From be035ca7167caa545bac82a157f97c20e157deb5 Mon Sep 17 00:00:00 2001 From: Basile Date: Wed, 29 Jul 2020 10:42:19 +0000 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 2e8d04f..93e338b 100644 --- a/README.md +++ b/README.md @@ -50,8 +50,8 @@ Additionally, `playerfactions` can optionally depend on the following mods: I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below. - `factions.version` is a variable made to check the version of the playerfactions mod to assert compatibility: -** factions.version == nil for firsts version of playerfactions mod -** factions.version == 2 is the first time this variable is added, with adding multi-faction mode +* factions.version == nil for firsts version of playerfactions mod +* factions.version == 2 is the first time this variable is added, with adding multi-faction mode - `player_is_in_faction(fname, player_name)`: `true` if the player is in the faction, `nil` in other cases (facion or player doesn't exists or player is not a member of the faction) - `get_facts()`: Get the table with all data. The structure is : ```