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Add factions.version variable + factions.get_facts() + factions.player_is_in_faction(fname,player_name) to make easier the integration in other mods
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14
init.lua
14
init.lua
@ -5,6 +5,9 @@ local S, NS = dofile(MP.."/intllib.lua")
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-- Data
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-- Data
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factions = {}
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factions = {}
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-- This variable "version" can be used by other mods to check the compatibility of the mods
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factions.version = 2
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local facts = {}
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local facts = {}
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local storage = minetest.get_mod_storage()
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local storage = minetest.get_mod_storage()
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if storage:get_string("facts") ~= "" then
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if storage:get_string("facts") ~= "" then
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@ -36,6 +39,17 @@ local function save_factions()
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end
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end
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-- Data manipulation
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-- Data manipulation
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function factions.get_facts()
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return facts
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end
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function factions.player_is_in_faction(fname, player_name)
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if not minetest.player_exists(player_name) or facts[fname] == nil then
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return false
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end
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return facts[fname].members[player_name]
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end
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function factions.get_player_faction(name)
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function factions.get_player_faction(name)
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if not minetest.player_exists(name) then
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if not minetest.player_exists(name) then
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return false
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return false
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