mirror of
https://github.com/mt-mods/playerfactions.git
synced 2024-11-26 01:03:48 +01:00
invite: cleanup and tweaks
- reduced needed indents - remove explicit nil check where not needed - use get_player_factions() instead of depricated get_player_faction() and reduce calls of it - tweaked join_faction() - adds check if player already is in that faction
This commit is contained in:
parent
f130b50565
commit
67436bffcf
49
init.lua
49
init.lua
@ -172,7 +172,7 @@ function factions.set_password(fname, password)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function factions.join_faction(fname, player)
|
function factions.join_faction(fname, player)
|
||||||
if facts[fname] == nil or not minetest.player_exists(player) then
|
if not (facts[fname] and minetest.player_exists(player)) then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
facts[fname].members[player] = true
|
facts[fname].members[player] = true
|
||||||
@ -465,28 +465,35 @@ local function handle_command(name, param)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif action == "invite" then
|
elseif action == "invite" then
|
||||||
if not minetest.get_player_privs(name)[factions.priv] then
|
if not is_admin then
|
||||||
return false, S("Permission denied: You can't use this command, @1 priv is needed.", factions.priv)
|
return false, S(
|
||||||
|
"Permission denied: You can't use this command, @1 priv is needed.",
|
||||||
|
factions.priv
|
||||||
|
)
|
||||||
|
end
|
||||||
|
local target = params[2]
|
||||||
|
local faction_name = params[3]
|
||||||
|
if not target then
|
||||||
|
return false, S("Missing player name.")
|
||||||
|
elseif not faction_name then
|
||||||
|
return false, S("Missing faction name.")
|
||||||
|
elseif not facts[faction_name] then
|
||||||
|
return false, S("Faction @1 doesn't exist.", faction_name)
|
||||||
|
elseif not minetest.player_exists(target) then
|
||||||
|
return false, S("Player @1 doesn't exist.", target)
|
||||||
|
end
|
||||||
|
local player_factions = factions.get_player_factions(target)
|
||||||
|
if player_factions and facts[faction_name].members[target] then
|
||||||
|
return false, S("Player @1 is already in faction @2.",
|
||||||
|
target, faction_name)
|
||||||
|
elseif player_factions and factions.mode_unique_faction then
|
||||||
|
return false, S("Player @1 is already in faction @2.",
|
||||||
|
target, player_factions[1])
|
||||||
else
|
else
|
||||||
local target = params[2]
|
if factions.join_faction(faction_name, target) then
|
||||||
local faction_name = params[3]
|
return true, S("@1 is now a member of faction @2.", target, faction_name)
|
||||||
if not target then
|
|
||||||
return false, S("Missing player name.")
|
|
||||||
elseif not faction_name then
|
|
||||||
return false, S("Missing faction name.")
|
|
||||||
elseif facts[faction_name] == nil then
|
|
||||||
return false, S("Faction @1 doesn't exist.", faction_name)
|
|
||||||
elseif not minetest.player_exists(target) then
|
|
||||||
return false, S("Player @1 doesn't exist.", target)
|
|
||||||
elseif factions.mode_unique_faction and factions.get_player_faction(target) ~= nil then
|
|
||||||
return false, S("Player @1 is already in faction @2.",
|
|
||||||
target, factions.get_player_faction(target))
|
|
||||||
else
|
else
|
||||||
if factions.join_faction(faction_name, target) then
|
return false, S("Error adding @1 to @2.", target, faction_name)
|
||||||
return true, S("@1 is now a member of faction @2.", target, faction_name)
|
|
||||||
else
|
|
||||||
return false, S("Error adding @1 to @2.", target, faction_name)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user