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Update README.md to fit with modifications
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@ -49,13 +49,16 @@ Additionally, `playerfactions` can optionally depend on the following mods:
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I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
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- `factions.version` is a variable to check the version of the playerfactions mod to assert compatibility:
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* factions.version == nil for firsts version of playerfactions mod
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* factions.version == 2 is the first time this variable is added, with adding multi-faction mode
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- `player_is_in_faction(fname, player_name)`: true if the player is in the faction, nil in other cases
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- `get_facts()`: Get the table with all data. The structure is :
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```{["name_of_faction1"]={
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["owner"]=name_of_the_owner,
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["members"]={["name_of_a_member1"]=true, ["name_of_a_member2"]=true}
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}}
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```
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- `get_player_faction(player)`: Get a string with the faction a player belongs to, `nil` if they haven't joined a faction. In multi-faction mode, it will return the oldest faction which player is into. (It checks the facts variable from the top)
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- `get_player_factions(player)`: Get a table with the faction(s) a player belongs to, `nil` if they haven't joined a faction : {name_of_faction1, name_of_faction2}
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- `get_owner(faction)`: Get the owner of a faction
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