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locale: reuse string for missing name
besides, "nil" is a valid name. This way there is no confusion.
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parent
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2
init.lua
2
init.lua
@ -299,7 +299,7 @@ local function handle_command(name, param)
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elseif action == "player_info" then
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local player_name = params[2]
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if not player_name then
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return false, S("The player name is nil or empty.")
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return false, S("Missing player name.")
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end
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local player_factions = factions.get_player_factions(player_name)
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if not player_factions then
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@ -56,7 +56,6 @@ The player doesn't exist.=Le joueur n’existe pas.
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The player is already in the faction "@1".=Le joueur est déjà dans la faction "@1".
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There are no factions yet.=Il n’y a pas encore de factions.
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That faction doesn't exist.=Cette faction n’existe pas.
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The player name is nil or empty.=Le nom du joueur est nul ou vide.
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Player @1 doesn't exist or isn't in any faction.=Le joueur @1 n’existe pas ou n’est dans aucune faction.
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@1 is not in the specified faction.=@1 n’est pas dans la faction spécifiée.
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@1 doesn't own any factions.=@1 n’est propriétaire d’aucune faction.
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@ -56,7 +56,6 @@ The player doesn't exist.=
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The player is already in the faction "@1".=
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There are no factions yet.=
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That faction doesn't exist.=
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The player name is nil or empty.=
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Player @1 doesn't exist or isn't in any faction.=
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@1 is not in the specified faction.=
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@1 doesn't own any factions.=
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