9de43cdf7d
We were cleverly attempting to use an airlike node as the top half of the doors, but as airlike nodes are not walkable, falling nodes would not stop falling and thus remain an entity stuck on top of a door. After inspecting the builtin/game/falling.lua code, I considered the remaining options: (a) revert doors such that the top part is actually the door, (b) play with nodedef fields and see if other flags may work, or (c) modify the hidden door part to another drawtype that properly prevents this issue. (a) seemed way over the top for now, although it would solve the issue, it would cause a rewrite of most of the code including the old-door-conversion. (b) turned up nothing. (c) turned out to be relatively simple. So, here's the implementation where I turn the hidden door top into a tiny, non-targetable but walkable nodebox that is entirely inside the door hinge. It's entirely transparent, so you still can't see it, can't hit it, nor can you place anything in it or make liquids flow through it. The top part is placed in the right position on placement and not touched further. Falling nodes will properly stop on top of these doors. I've adjusted the door conversion code to properly account for the issue as well, so the only thing remaining is people who have been running a git branch - those can upgrade by re-placing the door. |
||
---|---|---|
menu | ||
mods | ||
.gitignore | ||
game_api.txt | ||
game.conf | ||
minetest.conf | ||
minetest.conf.example | ||
README.txt |
Minetest Game [minetest_game] ============================= The main subgame for the Minetest engine ======================================== To use this subgame with the Minetest engine, insert this repository as /games/minetest_game The Minetest engine can be found in: https://github.com/minetest/minetest/ Compatibility -------------- The Minetest Game github master HEAD is generally compatible with the github master HEAD of the Minetest engine. Additionally, when the Minetest engine is tagged to be a certain version (eg. 0.4.10), Minetest Game is tagged with the version too. When stable releases are made, Minetest Game is packaged and made available in http://minetest.net/download and in case the repository has grown too much, it may be reset. In that sense, this is not a "real" git repository. (Package maintainers please note!) License of source code ---------------------- Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> See README.txt in each mod directory for information about other authors. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. License of media (textures and sounds) -------------------------------------- Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> See README.txt in each mod directory for information about other authors. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ License of menu/header.png Copyright (C) 2015 paramat CC BY-SA 3.0