player_api/mods/default
Auke Kok 6267f26027 Aspen trees.
Adds a birch-like tree to the default_game. Aspen was chosen on
purpose instead of birch, as several birch tree mods already exist
and choosing a different name avoids any conflicts.

Schematics were made for both normal and sapling version, assuring
saplings will not be able to grief. The shape of the Aspen is "fanning
out at the top" and provides an easy tree to walk under, but still a
somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
to three layers of leaves on top, making it slightly taller than an
Apple tree, but shorter than a Pine tree, which provides a good blend.

Textures were painted from scratch, except tree_top and _wood
variants, which are color modified versions of the pine_wood
variants. Appropriate licenses have been chosen for the new textures.

The leaf texture is light enough to contrast other trees, but dark
enough to offset against our light default grass color. The leaves
are drawn in the typical minetest default fashion with plenty of
transparancy, but enough definition to suggest that you're seeing
something that looks like leaves. The placement of leaves in the
schematic also suggests the top of the tree is sparse and you can
see the sky through the leaves.

Sapling texture is both traditional and different, with lush green
leaves and a well-defined stem, but slightly stick-like and skinny,
as these plants tend to grow up first, then out.

Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
and up to 3. This allows us to make these logs a place where both
red and brown mushrooms can be found, to these may be attractive to
players. However, the spawn rate for these has been reduced a lot
compared to the other logs, to account for the scarcity of Aspen.

Add stairs, slabs for these wood types as well.

Mapgen will place these trees in deciduous forests only, but in
a way that the biome is a range between entirely Apple trees, and
mostly entirely Aspen trees, with a bias to Apple trees. To make
fallen logs somewhat correlated with trees, we modify the planting
of Apple trees and logs to use perlin noise and not fill ratio,
otherwise you'd always end up with Apple logs in Aspen tree areas,
which would be suspicious. There still is a bit of a mix.
2016-01-15 04:56:15 +00:00
..
models Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
schematics Aspen trees. 2016-01-15 04:56:15 +00:00
sounds Fix node placing sound being heard on left channel only 2015-06-22 18:33:15 +02:00
textures Aspen trees. 2016-01-15 04:56:15 +00:00
aliases.lua Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
crafting.lua Aspen trees. 2016-01-15 04:56:15 +00:00
craftitems.lua Allow books to be copied on the craft grid. 2016-01-05 23:29:08 +00:00
functions.lua Default, fire: Disable catch-up in some ABMs 2015-11-14 04:49:03 +00:00
furnace.lua Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
init.lua Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
legacy.lua Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
mapgen.lua Aspen trees. 2016-01-15 04:56:15 +00:00
nodes.lua Aspen trees. 2016-01-15 04:56:15 +00:00
player.lua Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
README.txt Aspen trees. 2016-01-15 04:56:15 +00:00
tools.lua Make some tools dig faster 2015-02-28 22:44:31 +01:00
trees.lua Aspen trees. 2016-01-15 04:56:15 +00:00

Minetest Game mod: default
==========================

License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

Cisoun's WTFPL texture pack:
  default_jungletree.png
  default_lava.png
  default_leaves.png
  default_sapling.png
  default_sign_wall.png
  default_stone.png
  default_tree.png
  default_tree_top.png
  default_water.png

Cisoun's conifers mod (WTFPL):
  default_pine_needles.png

Originating from G4JC's Almost MC Texture Pack:
  default_torch.png
  default_torch_on_ceiling.png
  default_torch_on_floor.png

VanessaE's animated torches (WTFPL):
  default_torch_animated.png
  default_torch_on_ceiling_animated.png
  default_torch_on_floor_animated.png
  default_torch_on_floor.png

RealBadAngel's animated water (WTFPL):
  default_water_source_animated.png
  default_water_flowing_animated.png

VanessaE (WTFPL):
  default_nc_back.png
  default_nc_front.png
  default_nc_rb.png
  default_nc_side.png
  default_desert_sand.png
  default_desert_stone.png
  default_sand.png
  default_jungletree_top.png

Calinou (CC BY-SA):
  default_brick.png
  default_papyrus.png
  default_mineral_copper.png
  default_glass_detail.png

MirceaKitsune (WTFPL):
  character.x

Jordach (CC BY-SA 3.0):
  character.png

PilzAdam (WTFPL):
  default_jungleleaves.png
  default_junglesapling.png
  default_obsidian_glass.png
  default_obsidian_shard.png
  default_mineral_gold.png
  default_snowball.png

jojoa1997 (WTFPL):
  default_obsidian.png

InfinityProject (WTFPL):
  default_mineral_diamond.png

Splizard (CC BY-SA 3.0):
  default_snow.png
  default_snow_side.png
  default_pine_sapling.png

Zeg9 (CC BY-SA 3.0):
  default_coal_block.png
  default_steel_block.png
  default_copper_block.png
  default_bronze_block.png
  default_gold_block.png

paramat (CC BY-SA 3.0):
  wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
  default_pinetree.png
  default_pinetree_top.png
  default_pinewood.png
  default_sandstone_brick.png
  default_obsidian_brick.png
  default_river_water.png
  default_river_water_source_animated.png
  default_river_water_flowing_animated.png
  default_acacia_leaves.png
  default_acacia_sapling.png
  default_acacia_tree.png
  default_acacia_tree_top.png
  default_acacia_wood.png
  default_dry_grass.png
  default_dry_grass_side.png
  default_dry_grass_*.png
  default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0)
  default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
  default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
  default_stone_brick.png, derived from a texture by Cisoun (WTFPL)
  default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL)

brunob.santos (CC BY-SA 4.0):
  default_desert_cobble.png

BlockMen (CC BY-SA 3.0):
  default_wood.png
  default_clay_brick.png
  default_iron_ingot.png
  default_gold_ingot.png
  default_tool_steelsword.png
  default_diamond.png
  default_book.png
  default_tool_*.png
  default_lava_source_animated.png
  default_lava_flowing_animated.png
  default_stick.png
  default_chest_front.png
  default_chest_lock.png
  default_chest_side.png
  default_chest_top.png
  default_mineral_mese.png
  default_meselamp.png
  bubble.png
  heart.png
  gui_*.png

sofar (CC BY-SA 3.0):
  default_book_written.png, based on default_book.png
  default_aspen_sapling
  default_aspen_leaves
  default_aspen_tree
  default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
  default_aspen_wood, derived from default_pine_wood (by paramat)

Neuromancer (CC BY-SA 2.0):
  default_cobble.png, based on texture by Brane praefect
  default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
  default_dirt.png
  default_furnace_*.png

Gambit (WTFPL):
  default_bronze_ingot.png
  default_copper_ingot.png
  default_copper_lump.png
  default_iron_lump.png
  default_gold_lump.png
  default_clay_lump.png
  default_coal.png
  default_grass_*.png
  default_paper.png
  default_diamond_block.png

asl97 (WTFPL):
  default_ice.png

Glass breaking sounds (CC BY 3.0):
  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
  2: http://www.freesound.org/people/Tomlija/sounds/97669/
  3: http://www.freesound.org/people/lsprice/sounds/88808/

Mito551 (sounds) (CC BY-SA):
  default_dig_choppy.ogg
  default_dig_cracky.ogg
  default_dig_crumbly.1.ogg
  default_dig_crumbly.2.ogg
  default_dig_dig_immediate.ogg
  default_dig_oddly_breakable_by_hand.ogg
  default_dug_node.1.ogg
  default_dug_node.2.ogg
  default_grass_footstep.1.ogg
  default_grass_footstep.2.ogg
  default_grass_footstep.3.ogg
  default_gravel_footstep.1.ogg
  default_gravel_footstep.2.ogg
  default_gravel_footstep.3.ogg
  default_gravel_footstep.4.ogg
  default_grass_footstep.1.ogg
  default_place_node.1.ogg
  default_place_node.2.ogg
  default_place_node.3.ogg
  default_place_node_hard.1.ogg
  default_place_node_hard.2.ogg
  default_snow_footstep.1.ogg
  default_snow_footstep.2.ogg
  default_hard_footstep.1.ogg
  default_hard_footstep.2.ogg
  default_hard_footstep.3.ogg
  default_sand_footstep.1.ogg
  default_sand_footstep.2.ogg
  default_wood_footstep.1.ogg
  default_wood_footstep.2.ogg
  default_dirt_footstep.1.ogg
  default_dirt_footstep.2.ogg
  default_glass_footstep.ogg