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beds
Beds: Only register respawn callbacks if respawn is enabled
2016-07-15 22:00:57 +01:00
boats
Remove unused and clean up missused variable-value assignments.
2016-07-15 21:58:49 +01:00
bones
Bones: Ability to change bones mode. Tidy up code
2016-07-27 21:37:49 +01:00
bucket
Remove unused and clean up missused variable-value assignments.
2016-07-15 21:58:49 +01:00
creative
Stop shadowing upvalues and definitions.
2016-07-15 21:58:49 +01:00
default
Default: Prevent placing sapling if grown tree intersects protection
2016-07-27 21:39:22 +01:00
doors
Doors: Fix orientations of trapdoor textures
2016-07-23 04:56:09 +01:00
dye
Dye: Add global table of dye names and descriptions
2016-03-13 04:49:03 +00:00
farming
Remove unused and clean up missused variable-value assignments.
2016-07-15 21:58:49 +01:00
fire
Clean up fire ABM parameters.
2016-07-15 21:58:49 +01:00
flowers
Flowers: Fix waterlily on-place itemstack code
2016-07-23 04:56:49 +01:00
give_initial_stuff
Add give_initial_items API
2016-05-01 19:29:15 +01:00
nyancat
Nyancat: Fix texture names
2016-07-18 23:47:14 +01:00
screwdriver
Changes to Screwdriver to add new drivers.
2016-03-22 15:45:39 +00:00
sethome
Tidy sethome code, add global functions, round coords to 1 decimal
2016-07-03 18:40:43 +02:00
stairs
Stairs: Code cleanup, fix various errors
2016-06-26 06:11:16 +01:00
tnt
Stop shadowing upvalues and definitions.
2016-07-15 21:58:49 +01:00
vessels
Vessels: Improve code style
2016-05-23 08:37:58 +01:00
walls
Walls: Don't connect to group:cracky
2016-03-18 02:35:28 +00:00
wool
Wool: Use adv- and optipng to optimise texture files
2016-07-01 07:03:17 +01:00
xpanes
Add steel ladder
2016-03-06 01:31:36 +00:00