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Added README.md
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README.md
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# Factions
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A simple mod which allows player created factions. Not very useful on its own, it becomes very powerful when combined with other mods.
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## Usage
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These commands can be used by anyone:
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- `/factions create <faction> <password>`: Create a new faction
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- `/factions list`: List available factions
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- `/factions info <faction>`: See information on a faction
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- `/factions join <faction> <password>`: Join an existing faction
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- `/factions leave`: Leave your faction
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These extra commands can only be used by faction owners:
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- `/factions kick <player>`: Kick someone from your faction
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- `/factions disband`: Disband your faction
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- `/factions passwd`: Change your faction's password
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- `/factions chown`: Transfer ownership of your faction
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## Translations
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As mentioned below, this mod has support for `intllib`! If you know English and another language, please submit a translation! It would be greatly appreciated, and your name will be added to the acknowledgements at the bottom of this page. Thanks!
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## Mod integration
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The following mods have optional support for `factions`:
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- `areas`: Protect faction territory using areas
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- `beerchat`: Create private faction channels
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Additionally, `factions` can optionally depend on the following mods:
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- `protector_redo`: Protect faction territory using protection blocks
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- `intllib`: Provide localizations for different languages
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### Using `factions` in your own mod
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I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
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- `get_player_faction(player)`: Get the faction a player belongs to, `nil` if they haven't joined a faction
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- `get_owner(faction)`: Get the owner of a faction
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- `register_faction(faction, player, password)`: Create a new faction
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- `disband_faction(faction)`: Disband a faction
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- `get_password(faction)`: Gets a faction's password
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- `set_password(faction, password)`: Sets a faction's password
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- `join_faction(faction, player)`: Sets the given player as belonging to this faction
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- `leave_faction(player)`: Clears a player's faction
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Note that none of these functions have any sanity checks (e.g. making sure factions exist), so I strongly recommend you read `init.lua` to determine how they are used. Otherwise, you could end up getting some pretty strange errors.
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## Acknowledgements
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This mod is loosely based off of the (unmaintained) [factions mod made by Jonjeg](https://github.com/Jonjeg/factions).
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init.lua
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end
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minetest.register_chatcommand("factions", {
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params = "create <faction>: "..S("Found a new faction").."\n"
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params = "create <faction> <password>: "..S("Create a new faction").."\n"
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.."list: "..S("List available factions").."\n"
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.."info <faction>: "..S("See information on a faction").."\n"
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.."join <faction>: "..S("Join an existing faction").."\n"
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.."join <faction> <password>: "..S("Join an existing faction").."\n"
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.."leave: "..S("Leave your faction").."\n"
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.."kick <player>: "..S("Kick someone from your faction").."\n"
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.."disband: "..S("Disband your faction").."\n"
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.."passwd <password>: "..S("Change your faction's password").."\n"
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.."chown <player>:"..S("Transfer ownership to someone else").."\n",
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.."chown <player>:"..S("Transfer ownership of your faction").."\n",
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description = "",
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privs = {},
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