player_api/mods/default
Vanessa Ezekowitz 1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
..
models Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00
sounds Add glass breaking sound 2012-11-26 19:53:28 +01:00
textures Changed Mese to act like an object cut out of a block of stone, rather than an 2012-12-18 17:56:23 +01:00
init.lua Changed Mese to act like an object cut out of a block of stone, rather than an 2012-12-18 17:56:23 +01:00
leafdecay.lua Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
mapgen.lua Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
player.lua Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00
README.txt Add glass breaking sound 2012-11-26 19:53:28 +01:00

Minetest 0.4 mod: default
==========================

License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

Originating from work by kddekadenz/Dogers:
  default_grass_footstep.{1,2,3}.ogg
  default_dig_crumbly.{1,2}.ogg

Cisoun's WTFPL texture pack:
  default_chest_front.png
  default_chest_lock.png
  default_chest_side.png
  default_chest_top.png
  default_cobble.png
  default_dirt.png
  default_grass.png
  default_grass_side.png
  default_jungletree.png
  default_jungletree_top.png
  default_lava.png
  default_leaves.png
  default_mossycobble.png
  default_sand.png
  default_sapling.png
  default_sign_wall.png
  default_stone.png
  default_tool_mesepick.png
  default_tool_steelpick.png
  default_tool_steelshovel.png
  default_tool_stonepick.png
  default_tool_stoneshovel.png
  default_tool_woodpick.png
  default_tool_woodshovel.png
  default_tree.png
  default_tree_top.png
  default_water.png

Originating from G4JC's Almost MC Texture Pack:
  default_wood.png
  default_torch.png
  default_torch_on_ceiling.png
  default_torch_on_floor.png

VanessaE's animated torches (WTFPL):
  default_torch_animated.png
  default_torch_on_ceiling_animated.png
  default_torch_on_floor_animated.png
  default_torch_on_floor.png

RealBadAngel's animated water (WTFPL):
  default_water_source_animated.png
  default_water_flowing_animated.png

VanessaE:
  default_nc_back.png
  default_nc_front.png
  default_nc_rb.png
  default_nc_side.png

Calinou's improved default textures (CC BY-SA):
  default_brick.png
  default_clay_brick.png
  default_papyrus.png
  default_tool_steelsword.png

MirceaKitsune (WTFPL):
  character.x

Jordach (CC BY-SA 3.0):
  character.png

Glass breaking sounds (CC BY 3.0):
  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
  2: http://www.freesound.org/people/Tomlija/sounds/97669/
  3: http://www.freesound.org/people/lsprice/sounds/88808/