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Add the multi-factions mode to support multi factions
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README.md
36
README.md
@ -3,6 +3,13 @@
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A simple mod which allows player created factions. Not very useful on its own, it becomes very powerful when combined with other mods.
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A simple mod which allows player created factions. Not very useful on its own, it becomes very powerful when combined with other mods.
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## Usage
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## Usage
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We can choose a mode : single or multi factions.
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By default the mod is single faction, if we want to change, all it takes is to add a line `mode_unique_faction = false` into the mod.conf file
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Below, parameters with [] are useful only with the multi-factions mode.
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There is an admin privs to enable every functions for every faction : playerfactions_admin
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These commands can be used by anyone:
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These commands can be used by anyone:
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@ -10,14 +17,18 @@ These commands can be used by anyone:
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- `/factions list`: List available factions
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- `/factions list`: List available factions
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- `/factions info <faction>`: See information on a faction
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- `/factions info <faction>`: See information on a faction
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- `/factions join <faction> <password>`: Join an existing faction
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- `/factions join <faction> <password>`: Join an existing faction
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- `/factions leave`: Leave your faction
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- `/factions leave [faction]`: Leave your faction
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These extra commands can only be used by faction owners:
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These extra commands can only be used by faction owners and someone with the playerfactions_admin priv:
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- `/factions kick [faction] <player>`: Kick someone from your faction
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- `/factions disband [faction]`: Disband your faction
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- `/factions passwd [faction] <password>`: Change your faction's password
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- `/factions chown [faction] <player>`: Transfer ownership of your faction
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This commands can only be used by someone with the playerfactions_admin priv:
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- `/factions invite <player> <faction>`: Add player to a faction
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- `/factions kick <player>`: Kick someone from your faction
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- `/factions disband`: Disband your faction
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- `/factions passwd`: Change your faction's password
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- `/factions chown`: Transfer ownership of your faction
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## Translations
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## Translations
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@ -38,8 +49,17 @@ Additionally, `playerfactions` can optionally depend on the following mods:
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I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
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I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
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- `get_player_faction(player)`: Get the faction a player belongs to, `nil` if they haven't joined a faction
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- `get_facts()`: Get the table with all data. The structure is :
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```{["name_of_faction1"]={
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["owner"]=name_of_the_owner,
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["members"]={["name_of_a_member1"]=true, ["name_of_a_member2"]=true}
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}}
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```
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- `get_player_faction(player)`: Get a string with the faction a player belongs to, `nil` if they haven't joined a faction. In multi-faction mode, it will return the oldest faction which player is into. (It checks the facts variable from the top)
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- `get_player_factions(player)`: Get a table with the faction(s) a player belongs to, `nil` if they haven't joined a faction : {name_of_faction1, name_of_faction2}
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- `get_owner(faction)`: Get the owner of a faction
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- `get_owner(faction)`: Get the owner of a faction
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- `chown(fname, owner)`: Change the owner of a faction
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- `register_faction(faction, player, password)`: Create a new faction
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- `register_faction(faction, player, password)`: Create a new faction
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- `disband_faction(faction)`: Disband a faction
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- `disband_faction(faction)`: Disband a faction
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- `get_password(faction)`: Gets a faction's password
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- `get_password(faction)`: Gets a faction's password
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@ -47,7 +67,7 @@ I strongly recommend reading through the `init.lua` file; the functions at the t
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- `join_faction(faction, player)`: Sets the given player as belonging to this faction
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- `join_faction(faction, player)`: Sets the given player as belonging to this faction
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- `leave_faction(player)`: Clears a player's faction
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- `leave_faction(player)`: Clears a player's faction
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Note that none of these functions have any sanity checks (e.g. making sure factions exist), so I strongly recommend you read `init.lua` to determine how they are used. Otherwise, you could end up getting some pretty strange errors.
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Note that all of these functions have sanity checks : if faction or player does not exists, it return false. If operation succeed, it return true or the needed value.
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## Acknowledgements
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## Acknowledgements
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439
init.lua
439
init.lua
@ -1,5 +1,4 @@
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minetest.register_privilege("playerfactions_admin", {description = "Authorize to use every /factions commands",give_to_singleplayer = false})
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minetest.register_privilege("playerfactions_admin", {description = "Authorize to use every /factions commands",give_to_singleplayer = false})
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-- Load support for intllib.
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local S, NS = dofile(MP.."/intllib.lua")
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@ -8,11 +7,9 @@ local S, NS = dofile(MP.."/intllib.lua")
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factions = {}
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factions = {}
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local facts = {}
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local facts = {}
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local storage = minetest.get_mod_storage()
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local storage = minetest.get_mod_storage()
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if storage:get_string("facts") ~= "" then
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if storage:get_string("facts") ~= "" then
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facts = minetest.deserialize(storage:get_string("facts"))
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facts = minetest.deserialize(storage:get_string("facts"))
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end
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end
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-- Fix factions
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-- Fix factions
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for fname, fact in pairs(facts) do
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for fname, fact in pairs(facts) do
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if fact.members == nil then
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if fact.members == nil then
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@ -20,92 +17,131 @@ for fname, fact in pairs(facts) do
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end
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end
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end
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end
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local modConf = io.open(minetest.get_modpath("playerfactions").."/mod.conf")
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local content = modConf:read("*all")
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local found, _ , mod_u = content:find("mode_unique_faction%s-=%s-(%S+)")
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if found == nil then
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factions.mode_unique_faction = true
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elseif mod_u == "false" then
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factions.mode_unique_faction = false
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else
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factions.mode_unique_faction = true
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end
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local function save_factions()
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local function save_factions()
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storage:set_string("facts", minetest.serialize(facts))
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storage:set_string("facts", minetest.serialize(facts))
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end
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end
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-- Data manipulation
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-- Data manipulation
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function factions.get_player_faction(name)
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function factions.get_player_faction(name)
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local player = minetest.get_player_by_name(name)
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if not minetest.player_exists(name) then
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return false
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-- Look in faction objects if we can't do the shortcut
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end
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if player == nil then
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for fname, fact in pairs(facts) do
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for fname, fact in pairs(facts) do
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if fact.members[name] then
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if fact.members[name] then
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return fname
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return fname
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end
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end
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return nil
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-- Player is online, we can take a shortcut using the player object
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-- In the future, we can always do this; see https://github.com/minetest/minetest/issues/6193
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else
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local faction = player:get_meta():get_string("faction")
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if faction == "" then
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return nil
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else
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-- Check that faction still exists
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if facts[faction] == nil then
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factions.leave_faction(name)
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return nil
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else
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local found = false
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if facts[faction].members[name] == nil then
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facts[faction].members[name] = true
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save_factions()
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end
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return faction
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end
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end
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end
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end
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end
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return nil
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end
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end
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function factions.get_owner(name)
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function factions.get_player_factions(name)
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if facts[name] == nil then
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if not minetest.player_exists(name) then
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return nil
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return false
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else
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return facts[name].owner
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end
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end
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local player_factions = {}
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for fname, fact in pairs(facts) do
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if fact.members[name] then
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table.insert(player_factions, fname)
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end
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end
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return player_factions
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end
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end
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function factions.chown(name, owner)
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function factions.get_owned_factions(name)
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facts[name].owner = owner
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local own_factions = {}
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for fname, fact in pairs(facts) do
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if minetest.get_player_privs(name).playerfactions_admin or fact.owner == name then
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table.insert(own_factions, fname)
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end
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end
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return own_factions
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end
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function factions.get_owner(fname)
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if facts[fname] == nil then
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return false
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end
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return facts[fname].owner
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end
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function factions.chown(fname, owner)
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if facts[fname] == nil then
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return false
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end
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facts[fname].owner = owner
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save_factions()
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return true
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end
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end
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function factions.register_faction(fname, founder, pw)
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function factions.register_faction(fname, founder, pw)
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if facts[fname] ~= nil then
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return false
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end
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facts[fname] = {
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facts[fname] = {
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name = fname,
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name = fname,
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owner = founder,
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owner = founder,
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password = pw,
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password = pw,
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members = {}
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members = {[founder] = true}
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}
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}
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save_factions()
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save_factions()
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factions.join_faction(fname, founder)
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return true
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end
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end
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function factions.disband_faction(name)
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function factions.disband_faction(fname)
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facts[name] = nil
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if facts[fname] == nil then
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save_factions()
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return false
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end
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function factions.get_password(name)
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return facts[name].password
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end
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function factions.set_password(name, password)
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facts[name].password = password
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end
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function factions.join_faction(name, player)
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minetest.get_player_by_name(player):get_meta():set_string("faction", name)
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facts[name].members[player] = true
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end
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function factions.leave_faction(name)
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minetest.get_player_by_name(name):get_meta():set_string("faction", "")
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if facts[name] ~= nil then
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facts[name].members[player] = nil
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end
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end
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facts[fname] = nil
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save_factions()
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return true
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end
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function factions.get_password(fname)
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if facts[fname] == nil then
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return false
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end
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return facts[fname].password
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end
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function factions.set_password(fname, password)
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if facts[fname] == nil then
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return false
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end
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facts[fname].password = password
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save_factions()
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return true
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end
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function factions.join_faction(fname, player)
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if facts[fname] == nil or not minetest.player_exists(player) then
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return false
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end
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facts[fname].members[player] = true
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save_factions()
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return true
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end
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function factions.leave_faction(fname, player_name)
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if facts[fname] == nil or not minetest.player_exists(player_name) then
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return false
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end
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facts[fname].members[player_name] = nil
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save_factions()
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return true
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end
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end
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-- Chat commands
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-- Chat commands
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@ -121,11 +157,13 @@ local function handle_command(name, param)
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if action == "create" then
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if action == "create" then
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local faction_name = params[2]
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local faction_name = params[2]
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local password = params[3]
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local password = params[3]
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if faction_name == nil then
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if factions.mode_unique_faction and factions.get_player_faction(name) ~= nil then
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minetest.chat_send_player(name, S("You are already in a faction you can't create one"))
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elseif faction_name == nil then
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minetest.chat_send_player(name, S("Missing faction name"))
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minetest.chat_send_player(name, S("Missing faction name"))
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elseif password == nil then
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elseif password == nil then
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minetest.chat_send_player(name, S("Missing password"))
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minetest.chat_send_player(name, S("Missing password"))
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elseif factions.get_owner(faction_name) ~= nil then
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elseif facts[faction_name] ~= nil then
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minetest.chat_send_player(name, S("That faction already exists"))
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minetest.chat_send_player(name, S("That faction already exists"))
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else
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else
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factions.register_faction(faction_name, name, password)
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factions.register_faction(faction_name, name, password)
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@ -133,19 +171,38 @@ local function handle_command(name, param)
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return true
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return true
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end
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end
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elseif action == "disband" then
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elseif action == "disband" then
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local faction_name = factions.get_player_faction(name)
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local password = nil
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local password = params[2]
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local faction_name = nil
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if faction_name == nil then
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local own_factions = factions.get_owned_factions(name)
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minetest.chat_send_player(name, S("You are not in a faction"))
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local number_factions = #own_factions
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if number_factions == 0 then
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password = "No importance, player will not be abble because player is not the owner of no faction"
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elseif #params == 1 then
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faction_name = "No importance, player will not be abble because no password is given"
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elseif #params == 2 and number_factions == 1 then
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password = params[2]
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faction_name = own_factions[1]
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elseif #params >= 3 then
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faction_name = params[2]
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password = params[3]
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end
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if password == nil then
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minetest.chat_send_player(name, S("Password is needed"))
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elseif faction_name == nil then
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if number_factions == 0 then
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minetest.chat_send_player(name, S("You are the owner of no faction, you can't use this command"))
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else
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minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
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end
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elseif not facts[faction_name] then
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minetest.chat_send_player(name, S("This faction doesn't exists"))
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elseif name ~= factions.get_owner(faction_name) and not minetest.get_player_privs(name).playerfactions_admin then
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elseif name ~= factions.get_owner(faction_name) and not minetest.get_player_privs(name).playerfactions_admin then
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minetest.chat_send_player(name, S("Permission denied"))
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minetest.chat_send_player(name, S("Permission denied : you are not the owner of this faction and don't have the privs playerfactions_admin."))
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elseif password == nil then
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minetest.chat_send_player(name, S("WARNING! This cannot be reversed! Run again with the password if you're absolutely certain"))
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elseif password ~= factions.get_password(faction_name) then
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elseif password ~= factions.get_password(faction_name) then
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print("wrong password")
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print("wrong password")
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minetest.chat_send_player(name, S("Permission denied"))
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minetest.chat_send_player(name, S("Permission denied: wrong password"))
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else
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else
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factions.disband_faction(faction_name, name, name)
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factions.disband_faction(faction_name)
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minetest.chat_send_player(name, S("Disbanded @1", faction_name))
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minetest.chat_send_player(name, S("Disbanded @1", faction_name))
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return true
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return true
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end
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end
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@ -155,110 +212,211 @@ local function handle_command(name, param)
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table.insert(faction_list, k)
|
table.insert(faction_list, k)
|
||||||
end
|
end
|
||||||
if #faction_list ~= 0 then
|
if #faction_list ~= 0 then
|
||||||
minetest.chat_send_player(name, "Factions("..#faction_list.."): "..table.concat(faction_list, ","))
|
minetest.chat_send_player(name, "Factions("..#faction_list.."): "..table.concat(faction_list, ", "))
|
||||||
else
|
else
|
||||||
minetest.chat_send_player(name, S("There are no factions yet"))
|
minetest.chat_send_player(name, S("There are no factions yet"))
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
elseif action == "info" then
|
elseif action == "info" then
|
||||||
local faction_name = params[2]
|
local faction_name = params[2]
|
||||||
if faction_name == nil then
|
if faction_name == nil then
|
||||||
faction_name = factions.get_player_faction(name)
|
faction_name = factions.get_player_faction(name)
|
||||||
minetest.chat_send_player(name, S("No faction were given, returning information about your oldest faction (e.g. the oldest created faction you are in)"))
|
minetest.chat_send_player(name, S("No faction were given, returning information about your oldest faction (e.g. the oldest created faction you are in)"))
|
||||||
end
|
end
|
||||||
if faction_name == nil then
|
if faction_name == nil then
|
||||||
minetest.chat_send_player(name, S("Missing faction name"))
|
minetest.chat_send_player(name, S("Missing faction name"))
|
||||||
elseif facts[faction_name] == nil then
|
elseif facts[faction_name] == nil then
|
||||||
minetest.chat_send_player(name, S("This faction is not registered"))
|
minetest.chat_send_player(name, S("This faction is not registered"))
|
||||||
else
|
else
|
||||||
local fmembers = ""
|
local fmembers = ""
|
||||||
for play,_ in pairs(facts[faction_name].members) do
|
for play,_ in pairs(facts[faction_name].members) do
|
||||||
if fmembers == "" then
|
if fmembers == "" then
|
||||||
fmembers = play
|
fmembers = play
|
||||||
else
|
else
|
||||||
fmembers = fmembers..", "..play
|
fmembers = fmembers..", "..play
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(name, S("Name: @1\nOwner: @2\nMembers: #@3", faction_name, factions.get_owner(faction_name), fmembers))
|
||||||
|
if factions.get_owner(faction_name) == name or minetest.get_player_privs(name).playerfactions_admin then
|
||||||
|
minetest.chat_send_player(name, S("Password: @1", factions.get_password(faction_name)))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(name, S("Name: @1\nOwner: @2\nMembers: #@3", faction_name, factions.get_owner(faction_name), fmembers))
|
|
||||||
if factions.get_owner(faction_name) == name or minetest.get_player_privs(name).playerfactions_admin then
|
|
||||||
minetest.chat_send_player(name, S("Password: @1", factions.get_password(faction_name)))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif action == "join" then
|
elseif action == "join" then
|
||||||
local faction_name = params[2]
|
local faction_name = params[2]
|
||||||
local password = params[3]
|
local password = params[3]
|
||||||
if factions.get_player_faction(name) ~= nil then
|
if factions.get_player_faction(name) ~= nil and factions.mode_unique_faction then
|
||||||
minetest.chat_send_player(name, S("You are already in a faction"))
|
minetest.chat_send_player(name, S("You are already in a faction"))
|
||||||
elseif factions.get_owner(faction_name) == nil then
|
elseif facts[faction_name] == nil then
|
||||||
minetest.chat_send_player(name, S("The faction @1 doesn't exist", faction_name))
|
minetest.chat_send_player(name, S("The faction @1 doesn't exist", faction_name))
|
||||||
elseif factions.get_password(faction_name) ~= password then
|
elseif factions.get_password(faction_name) ~= password then
|
||||||
minetest.chat_send_player(name, S("Permission denied"))
|
minetest.chat_send_player(name, S("Permission denied : wrong password."))
|
||||||
else
|
else
|
||||||
factions.join_faction(faction_name, name)
|
if factions.join_faction(faction_name, name) then
|
||||||
minetest.chat_send_player(name, S("Joined @1", faction_name))
|
minetest.chat_send_player(name, S("Joined @1", faction_name))
|
||||||
return true
|
return true
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("Error on joining, please try again"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif action == "leave" then
|
elseif action == "leave" then
|
||||||
local faction_name = factions.get_player_faction(name)
|
local player_factions = factions.get_player_factions(name)
|
||||||
|
local number_factions = table.getn(player_factions)
|
||||||
|
local faction_name = nil
|
||||||
|
if number_factions == 0 then
|
||||||
|
faction_name = nil
|
||||||
|
elseif #params == 1 and number_factions == 1 then
|
||||||
|
faction_name = player_factions[1]
|
||||||
|
elseif #params >= 1 and facts[params[2]] ~= nil then
|
||||||
|
faction_name = params[2]
|
||||||
|
end
|
||||||
if faction_name == nil then
|
if faction_name == nil then
|
||||||
minetest.chat_send_player(name, S("You are not in a faction"))
|
if number_factions == 0 then
|
||||||
|
minetest.chat_send_player(name, S("You are not in a faction"))
|
||||||
|
elseif facts[params[2]] then
|
||||||
|
minetest.chat_send_player(name, S("You are in many factions (@1), you must precise which one you want to leave", table.concat(player_factions, ", ")))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, "The given faction doesn't exists")
|
||||||
|
end
|
||||||
elseif factions.get_owner(faction_name) == name then
|
elseif factions.get_owner(faction_name) == name then
|
||||||
minetest.chat_send_player(name, S("You cannot leave your own faction"))
|
minetest.chat_send_player(name, S("You cannot leave your own faction, change owner or disband it."))
|
||||||
else
|
else
|
||||||
factions.leave_faction(name)
|
if factions.leave_faction(faction_name, name) then
|
||||||
minetest.chat_send_player(name, S("Left @1", faction_name))
|
minetest.chat_send_player(name, S("Left @1", faction_name))
|
||||||
return true
|
return true
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("Error on leaving the faction, please try again"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif action == "kick" then
|
elseif action == "kick" then
|
||||||
local faction_name = factions.get_player_faction(name)
|
local target = nil
|
||||||
local target = params[2]
|
local faction_name = nil
|
||||||
|
local own_factions = factions.get_owned_factions(name)
|
||||||
|
local number_factions = table.getn(own_factions)
|
||||||
|
if number_factions == 0 then
|
||||||
|
target = "No importance, the permission is denied"
|
||||||
|
elseif #params == 2 and number_factions == 1 then
|
||||||
|
target = params[2]
|
||||||
|
faction_name = own_factions[1]
|
||||||
|
elseif #params >= 3 then
|
||||||
|
faction_name = params[2]
|
||||||
|
target = params[3]
|
||||||
|
elseif facts[params[2]] ~= nil then
|
||||||
|
faction_name = "No importance, no target is given"
|
||||||
|
end
|
||||||
if faction_name == nil then
|
if faction_name == nil then
|
||||||
minetest.chat_send_player(name, S("You are not in a faction"))
|
if number_factions == 0 then
|
||||||
|
minetest.chat_send_player(name, S("You are the owner of no faction, you can't use this command"))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
|
||||||
|
end
|
||||||
elseif target == nil then
|
elseif target == nil then
|
||||||
minetest.chat_send_player(name, S("Missing player name"))
|
minetest.chat_send_player(name, S("Missing player name"))
|
||||||
elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name).playerfactions_admin or factions.get_player_faction(target) ~= faction_name then
|
elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name).playerfactions_admin then
|
||||||
minetest.chat_send_player(name, S("Permission denied"))
|
minetest.chat_send_player(name, S("Permission denied"))
|
||||||
|
elseif not facts[faction_name].members[target] then
|
||||||
|
minetest.chat_send_player(name, S("This player is not in the faction"))
|
||||||
elseif target == name then
|
elseif target == name then
|
||||||
minetest.chat_send_player(name, S("You cannot kick yourself"))
|
minetest.chat_send_player(name, S("You cannot kick yourself"))
|
||||||
else
|
else
|
||||||
factions.leave_faction(name)
|
if factions.leave_faction(faction_name, target) then
|
||||||
minetest.chat_send_player(name, S("Kicked @1 from faction", target))
|
minetest.chat_send_player(name, S("Kicked @1 from faction", target))
|
||||||
return true
|
if target == factions.get_owner(faction_name) then
|
||||||
|
if factions.chown(faction_name, name) then
|
||||||
|
minetest.chat_send_player(name, S("@1 was the owner of the faction, the ownership of the faction belongs to you",target))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("Error on kicking @1 from faction, please try again", target))
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif action == "passwd" then
|
elseif action == "passwd" then
|
||||||
local faction_name = factions.get_player_faction(name)
|
local password = nil
|
||||||
local password = params[2]
|
local faction_name = nil
|
||||||
|
local own_factions = factions.get_owned_factions(name)
|
||||||
|
local number_factions = table.getn(own_factions)
|
||||||
|
if #params == 1 then
|
||||||
|
faction_name = "No importance, there is no password"
|
||||||
|
elseif number_factions == 0 then
|
||||||
|
password = "No importance, player is the owner of no faction"
|
||||||
|
elseif #params == 2 and number_factions == 1 then
|
||||||
|
password = params[2]
|
||||||
|
faction_name = own_factions[1]
|
||||||
|
elseif #params >= 3 then
|
||||||
|
faction_name = params[2]
|
||||||
|
password = params[3]
|
||||||
|
elseif facts[params[2]] ~= nil then
|
||||||
|
faction_name = params[2]
|
||||||
|
end
|
||||||
if faction_name == nil then
|
if faction_name == nil then
|
||||||
minetest.chat_send_player(name, S("You are not in a faction"))
|
if number_factions == 0 then
|
||||||
|
minetest.chat_send_player(name, S("You are the owner of no faction, you can't use this command"))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
|
||||||
|
end
|
||||||
elseif password == nil then
|
elseif password == nil then
|
||||||
minetest.chat_send_player(name, S("Missing password"))
|
minetest.chat_send_player(name, S("Missing password"))
|
||||||
elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name).playerfactions_admin then
|
elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name).playerfactions_admin then
|
||||||
minetest.chat_send_player(name, S("Permission denied"))
|
minetest.chat_send_player(name, S("Permission denied"))
|
||||||
else
|
else
|
||||||
factions.set_password(faction_name, password)
|
if factions.set_password(faction_name, password) then
|
||||||
minetest.chat_send_player(name, S("Password has been updated"))
|
minetest.chat_send_player(name, S("Password has been updated"))
|
||||||
return true
|
return true
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("Error, password didn't change, please try again"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif action == "chown" then
|
elseif action == "chown" then
|
||||||
local faction_name = factions.get_player_faction(name)
|
local own_factions = factions.get_owned_factions(name)
|
||||||
local target = params[2]
|
local number_factions = table.getn(own_factions)
|
||||||
local password = params[3]
|
local faction_name = nil
|
||||||
|
local target = nil
|
||||||
|
local password = nil
|
||||||
|
if #params < 3 then
|
||||||
|
faction_name = "No importance, there is no target or no password"
|
||||||
|
if minetest.player_exists(params[2]) then
|
||||||
|
target = "No importance, there is no password"
|
||||||
|
end
|
||||||
|
elseif number_factions == 0 then
|
||||||
|
target = "No importance, player is owner of no faction"
|
||||||
|
password = "No importance, player is owner of no faction"
|
||||||
|
elseif number_factions == 1 and #params == 3 then
|
||||||
|
faction_name = own_factions[1]
|
||||||
|
target = params[2]
|
||||||
|
password = params[3]
|
||||||
|
elseif #params >= 4 then
|
||||||
|
faction_name = params[2]
|
||||||
|
target = params[3]
|
||||||
|
password = params[4]
|
||||||
|
end
|
||||||
if faction_name == nil then
|
if faction_name == nil then
|
||||||
minetest.chat_send_player(name, S("You are not in a faction"))
|
if number_factions == 0 then
|
||||||
|
minetest.chat_send_player(name, S("You are the owner of no faction, you can't use this command"))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
|
||||||
|
end
|
||||||
elseif target == nil then
|
elseif target == nil then
|
||||||
minetest.chat_send_player(name, S("Missing player name"))
|
minetest.chat_send_player(name, S("Missing player name"))
|
||||||
elseif factions.get_player_faction(target) ~= faction_name then
|
|
||||||
minetest.chat_send_player(name, S("@1 isn't in your faction", target))
|
|
||||||
elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name).playerfactions_admin then
|
|
||||||
minetest.chat_send_player(name, S("Permission denied"))
|
|
||||||
elseif password == nil then
|
elseif password == nil then
|
||||||
minetest.chat_send_player(name, S("WARNING! This cannot be reversed! Run again with the password if you're absolutely certain"))
|
minetest.chat_send_player(name, S("Missing password"))
|
||||||
|
elseif name ~= factions.get_owner(faction_name) and not minetest.get_player_privs(name).playerfactions_admin then
|
||||||
|
minetest.chat_send_player(name, S("Permission denied: you're not the owner of this faction"))
|
||||||
|
elseif not facts[faction_name].members[target] then
|
||||||
|
minetest.chat_send_player(name, S("@1 isn't in your faction", target))
|
||||||
elseif password ~= factions.get_password(faction_name) then
|
elseif password ~= factions.get_password(faction_name) then
|
||||||
minetest.chat_send_player(name, S("Permission denied"))
|
minetest.chat_send_player(name, S("Permission denied: wrong password"))
|
||||||
else
|
else
|
||||||
factions.chown(faction_name, target)
|
if factions.chown(faction_name, target) then
|
||||||
minetest.chat_send_player(name, S("Ownership has been transferred to @1", target))
|
minetest.chat_send_player(name, S("Ownership has been transferred to @1", target))
|
||||||
return true
|
return true
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("Error, the owner didn't change, please verify parameters and try again"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif action == "invite" then
|
elseif action == "invite" then
|
||||||
if not minetest.get_player_privs(name).playerfactions_admin then
|
if not minetest.get_player_privs(name).playerfactions_admin then
|
||||||
@ -270,7 +428,7 @@ local function handle_command(name, param)
|
|||||||
minetest.chat_send_player(name, "The faction doesn't exist")
|
minetest.chat_send_player(name, "The faction doesn't exist")
|
||||||
elseif not minetest.player_exists(target) then
|
elseif not minetest.player_exists(target) then
|
||||||
minetest.chat_send_player(name, "The player doesn't exist")
|
minetest.chat_send_player(name, "The player doesn't exist")
|
||||||
elseif factions.get_player_faction(target) ~= nil then
|
elseif factions.mode_unique_faction and factions.get_player_faction(target) ~= nil then
|
||||||
minetest.chat_send_player(name, S("The player is already in the faction \"@1\"",factions.get_player_faction(target)))
|
minetest.chat_send_player(name, S("The player is already in the faction \"@1\"",factions.get_player_faction(target)))
|
||||||
else
|
else
|
||||||
if factions.join_faction(faction_name, target) then
|
if factions.join_faction(faction_name, target) then
|
||||||
@ -294,10 +452,11 @@ minetest.register_chatcommand("factions", {
|
|||||||
.."info <faction>: "..S("See information on a faction").."\n"
|
.."info <faction>: "..S("See information on a faction").."\n"
|
||||||
.."join <faction> <password>: "..S("Join an existing faction").."\n"
|
.."join <faction> <password>: "..S("Join an existing faction").."\n"
|
||||||
.."leave: "..S("Leave your faction").."\n"
|
.."leave: "..S("Leave your faction").."\n"
|
||||||
.."kick <player>: "..S("Kick someone from your faction").."\n"
|
.."kick [faction] <player>: "..S("Kick someone from your faction or from the given faction").."\n"
|
||||||
.."disband: "..S("Disband your faction").."\n"
|
.."disband [faction] <password>: "..S("Disband your faction or the given faction").."\n"
|
||||||
.."passwd <password>: "..S("Change your faction's password").."\n"
|
.."passwd [faction] <password>: "..S("Change your faction's password or the password of the given faction").."\n"
|
||||||
.."chown <player>:"..S("Transfer ownership of your faction").."\n",
|
.."chown [faction] <player>:"..S("Transfer ownership of your faction").."\n"
|
||||||
|
.."invite <player> <faction>:"..S("Add player to a faction, you need factionsplayer_admin privs").."\n",
|
||||||
|
|
||||||
description = "",
|
description = "",
|
||||||
privs = {},
|
privs = {},
|
||||||
|
Loading…
Reference in New Issue
Block a user