6267f26027
Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix. |
||
---|---|---|
.. | ||
models | ||
schematics | ||
sounds | ||
textures | ||
aliases.lua | ||
crafting.lua | ||
craftitems.lua | ||
functions.lua | ||
furnace.lua | ||
init.lua | ||
legacy.lua | ||
mapgen.lua | ||
nodes.lua | ||
player.lua | ||
README.txt | ||
tools.lua | ||
trees.lua |
Minetest Game mod: default ========================== License of source code: ----------------------- Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. http://www.gnu.org/licenses/lgpl-2.1.html License of media (textures and sounds) -------------------------------------- Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ Authors of media files ----------------------- Everything not listed in here: Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> Cisoun's WTFPL texture pack: default_jungletree.png default_lava.png default_leaves.png default_sapling.png default_sign_wall.png default_stone.png default_tree.png default_tree_top.png default_water.png Cisoun's conifers mod (WTFPL): default_pine_needles.png Originating from G4JC's Almost MC Texture Pack: default_torch.png default_torch_on_ceiling.png default_torch_on_floor.png VanessaE's animated torches (WTFPL): default_torch_animated.png default_torch_on_ceiling_animated.png default_torch_on_floor_animated.png default_torch_on_floor.png RealBadAngel's animated water (WTFPL): default_water_source_animated.png default_water_flowing_animated.png VanessaE (WTFPL): default_nc_back.png default_nc_front.png default_nc_rb.png default_nc_side.png default_desert_sand.png default_desert_stone.png default_sand.png default_jungletree_top.png Calinou (CC BY-SA): default_brick.png default_papyrus.png default_mineral_copper.png default_glass_detail.png MirceaKitsune (WTFPL): character.x Jordach (CC BY-SA 3.0): character.png PilzAdam (WTFPL): default_jungleleaves.png default_junglesapling.png default_obsidian_glass.png default_obsidian_shard.png default_mineral_gold.png default_snowball.png jojoa1997 (WTFPL): default_obsidian.png InfinityProject (WTFPL): default_mineral_diamond.png Splizard (CC BY-SA 3.0): default_snow.png default_snow_side.png default_pine_sapling.png Zeg9 (CC BY-SA 3.0): default_coal_block.png default_steel_block.png default_copper_block.png default_bronze_block.png default_gold_block.png paramat (CC BY-SA 3.0): wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0) default_pinetree.png default_pinetree_top.png default_pinewood.png default_sandstone_brick.png default_obsidian_brick.png default_river_water.png default_river_water_source_animated.png default_river_water_flowing_animated.png default_acacia_leaves.png default_acacia_sapling.png default_acacia_tree.png default_acacia_tree_top.png default_acacia_wood.png default_dry_grass.png default_dry_grass_side.png default_dry_grass_*.png default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0) default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0) default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0) default_stone_brick.png, derived from a texture by Cisoun (WTFPL) default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL) brunob.santos (CC BY-SA 4.0): default_desert_cobble.png BlockMen (CC BY-SA 3.0): default_wood.png default_clay_brick.png default_iron_ingot.png default_gold_ingot.png default_tool_steelsword.png default_diamond.png default_book.png default_tool_*.png default_lava_source_animated.png default_lava_flowing_animated.png default_stick.png default_chest_front.png default_chest_lock.png default_chest_side.png default_chest_top.png default_mineral_mese.png default_meselamp.png bubble.png heart.png gui_*.png sofar (CC BY-SA 3.0): default_book_written.png, based on default_book.png default_aspen_sapling default_aspen_leaves default_aspen_tree default_aspen_tree_top, derived from default_pine_tree_top (by paramat) default_aspen_wood, derived from default_pine_wood (by paramat) Neuromancer (CC BY-SA 2.0): default_cobble.png, based on texture by Brane praefect default_mossycobble.png, based on texture by Brane praefect Neuromancer (CC BY-SA 3.0): default_dirt.png default_furnace_*.png Gambit (WTFPL): default_bronze_ingot.png default_copper_ingot.png default_copper_lump.png default_iron_lump.png default_gold_lump.png default_clay_lump.png default_coal.png default_grass_*.png default_paper.png default_diamond_block.png asl97 (WTFPL): default_ice.png Glass breaking sounds (CC BY 3.0): 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/ 3: http://www.freesound.org/people/lsprice/sounds/88808/ Mito551 (sounds) (CC BY-SA): default_dig_choppy.ogg default_dig_cracky.ogg default_dig_crumbly.1.ogg default_dig_crumbly.2.ogg default_dig_dig_immediate.ogg default_dig_oddly_breakable_by_hand.ogg default_dug_node.1.ogg default_dug_node.2.ogg default_grass_footstep.1.ogg default_grass_footstep.2.ogg default_grass_footstep.3.ogg default_gravel_footstep.1.ogg default_gravel_footstep.2.ogg default_gravel_footstep.3.ogg default_gravel_footstep.4.ogg default_grass_footstep.1.ogg default_place_node.1.ogg default_place_node.2.ogg default_place_node.3.ogg default_place_node_hard.1.ogg default_place_node_hard.2.ogg default_snow_footstep.1.ogg default_snow_footstep.2.ogg default_hard_footstep.1.ogg default_hard_footstep.2.ogg default_hard_footstep.3.ogg default_sand_footstep.1.ogg default_sand_footstep.2.ogg default_wood_footstep.1.ogg default_wood_footstep.2.ogg default_dirt_footstep.1.ogg default_dirt_footstep.2.ogg default_glass_footstep.ogg