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Renamed factions to playerfactions to avoid confusion
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# Factions
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# playerfactions
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A simple mod which allows player created factions. Not very useful on its own, it becomes very powerful when combined with other mods.
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A simple mod which allows player created factions. Not very useful on its own, it becomes very powerful when combined with other mods.
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@ -25,15 +25,15 @@ As mentioned below, this mod has support for `intllib`! If you know English and
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## Mod integration
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## Mod integration
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The following mods have optional support for `factions`:
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The following mods have optional support for `playerfactions`:
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- `areas`: Protect faction territory using areas
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- `areas`: Protect faction territory using areas
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Additionally, `factions` can optionally depend on the following mods:
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Additionally, `playerfactions` can optionally depend on the following mods:
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- `intllib`: Provide localizations for different languages
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- `intllib`: Provide localizations for different languages
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### Using `factions` in your own mod
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### Using `playerfactions` in your own mod
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I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
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I strongly recommend reading through the `init.lua` file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
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mod.conf
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mod.conf
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name = factions
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name = playerfactions
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optional_depends = intllib
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optional_depends = intllib
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