mirror of
https://github.com/mt-mods/playerfactions.git
synced 2024-11-25 08:43:44 +01:00
Temporarily fixed bug with offline players
Player storage isn't available when players are offline, so get_player_faction wouldn't work. Fixed by adding a secondary data structure, which will be removed once a mechanism for offline player storage has been added to the engine
This commit is contained in:
parent
807cb6400e
commit
c255afbbf0
29
init.lua
29
init.lua
@ -12,6 +12,13 @@ if storage:get_string("facts") ~= "" then
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facts = minetest.deserialize(storage:get_string("facts"))
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facts = minetest.deserialize(storage:get_string("facts"))
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end
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end
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-- Fix factions
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for fname, fact in pairs(facts) do
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if fact.members == nil then
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fact.members = {}
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end
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end
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local function save_factions()
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local function save_factions()
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storage:set_string("facts", minetest.serialize(facts))
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storage:set_string("facts", minetest.serialize(facts))
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end
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end
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@ -19,8 +26,18 @@ end
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-- Data manipulation
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-- Data manipulation
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function factions.get_player_faction(name)
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function factions.get_player_faction(name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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-- Look in faction objects if we can't do the shortcut
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if player == nil then
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if player == nil then
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for fname, fact in pairs(facts) do
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if fact.members[name] then
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return fname
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end
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end
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return nil
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return nil
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-- Player is online, we can take a shortcut using the player object
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-- In the future, we can always do this; see https://github.com/minetest/minetest/issues/6193
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else
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else
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local faction = player:get_meta():get_string("faction")
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local faction = player:get_meta():get_string("faction")
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if faction == "" then
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if faction == "" then
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@ -31,6 +48,11 @@ function factions.get_player_faction(name)
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factions.leave_faction(name)
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factions.leave_faction(name)
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return nil
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return nil
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else
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else
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local found = false
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if facts[faction].members[name] == nil then
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facts[faction].members[name] = true
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save_factions()
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end
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return faction
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return faction
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end
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end
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end
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end
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@ -53,7 +75,8 @@ function factions.register_faction(fname, founder, pw)
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facts[fname] = {
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facts[fname] = {
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name = fname,
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name = fname,
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owner = founder,
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owner = founder,
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password = pw
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password = pw,
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members = {}
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}
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}
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save_factions()
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save_factions()
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factions.join_faction(fname, founder)
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factions.join_faction(fname, founder)
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@ -74,10 +97,14 @@ end
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function factions.join_faction(name, player)
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function factions.join_faction(name, player)
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minetest.get_player_by_name(player):get_meta():set_string("faction", name)
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minetest.get_player_by_name(player):get_meta():set_string("faction", name)
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facts[name].members[player] = true
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end
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end
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function factions.leave_faction(name)
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function factions.leave_faction(name)
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minetest.get_player_by_name(name):get_meta():set_string("faction", "")
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minetest.get_player_by_name(name):get_meta():set_string("faction", "")
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if facts[name] ~= nil then
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facts[name].members[player] = nil
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end
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end
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end
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-- Chat commands
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-- Chat commands
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