Commit Graph

  • 16fe1efcd8 Flowers: Fix waterlily node's duplication with stack of 1 kilbith 2016-04-21 12:38:44 +0200
  • fa43bd8a56 Default: New heart texture KevDoy 2016-04-11 23:52:56 -0700
  • e426f64993 Fire: Higher chance of removing flammable nodes paramat 2016-04-06 19:43:54 +0100
  • ab7b7c7504 Flowers: Make flower spread a public function to enable override paramat 2016-04-16 22:33:08 +0100
  • 80664f9f8a Doors: Use LBM instead of ABM to convert doors. Auke Kok 2016-04-15 20:55:56 -0700
  • 0ca43e42bc Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM paramat 2016-04-16 21:53:03 +0100
  • 33aa5e77dc Character: Fix boat leg wobble. Auke Kok 2016-04-16 13:42:48 -0700
  • f8e273da15 Boats: Increase maximum velocity to 5n/s paramat 2016-04-15 10:43:10 +0100
  • 9ece86cc7a Flowers: Tweak flower and mushroom spreading tenplus1 2016-04-03 16:31:19 +0100
  • 7d93272caa Change how dirt turns to dirt_with_(something) Auke Kok 2016-03-31 21:58:59 -0700
  • 64fe69f382 Remove "grass under snow" from default:dirt_with_snow in darkness. Auke Kok 2016-04-03 19:52:27 -0700
  • a2d4e57716 Call nodeupdate on the entire blast zone Auke Kok 2016-03-31 16:07:15 -0700
  • 8114c3dbab Limit entity speed to 250m/s. Auke Kok 2016-03-29 23:09:47 -0700
  • e6cef57661 TNT: Move timer start to on_create() for burning nodes. Auke Kok 2016-03-29 07:39:46 -0700
  • 0736d30e33 TNT: Fix up nil derefs Auke Kok 2016-03-28 18:20:14 -0700
  • da5f4a939e Fix API docs after various changes. Auke Kok 2016-03-27 10:51:55 -0700
  • a84e2669c7 Restructure code to only check def once. red-001 2016-03-23 11:01:59 +0000
  • ccee025ce3 Calculate blast intensity at all locations. Auke Kok 2016-03-22 22:05:34 -0700
  • 8c801529df TNT: Limit amount of stacks ejected. Auke Kok 2016-03-22 21:25:44 -0700
  • 3ddff2fbea TNT: Chain reaction Auke Kok 2016-03-18 23:31:10 -0700
  • eafd1ebc43 TNT particles: use drops list smartly Auke Kok 2016-03-18 23:07:15 -0700
  • 3623398b78 TNT: Spacing / codestyle fixes Auke Kok 2016-03-12 22:48:52 -0800
  • b25889e742 Make TNT faster by using VoxelManip() for removing nodes. red-001 2016-01-31 19:42:07 +0000
  • 9f4dc1412b Fix TNT mod calculate blast intensity. red-001 2016-01-27 16:33:32 +0000
  • cfef21f4d9 Add TNT API. red-001 2016-01-01 22:49:32 +0000
  • 8556dd30e2 TNT: add some depth to the explosion effect Auke Kok 2016-01-24 23:48:38 -0800
  • 8cd049c224 Make TNT a bit more fun. Auke Kok 2016-01-24 23:27:50 -0800
  • 12d5ca2f48 Allow the on_blast API to pass an itemstack. Auke Kok 2016-01-25 22:27:15 -0800
  • 3ecafbcfb4 Remove composed shelf side. Auke Kok 2016-04-12 17:28:30 -0700
  • 082b36d3e7 Books: Split text per page relatively to number of lines kilbith 2016-04-10 21:29:02 +0200
  • 7be008936e Flowers: Fix itemstack when waterlily is placed kilbith 2016-04-08 14:29:48 +0200
  • 6e1a329763 default: Strengthen obsidian glass Remove group 'oddly_breakable_by_hand' tenplus1 2015-06-17 18:07:55 +0100
  • 47b197e4d5 Flowers: Cleaning of waterlily's placement kilbith 2016-04-07 13:10:18 +0200
  • be05441e77 Farming: Override dirt_with_dry_grass to enable cultivation paramat 2016-04-06 22:52:53 +0100
  • aadac1223d Default/mapgen: Denser rainforest, fewer logs paramat 2016-04-05 17:01:15 +0100
  • 9a6cb2d7c8 Creative: Add myself in credits kilbith 2016-04-03 01:39:28 +0200
  • f4e77edcc6 Flood snow with either lava or water. Auke Kok 2016-04-02 12:14:18 -0700
  • e38f69d549 Fix doors disappearing while underwater tenplus1 2016-04-01 11:34:28 +0100
  • 874b1ae326 Beds: Check for buildable_to for bottom half Auke Kok 2016-03-31 07:21:40 -0700
  • 1977ae19ae Boats: Optimize, re-UV unwrap. Auke Kok 2016-03-29 21:46:46 -0700
  • 7bbbcbf7b0 Fire: Use get_item_group instead of get_node_group Rui 2016-03-30 12:32:53 +0900
  • 4d7dbfc826 Start timer as well when moving items around. Auke Kok 2016-03-27 16:50:55 -0700
  • 787ccb5747 Add recipe to craft clay block back into lumps tenplus1 2016-03-25 20:18:24 +0000
  • 12bcfeab4d Shelves: Fix listring functionality + code cleaning Jean-Patrick Guerrero 2016-03-23 19:48:22 +0100
  • 14334a1d89 Default: Reduce sand footstep and dug sound gains paramat 2016-03-24 03:00:43 +0000
  • 6749da1070 Books: Ensure backward compatibility for older written books Jean-Patrick Guerrero 2016-03-23 19:31:25 +0100
  • 7a29d26e3e Fire: Allow placing only above flammable blocks Jean-Patrick Guerrero 2016-03-21 16:16:29 +0100
  • 7cba7af894 Rename Glass Door (the obisian one) to Obsidian Glass Door Rui 2016-03-22 16:26:36 +0900
  • a71948c007 Books: Move page buttons at the bottom Jean-Patrick Guerrero 2016-03-21 20:37:35 +0100
  • c3d2bc383b Wooden Sign: Add group oddly_breakable_by_hand Jean-Patrick Guerrero 2016-03-21 11:25:25 +0100
  • 7d55320d5c Default: Make some plant nodes non-flammable paramat 2016-03-21 09:23:12 +0000
  • 0d3bca790c Default: Fix rotation errors for mapgen aspen and sapling jungletree paramat 2016-03-21 08:03:52 +0000
  • ffba9d978e Doors: Allow schematic placement of wooden doors. Auke Kok 2016-03-20 23:48:16 -0700
  • 1a5f89e750 Creative: Code cleaning + Fix items moving in virtual inventory Jean-Patrick Guerrero 2016-03-17 00:11:44 +0100
  • 51891122f2 Changes to Screwdriver to add new drivers. tenplus1 2016-03-03 10:18:41 +0000
  • 537f94c28e Fire: Speed up fire spread and burn out paramat 2016-03-19 20:49:29 +0000
  • da0cc7f6f6 Beds: priv/griefing fixes. Auke Kok 2016-03-18 18:55:56 -0700
  • b57dd0f9b2 Books: Add support for multiple pages Jean-Patrick Guerrero 2016-03-16 22:01:14 +0100
  • 8fdcfea9f9 Allow for shift+clicking inventory from bones Rui 2016-03-16 20:10:25 +0900
  • 9de43cdf7d Doors: Allow falling nodes to fall onto doors. Auke Kok 2016-03-14 21:27:32 -0700
  • a2ecc51fbc Create API for registration of fence gate. Rui914 2016-03-18 16:33:14 +0900
  • d90a081722 Rename argument to priv check James Stevenson 2016-03-16 14:34:07 -0400
  • 70248505ae Walls: Don't connect to group:cracky Auke Kok 2016-03-16 07:22:34 -0700
  • 22e32a01ad Allow digging of protected doors with "protection_bypass" Auke Kok 2016-03-15 22:49:20 -0700
  • c94349eaef Re-export character.b3d without texture linkage. Auke Kok 2016-03-15 22:18:49 -0700
  • 41c2b2aeea Allow both sides of the bed to be digged up. Auke Kok 2016-03-11 23:21:56 -0800
  • cb57f70aab Add steel door/trapdoor sounds. Auke Kok 2016-03-05 23:08:02 -0800
  • f18871d60c Default: Colourise desert cobble to be consistent with desert stone paramat 2016-03-14 13:26:38 +0000
  • c17c317669 Doors: Update glass door item textures to new design paramat 2016-03-14 13:12:39 +0000
  • 7c966db4bc Fencegate: prevent y-fighting at top. Auke Kok 2016-03-13 13:42:24 -0700
  • e5304ce674 Fire: Optimize spreading ABM. Auke Kok 2016-03-12 17:50:09 -0800
  • 28884cc784 Add flint and flint-and-steel Jean-Patrick Guerrero 2016-03-11 18:27:22 +0100
  • dfee51c21e Clean up door tops if fire destroys bottom. Auke Kok 2016-03-11 22:11:39 -0800
  • 20053d6b52 Fix bug rotating unknown node tenplus1 2016-03-11 21:45:09 +0000
  • 079b796031 Dye: Add global table of dye names and descriptions paramat 2016-03-08 02:40:45 +0000
  • 9c887e0b32 Dye: Make pink dye mixable paramat 2016-03-08 00:41:22 +0000
  • 2fb40be409 Add "protection_bypass" priv. Auke Kok 2016-01-20 14:29:48 +0000
  • f8f7502e32 Basic stone walls, using NDT_CONNECTED. Auke Kok 2016-01-11 21:53:38 -0800
  • b998ab1b3a Add a simple, but stylish fence gate. Auke Kok 2016-02-26 07:30:38 -0800
  • d979293f14 Convert fences to NDT_CONNECTED. Auke Kok 2015-12-14 21:49:20 -0800
  • 676822d286 Change steel ladder sounds + fix/add missing recipes Jean-Patrick Guerrero 2016-03-09 11:08:41 +0100
  • a5ad30748d Add an on_burn callback. red-001 2016-01-20 22:18:03 +0000
  • 45bc0b245f Beds: Fix code style issues paramat 2016-03-08 03:14:29 +0000
  • aa676ab878 Add steel sign + Update wooden sign texture Jean-Patrick Guerrero 2016-03-06 12:16:33 +0100
  • f80fafbcfb Default: New jungletree_top texture paramat 2016-02-28 18:28:53 +0000
  • 7f317871d4 Add steel ladder Jean-Patrick Guerrero 2016-03-03 10:52:45 +0100
  • 68f5740dcc Fix markdown formating in game_api.txt. red-001 2016-03-03 17:40:24 +0000
  • 6c6cc2159a Default/craftitems: Fix whitespace and code style issues paramat 2016-03-03 03:41:50 +0000
  • aa254e2835 Fix book formspec to word-wrap lines tenplus1 2016-03-02 21:26:16 +0000
  • 29252c6fb2 Allow non-players to dig steel doors. MT-Modder 2016-02-25 18:16:39 -0500
  • ac843f8fe7 Allow non-players to dig locked chests. MT-Modder 2016-02-25 18:12:49 -0500
  • 0410b5e0ca Allow non-players to dig bones. MT-Modder 2016-02-25 18:05:23 -0500
  • 3a98245f62 Document share_bones_time_early red-001 2016-02-01 19:27:17 +0000
  • 00a0d9a5d4 Doors: Prevent placement in protected areas. Auke Kok 2016-02-29 08:35:36 -0800
  • 5d28040915 Default: Add 'snowy pine tree from sapling' schematic paramat 2016-02-25 00:29:35 +0000
  • 62dbf29301 Default/mapgen: Remove unnecessary spaces from log decorations paramat 2016-02-24 23:41:05 +0000
  • 6493e5fefb Default/mapgen: Make forest clearings larger and more common paramat 2016-02-22 20:38:00 +0000
  • 42cc6d2c31 Add item name to chest log messages rubenwardy 2016-01-02 12:04:31 +0000
  • 3a55e19055 Control leaf decay with sneak. MT-Modder 2016-02-22 18:28:43 -0500
  • ea2a7d3b1f Remove dig_up() from cactus. MT-Modder 2016-02-22 12:19:41 -0500