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Update README.md
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@ -6,7 +6,7 @@ A simple mod which allows player created factions. Not very useful on its own, i
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We can choose a mode : single or multi factions.
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By default the mod is single faction, if we want to change, all it takes is to add a line `mode_unique_faction = false` into the mod.conf file
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Below, parameters with [] are useful only with the multi-factions mode.
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Below, parameters with [ ] are useful only with the multi-factions mode.
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There is an admin privs to enable every functions for every faction : playerfactions_admin
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@ -50,11 +50,12 @@ Additionally, `playerfactions` can optionally depend on the following mods:
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I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
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- `factions.version` is a variable made to check the version of the playerfactions mod to assert compatibility:
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* factions.version == nil for firsts version of playerfactions mod
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* factions.version == 2 is the first time this variable is added, with adding multi-faction mode
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** factions.version == nil for firsts version of playerfactions mod
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** factions.version == 2 is the first time this variable is added, with adding multi-faction mode
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- `player_is_in_faction(fname, player_name)`: `true` if the player is in the faction, `nil` in other cases (facion or player doesn't exists or player is not a member of the faction)
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- `get_facts()`: Get the table with all data. The structure is :
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```{["name_of_faction1"]={
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```
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{["name_of_faction1"]={
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["owner"]=name_of_the_owner,
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["members"]={["name_of_a_member1"]=true, ["name_of_a_member2"]=true}
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}}
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