016-04-16 10:22:37 -0700
-
54b87e955d
TNT: Add on_blast to all nodes with an inventory
Auke Kok
2016-04-15 19:21:45 -0700
-
f32a3ff57c
Farming: Add quiet sounds to seeds
paramat
2016-04-22 16:20:47 +0100