mirror of
https://github.com/mt-mods/playerfactions.git
synced 2024-11-26 09:13:44 +01:00
consistancy with variable names
use faction_name, player_name, target_name, password etc. instead of a jumble of pw, fname, name, player_name etc.
This commit is contained in:
parent
e03f8fe129
commit
285f62871c
235
init.lua
235
init.lua
@ -55,96 +55,97 @@ function factions.get_facts()
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return table_copy(facts)
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return table_copy(facts)
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end
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end
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function factions.player_is_in_faction(fname, player_name)
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function factions.player_is_in_faction(faction_name, player_name)
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if not minetest.player_exists(player_name) or not facts[fname] then
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if not minetest.player_exists(player_name) or not facts[faction_name] then
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return false
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return false
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end
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end
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return facts[fname].members[player_name]
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return facts[faction_name].members[player_name]
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end
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end
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function factions.get_player_faction(name)
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function factions.get_player_faction(player_name)
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minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of " ..
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minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of " ..
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"factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
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"factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
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if not minetest.player_exists(name) then
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if not minetest.player_exists(player_name) then
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return false
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return false
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end
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end
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for fname, fact in pairs(facts) do
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for faction_name, fact in pairs(facts) do
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if fact.members[name] then
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if fact.members[player_name] then
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return fname
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return faction_name
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end
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end
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end
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end
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return nil
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return nil
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end
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end
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function factions.get_player_factions(name)
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function factions.get_player_factions(player_name)
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if not minetest.player_exists(name) then
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if not minetest.player_exists(player_name) then
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return false
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return false
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end
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end
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local player_factions = {}
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local player_factions = {}
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for fname, fact in pairs(facts) do
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for faction_name, fact in pairs(facts) do
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if fact.members[name] then
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if fact.members[player_name] then
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table.insert(player_factions, fname)
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table.insert(player_factions, faction_name)
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end
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end
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end
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end
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return 0 < table.getn(player_factions) and player_factions or false
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return 0 < table.getn(player_factions) and player_factions or false
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end
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end
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function factions.get_owned_factions(name)
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function factions.get_owned_factions(player_name)
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local own_factions = {}
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local owned_factions = {}
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for fname, fact in pairs(facts) do
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for faction_name, fact in pairs(facts) do
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if fact.owner == name then
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if fact.owner == player_name then
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table.insert(own_factions, fname)
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table.insert(owned_factions, faction_name)
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end
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end
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end
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end
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return 0 < table.getn(own_factions) and own_factions or false
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return 0 < table.getn(owned_factions) and owned_factions or false
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end
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end
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function factions.get_administered_factions(name)
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function factions.get_administered_factions(player_name)
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local is_admin = minetest.get_player_privs(name)[factions.priv]
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local is_admin = minetest.get_player_privs(player_name)[factions.priv]
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local adm_factions = {}
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local adm_factions = {}
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for fname, fact in pairs(facts) do
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for faction_name, fact in pairs(facts) do
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if is_admin or fact.owner == name then
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if is_admin or fact.owner == player_name then
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table.insert(adm_factions, fname)
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table.insert(adm_factions, faction_name)
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end
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end
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end
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end
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return 0 < table.getn(adm_factions) and adm_factions or false
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return 0 < table.getn(adm_factions) and adm_factions or false
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end
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end
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function factions.get_owner(fname)
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function factions.get_owner(faction_name)
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if not facts[fname] then
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if not facts[faction_name] then
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return false
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return false
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end
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end
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return facts[fname].owner
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return facts[faction_name].owner
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end
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end
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function factions.chown(fname, owner)
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function factions.chown(faction_name, player_name)
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if not facts[fname] then
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if not facts[faction_name] then
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return false
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return false
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end
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end
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facts[fname].owner = owner
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facts[faction_name].owner = player_name
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save_factions()
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save_factions()
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return true
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return true
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end
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end
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function factions.register_faction(fname, founder, pw)
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function factions.register_faction(faction_name, player_name, password)
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if facts[fname] then
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if not ('string' == type(faction_name) and 'string' == type(player_name)
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and 'string' == type(password)) then
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return false
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return false
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end
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end
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facts[fname] = {
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facts[faction_name] = {
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name = fname,
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name = faction_name,
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owner = founder,
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owner = player_name,
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password256 = factions.hash_password(pw),
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password256 = factions.hash_password(password),
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members = {[founder] = true}
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members = { [player_name] = true }
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}
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}
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save_factions()
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save_factions()
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return true
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return true
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end
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end
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function factions.disband_faction(fname)
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function factions.disband_faction(faction_name)
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if not facts[fname] then
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if not facts[faction_name] then
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return false
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return false
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end
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end
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facts[fname] = nil
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facts[faction_name] = nil
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save_factions()
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save_factions()
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return true
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return true
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end
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end
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@ -153,11 +154,11 @@ function factions.hash_password(password)
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return minetest.sha256(password)
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return minetest.sha256(password)
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end
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end
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function factions.valid_password(fname, password)
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function factions.valid_password(faction_name, password)
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if not facts[fname] or not password then
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if not facts[faction_name] or not password then
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return false
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return false
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end
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end
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return factions.hash_password(password) == facts[fname].password256
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return factions.hash_password(password) == facts[faction_name].password256
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end
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end
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function factions.get_password(fname)
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function factions.get_password(fname)
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@ -169,29 +170,29 @@ function factions.get_password(fname)
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return facts[fname].password
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return facts[fname].password
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end
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end
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function factions.set_password(fname, password)
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if not facts[fname] then
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if not facts[fname] then
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function factions.set_password(faction_name, password)
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return false
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return false
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end
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end
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facts[fname].password256 = factions.hash_password(password)
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facts[faction_name].password256 = factions.hash_password(password)
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save_factions()
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save_factions()
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return true
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return true
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end
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end
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function factions.join_faction(fname, player)
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if not (facts[fname] and minetest.player_exists(player)) then
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if not (facts[fname] and minetest.player_exists(player)) then
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function factions.join_faction(faction_name, player_name)
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return false
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return false
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end
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end
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facts[fname].members[player] = true
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facts[faction_name].members[player_name] = true
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save_factions()
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save_factions()
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return true
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return true
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end
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end
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function factions.leave_faction(fname, player_name)
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if not (facts[fname] and minetest.player_exists(player_name)) then
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if not (facts[fname] and minetest.player_exists(player_name)) then
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function factions.leave_faction(faction_name, player_name)
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return false
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return false
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end
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end
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facts[fname].members[player_name] = nil
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facts[faction_name].members[player_name] = nil
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save_factions()
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save_factions()
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return true
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return true
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end
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end
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@ -199,44 +200,44 @@ end
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-- Chat commands
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-- Chat commands
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local cc = {}
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local cc = {}
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function cc.create(name, params)
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function cc.create(player_name, params)
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local faction_name = params[2]
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local faction_name = params[2]
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local password = params[3]
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local password = params[3]
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if not faction_name then
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if not faction_name then
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return false, S("Missing faction name.")
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return false, S("Missing faction name.")
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elseif not password then
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elseif not password then
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return false, S("Missing password.")
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return false, S("Missing password.")
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elseif factions.mode_unique_faction and factions.get_player_factions(name) then
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elseif factions.mode_unique_faction and factions.get_player_factions(player_name) then
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return false, S("You are already in a faction.")
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return false, S("You are already in a faction.")
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elseif facts[faction_name] then
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elseif facts[faction_name] then
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return false, S("Faction @1 already exists.", faction_name)
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return false, S("Faction @1 already exists.", faction_name)
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else
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else
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factions.register_faction(faction_name, name, password)
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factions.register_faction(faction_name, player_name, password)
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return true, S("Registered @1.", faction_name)
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return true, S("Registered @1.", faction_name)
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end
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end
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end
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end
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function cc.disband(name, params, not_admin)
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function cc.disband(player_name, params, not_admin)
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local password = params[2]
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local password = params[2]
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if not password then
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if not password then
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return false, S("Missing password.")
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return false, S("Missing password.")
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end
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end
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local faction_name = params[3]
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local faction_name = params[3]
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local own_factions = factions.get_administered_factions(name)
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local owned_factions = factions.get_administered_factions(player_name)
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local number_factions = own_factions and table.getn(own_factions) or 0
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local number_factions = owned_factions and table.getn(owned_factions) or 0
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if not_admin and number_factions == 0 then
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if not_admin and number_factions == 0 then
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return false, S("You don't own any factions.")
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return false, S("You don't own any factions.")
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elseif not faction_name and number_factions == 1 then
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elseif not faction_name and number_factions == 1 then
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faction_name = own_factions[1]
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faction_name = owned_factions[1]
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elseif not faction_name then
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elseif not faction_name then
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return false, S(
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(own_factions, ", ")
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table.concat(owned_factions, ", ")
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)
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)
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end
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end
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if not facts[faction_name] then
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if not facts[faction_name] then
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return false, S("Faction @1 doesn't exist.", faction_name)
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return false, S("Faction @1 doesn't exist.", faction_name)
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elseif not_admin and name ~= factions.get_owner(faction_name) then
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elseif not_admin and player_name ~= factions.get_owner(faction_name) then
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return false, S("Permission denied: You are not the owner of that faction,"
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return false, S("Permission denied: You are not the owner of that faction,"
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.. " and don't have the @1 privilege.", factions.priv)
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.. " and don't have the @1 privilege.", factions.priv)
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elseif not_admin and factions.valid_password(faction_name, password) then
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elseif not_admin and factions.valid_password(faction_name, password) then
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@ -260,10 +261,10 @@ function cc.list()
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end
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end
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end
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end
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function cc.info(name, params)
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function cc.info(player_name, params)
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local faction_name = params[2]
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local faction_name = params[2]
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if not faction_name then
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if not faction_name then
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local player_factions = factions.get_player_factions(name)
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local player_factions = factions.get_player_factions(player_name)
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if not player_factions then
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if not player_factions then
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return true, S("No factions found.")
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return true, S("No factions found.")
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elseif table.getn(player_factions) == 1 then
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elseif table.getn(player_factions) == 1 then
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@ -294,8 +295,8 @@ function cc.info(name, params)
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end
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end
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end
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end
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function cc.player_info(name, params)
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function cc.player_info(player_name, params)
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local player_name = params[2] or name
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player_name = params[2] or player_name
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if not player_name then
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if not player_name then
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return false, S("Missing player name.")
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return false, S("Missing player name.")
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end
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end
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@ -334,21 +335,21 @@ function cc.player_info(name, params)
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end
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end
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end
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end
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function cc.join(name, params)
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function cc.join(player_name, params)
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local faction_name = params[2]
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local faction_name = params[2]
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local password = params[3]
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local password = params[3]
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if factions.mode_unique_faction and factions.get_player_factions(name) then
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if factions.mode_unique_faction and factions.get_player_factions(player_name) then
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return false, S("You are already in a faction.")
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return false, S("You are already in a faction.")
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elseif not faction_name then
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elseif not faction_name then
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return false, S("Missing faction name.")
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return false, S("Missing faction name.")
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elseif not facts[faction_name] then
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elseif not facts[faction_name] then
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return false, S("Faction @1 doesn't exist.", faction_name)
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return false, S("Faction @1 doesn't exist.", faction_name)
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elseif facts[faction_name].members[name] then
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elseif facts[faction_name].members[player_name] then
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return false, S("You are already in faction @1.", faction_name)
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return false, S("You are already in faction @1.", faction_name)
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elseif not factions.valid_password(faction_name, password) then
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elseif not factions.valid_password(faction_name, password) then
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return false, S("Permission denied: Wrong password.")
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return false, S("Permission denied: Wrong password.")
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else
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else
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if factions.join_faction(faction_name, name) then
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if factions.join_faction(faction_name, player_name) then
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return true, S("Joined @1.", faction_name)
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return true, S("Joined @1.", faction_name)
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else
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else
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return false, S("Error joining faction.")
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return false, S("Error joining faction.")
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@ -356,8 +357,8 @@ function cc.join(name, params)
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end
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end
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end
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end
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function cc.leave(name, params)
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function cc.leave(player_name, params)
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local player_factions = factions.get_player_factions(name)
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local player_factions = factions.get_player_factions(player_name)
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local number_factions = player_factions and table.getn(player_factions) or 0
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local number_factions = player_factions and table.getn(player_factions) or 0
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local faction_name = params[2]
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local faction_name = params[2]
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if number_factions == 0 then
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if number_factions == 0 then
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@ -374,12 +375,12 @@ function cc.leave(name, params)
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end
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end
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if not facts[faction_name] then
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if not facts[faction_name] then
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return false, S("Faction @1 doesn't exist.", faction_name)
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return false, S("Faction @1 doesn't exist.", faction_name)
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elseif factions.get_owner(faction_name) == name then
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elseif factions.get_owner(faction_name) == player_name then
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return false, S("You cannot leave your own faction, change owner or disband it.")
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return false, S("You cannot leave your own faction, change owner or disband it.")
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elseif not facts[faction_name].members[name] then
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elseif not facts[faction_name].members[player_name] then
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return false, S("You aren't part of faction @1.", faction_name)
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return false, S("You aren't part of faction @1.", faction_name)
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else
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else
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if factions.leave_faction(faction_name, name) then
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if factions.leave_faction(faction_name, player_name) then
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return true, S("Left @1.", faction_name)
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return true, S("Left @1.", faction_name)
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else
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else
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return false, S("Error leaving faction.")
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return false, S("Error leaving faction.")
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@ -387,61 +388,61 @@ function cc.leave(name, params)
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end
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end
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end
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end
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function cc.kick(name, params, not_admin)
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function cc.kick(player_name, params, not_admin)
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local target = params[2]
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local target_name = params[2]
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if not target then
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if not target_name then
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return false, S("Missing player name.")
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return false, S("Missing player name.")
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end
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end
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local faction_name = params[3]
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local faction_name = params[3]
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local own_factions = factions.get_administered_factions(name)
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local owned_factions = factions.get_administered_factions(player_name)
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local number_factions = own_factions and table.getn(own_factions) or 0
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local number_factions = owned_factions and table.getn(owned_factions) or 0
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if number_factions == 0 then
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if number_factions == 0 then
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return false, S("You don't own any factions, you can't use this command.")
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return false, S("You don't own any factions, you can't use this command.")
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elseif not faction_name and number_factions == 1 then
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elseif not faction_name and number_factions == 1 then
|
||||||
faction_name = own_factions[1]
|
faction_name = owned_factions[1]
|
||||||
elseif not faction_name then
|
elseif not faction_name then
|
||||||
return false, S(
|
return false, S(
|
||||||
"You are the owner of multiple factions, you have to choose one of them: @1.",
|
"You are the owner of multiple factions, you have to choose one of them: @1.",
|
||||||
table.concat(own_factions, ", ")
|
table.concat(owned_factions, ", ")
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
if not_admin and factions.get_owner(faction_name) ~= name then
|
if not_admin and factions.get_owner(faction_name) ~= player_name then
|
||||||
return false, S("Permission denied: You are not the owner of that faction, "
|
return false, S("Permission denied: You are not the owner of that faction, "
|
||||||
.. "and don't have the @1 privilege.", factions.priv)
|
.. "and don't have the @1 privilege.", factions.priv)
|
||||||
elseif not facts[faction_name].members[target] then
|
elseif not facts[faction_name].members[target_name] then
|
||||||
return false, S("@1 is not in the specified faction.", target)
|
return false, S("@1 is not in the specified faction.", target_name)
|
||||||
elseif target == factions.get_owner(faction_name) then
|
elseif target_name == factions.get_owner(faction_name) then
|
||||||
return false, S("You cannot kick the owner of a faction, "
|
return false, S("You cannot kick the owner of a faction, "
|
||||||
.. "use '/factions chown <player> <password> [<faction>]' "
|
.. "use '/factions chown <player> <password> [<faction>]' "
|
||||||
.. "to change the ownership.")
|
.. "to change the ownership.")
|
||||||
else
|
else
|
||||||
if factions.leave_faction(faction_name, target) then
|
if factions.leave_faction(faction_name, target_name) then
|
||||||
return true, S("Kicked @1 from faction.", target)
|
return true, S("Kicked @1 from faction.", target_name)
|
||||||
else
|
else
|
||||||
return false, S("Error kicking @1 from faction.", target)
|
return false, S("Error kicking @1 from faction.", target_name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function cc.passwd(name, params, not_admin)
|
function cc.passwd(player_name, params, not_admin)
|
||||||
local password = params[2]
|
local password = params[2]
|
||||||
if not password then
|
if not password then
|
||||||
return false, S("Missing password.")
|
return false, S("Missing password.")
|
||||||
end
|
end
|
||||||
local faction_name = params[3]
|
local faction_name = params[3]
|
||||||
local own_factions = factions.get_administered_factions(name)
|
local owned_factions = factions.get_administered_factions(player_name)
|
||||||
local number_factions = own_factions and table.getn(own_factions) or 0
|
local number_factions = owned_factions and table.getn(owned_factions) or 0
|
||||||
if number_factions == 0 then
|
if number_factions == 0 then
|
||||||
return false, S("You don't own any factions, you can't use this command.")
|
return false, S("You don't own any factions, you can't use this command.")
|
||||||
elseif not faction_name and number_factions == 1 then
|
elseif not faction_name and number_factions == 1 then
|
||||||
faction_name = own_factions[1]
|
faction_name = owned_factions[1]
|
||||||
elseif not faction_name then
|
elseif not faction_name then
|
||||||
return false, S(
|
return false, S(
|
||||||
"You are the owner of multiple factions, you have to choose one of them: @1.",
|
"You are the owner of multiple factions, you have to choose one of them: @1.",
|
||||||
table.concat(own_factions, ", ")
|
table.concat(owned_factions, ", ")
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
if not_admin and factions.get_owner(faction_name) ~= name then
|
if not_admin and factions.get_owner(faction_name) ~= player_name then
|
||||||
return false, S("Permission denied: You are not the owner of that faction, "
|
return false, S("Permission denied: You are not the owner of that faction, "
|
||||||
.. "and don't have the @1 privilege.", factions.priv)
|
.. "and don't have the @1 privilege.", factions.priv)
|
||||||
else
|
else
|
||||||
@ -453,37 +454,37 @@ function cc.passwd(name, params, not_admin)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function cc.chown(name, params, not_admin)
|
function cc.chown(player_name, params, not_admin)
|
||||||
local target = params[2]
|
local target_name = params[2]
|
||||||
local password = params[3]
|
local password = params[3]
|
||||||
local faction_name = params[4]
|
local faction_name = params[4]
|
||||||
if not target then
|
if not target_name then
|
||||||
return false, S("Missing player name.")
|
return false, S("Missing player name.")
|
||||||
elseif not password then
|
elseif not password then
|
||||||
return false, S("Missing password.")
|
return false, S("Missing password.")
|
||||||
end
|
end
|
||||||
local own_factions = factions.get_administered_factions(name)
|
local owned_factions = factions.get_administered_factions(player_name)
|
||||||
local number_factions = own_factions and table.getn(own_factions) or 0
|
local number_factions = owned_factions and table.getn(owned_factions) or 0
|
||||||
if number_factions == 0 then
|
if number_factions == 0 then
|
||||||
return false, S("You don't own any factions, you can't use this command.")
|
return false, S("You don't own any factions, you can't use this command.")
|
||||||
elseif not faction_name and number_factions == 1 then
|
elseif not faction_name and number_factions == 1 then
|
||||||
faction_name = own_factions[1]
|
faction_name = owned_factions[1]
|
||||||
elseif not faction_name then
|
elseif not faction_name then
|
||||||
return false, S(
|
return false, S(
|
||||||
"You are the owner of multiple factions, you have to choose one of them: @1.",
|
"You are the owner of multiple factions, you have to choose one of them: @1.",
|
||||||
table.concat(own_factions, ", ")
|
table.concat(owned_factions, ", ")
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
if not_admin and name ~= factions.get_owner(faction_name) then
|
if not_admin and player_name ~= factions.get_owner(faction_name) then
|
||||||
return false, S("Permission denied: You are not the owner of that faction, "
|
return false, S("Permission denied: You are not the owner of that faction, "
|
||||||
.. "and don't have the @1 privilege.", factions.priv)
|
.. "and don't have the @1 privilege.", factions.priv)
|
||||||
elseif not facts[faction_name].members[target] then
|
elseif not facts[faction_name].members[target_name] then
|
||||||
return false, S("@1 isn't in faction @2.", target, faction_name)
|
return false, S("@1 isn't in faction @2.", target_name, faction_name)
|
||||||
elseif not_admin and not factions.valid_password(faction_name, password) then
|
elseif not_admin and not factions.valid_password(faction_name, password) then
|
||||||
return false, S("Permission denied: Wrong password.")
|
return false, S("Permission denied: Wrong password.")
|
||||||
else
|
else
|
||||||
if factions.chown(faction_name, target) then
|
if factions.chown(faction_name, target_name) then
|
||||||
return true, S("Ownership has been transferred to @1.", target)
|
return true, S("Ownership has been transferred to @1.", target_name)
|
||||||
else
|
else
|
||||||
return false, S("Failed to transfer ownership.")
|
return false, S("Failed to transfer ownership.")
|
||||||
end
|
end
|
||||||
@ -497,34 +498,34 @@ function cc.invite(_, params, not_admin)
|
|||||||
factions.priv
|
factions.priv
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
local target = params[2]
|
local target_name = params[2]
|
||||||
local faction_name = params[3]
|
local faction_name = params[3]
|
||||||
if not target then
|
if not target_name then
|
||||||
return false, S("Missing player name.")
|
return false, S("Missing player name.")
|
||||||
elseif not faction_name then
|
elseif not faction_name then
|
||||||
return false, S("Missing faction name.")
|
return false, S("Missing faction name.")
|
||||||
elseif not facts[faction_name] then
|
elseif not facts[faction_name] then
|
||||||
return false, S("Faction @1 doesn't exist.", faction_name)
|
return false, S("Faction @1 doesn't exist.", faction_name)
|
||||||
elseif not minetest.player_exists(target) then
|
elseif not minetest.player_exists(target_name) then
|
||||||
return false, S("Player @1 doesn't exist.", target)
|
return false, S("Player @1 doesn't exist.", target_name)
|
||||||
end
|
end
|
||||||
local player_factions = factions.get_player_factions(target)
|
local player_factions = factions.get_player_factions(target_name)
|
||||||
if player_factions and facts[faction_name].members[target] then
|
if player_factions and facts[faction_name].members[target_name] then
|
||||||
return false, S("Player @1 is already in faction @2.",
|
return false, S("Player @1 is already in faction @2.",
|
||||||
target, faction_name)
|
target_name, faction_name)
|
||||||
elseif player_factions and factions.mode_unique_faction then
|
elseif player_factions and factions.mode_unique_faction then
|
||||||
return false, S("Player @1 is already in faction @2.",
|
return false, S("Player @1 is already in faction @2.",
|
||||||
target, player_factions[1])
|
target_name, player_factions[1])
|
||||||
else
|
else
|
||||||
if factions.join_faction(faction_name, target) then
|
if factions.join_faction(faction_name, target_name) then
|
||||||
return true, S("@1 is now a member of faction @2.", target, faction_name)
|
return true, S("@1 is now a member of faction @2.", target_name, faction_name)
|
||||||
else
|
else
|
||||||
return false, S("Error adding @1 to @2.", target, faction_name)
|
return false, S("Error adding @1 to @2.", target_name, faction_name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function handle_command(name, param)
|
local function handle_command(player_name, param)
|
||||||
local params = {}
|
local params = {}
|
||||||
for p in string.gmatch(param, "[^%s]+") do
|
for p in string.gmatch(param, "[^%s]+") do
|
||||||
table.insert(params, p)
|
table.insert(params, p)
|
||||||
@ -534,8 +535,8 @@ local function handle_command(name, param)
|
|||||||
return false, S("Unknown subcommand. Run '/help factions' for help.")
|
return false, S("Unknown subcommand. Run '/help factions' for help.")
|
||||||
end
|
end
|
||||||
|
|
||||||
local not_admin = not minetest.get_player_privs(name)[factions.priv]
|
local not_admin = not minetest.get_player_privs(player_name)[factions.priv]
|
||||||
return cc[action:lower()](name, params, not_admin)
|
return cc[action:lower()](player_name, params, not_admin)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_chatcommand("factions", {
|
minetest.register_chatcommand("factions", {
|
||||||
|
Loading…
Reference in New Issue
Block a user