playerfactions/init.lua

459 lines
16 KiB
Lua

minetest.register_privilege("playerfactions_admin", {description = "Allow the use of all playerfactions commands",give_to_singleplayer = false})
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Data
factions = {}
-- This variable "version" can be used by other mods to check the compatibility of this mod
factions.version = 2
local facts = {}
local storage = minetest.get_mod_storage()
if storage:get_string("facts") ~= "" then
facts = minetest.deserialize(storage:get_string("facts"))
end
-- Fix factions
for fname, fact in pairs(facts) do
if fact.members == nil then
fact.members = {}
end
end
factions.mode_unique_faction = minetest.settings:get_bool("player_factions.mode_unique_faction", true)
factions.max_members_list = tonumber(minetest.settings:get("player_factions.max_members_list")) or 50
local function save_factions()
storage:set_string("facts", minetest.serialize(facts))
end
-- Data manipulation
function factions.get_facts()
return {table.unpack(facts)}
end
function factions.player_is_in_faction(fname, player_name)
if not minetest.player_exists(player_name) or facts[fname] == nil then
return false
end
return facts[fname].members[player_name]
end
function factions.get_player_faction(name)
if not minetest.player_exists(name) then
return false
end
minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
for fname, fact in pairs(facts) do
if fact.members[name] then
return fname
end
end
return nil
end
function factions.get_player_factions(name)
if not minetest.player_exists(name) then
return false
end
local player_factions = {}
for fname, fact in pairs(facts) do
if fact.members[name] then
table.insert(player_factions, fname)
end
end
return player_factions
end
function factions.get_administered_factions(name)
local own_factions = {}
for fname, fact in pairs(facts) do
if minetest.get_player_privs(name).playerfactions_admin or fact.owner == name then
table.insert(own_factions, fname)
end
end
return own_factions
end
function factions.get_owner(fname)
if facts[fname] == nil then
return false
end
return facts[fname].owner
end
function factions.chown(fname, owner)
if facts[fname] == nil then
return false
end
facts[fname].owner = owner
save_factions()
return true
end
function factions.register_faction(fname, founder, pw)
if facts[fname] ~= nil then
return false
end
facts[fname] = {
name = fname,
owner = founder,
password = pw,
members = {[founder] = true}
}
save_factions()
return true
end
function factions.disband_faction(fname)
if facts[fname] == nil then
return false
end
facts[fname] = nil
save_factions()
return true
end
function factions.get_password(fname)
if facts[fname] == nil then
return false
end
return facts[fname].password
end
function factions.set_password(fname, password)
if facts[fname] == nil then
return false
end
facts[fname].password = password
save_factions()
return true
end
function factions.join_faction(fname, player)
if facts[fname] == nil or not minetest.player_exists(player) then
return false
end
facts[fname].members[player] = true
save_factions()
return true
end
function factions.leave_faction(fname, player_name)
if facts[fname] == nil or not minetest.player_exists(player_name) then
return false
end
facts[fname].members[player_name] = nil
save_factions()
return true
end
-- Chat commands
local function handle_command(name, param)
local params = {}
for p in string.gmatch(param, "[^%s]+") do
table.insert(params, p)
end
if params == nil then
minetest.chat_send_player(name, S("Unknown subcommand. Run '/help factions' for help"))
end
local action = params[1]
if action == "create" then
local faction_name = params[2]
local password = params[3]
if factions.mode_unique_faction and factions.get_player_faction(name) ~= nil then
minetest.chat_send_player(name, S("You are already in a faction"))
elseif faction_name == nil then
minetest.chat_send_player(name, S("Missing faction name"))
elseif password == nil then
minetest.chat_send_player(name, S("Missing password"))
elseif facts[faction_name] ~= nil then
minetest.chat_send_player(name, S("That faction already exists"))
else
factions.register_faction(faction_name, name, password)
minetest.chat_send_player(name, S("Registered @1", faction_name))
return true
end
elseif action == "disband" then
local password = nil
local faction_name = nil
local own_factions = factions.get_administered_factions(name)
local number_factions = #own_factions
if number_factions == 0 then
minetest.chat_send_player(name, S("You are the owner of no faction"))
return false
elseif #params == 1 then
minetest.chat_send_player(name, S("Missing password"))
return false
elseif #params == 2 and number_factions == 1 then
password = params[2]
faction_name = own_factions[1]
elseif #params >= 3 then
faction_name = params[3]
password = params[2]
end
if password == nil then
minetest.chat_send_player(name, S("Missing password"))
elseif faction_name == nil then
minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
elseif not facts[faction_name] then
minetest.chat_send_player(name, S("This faction doesn't exists"))
elseif name ~= factions.get_owner(faction_name) and not minetest.get_player_privs(name).playerfactions_admin then
minetest.chat_send_player(name, S("“Permission denied: You are not the owner of this faction, and don't have the playerfactions_admin privilege."))
elseif password ~= factions.get_password(faction_name) then
minetest.chat_send_player(name, S("Permission denied: Wrong password"))
else
factions.disband_faction(faction_name)
minetest.chat_send_player(name, S("Disbanded @1", faction_name))
return true
end
elseif action == "list" then
local faction_list = {}
for k, f in pairs(facts) do
table.insert(faction_list, k)
end
if #faction_list ~= 0 then
minetest.chat_send_player(name, "Factions("..#faction_list.."): "..table.concat(faction_list, ", "))
else
minetest.chat_send_player(name, S("There are no factions yet"))
end
return true
elseif action == "info" then
local faction_name = params[2]
if faction_name == nil then
local player_factions = factions.get_player_factions(name)
if #player_factions == 1 then
faction_name = player_factions[1]
else
minetest.chat_send_player(name, S("You are in many factions, you have to choose one of them : @1", table.concat(player_factions, ", ")))
return false
end
elseif facts[faction_name] == nil then
minetest.chat_send_player(name, S("This faction is not registered"))
else
local fmembers = ""
if table.getn(facts[faction_name].members) > factions.max_members_list then
fmembers = S("The faction has more than @1 members, the members list can't be shown",factions.max_members_list)
else
for play,_ in pairs(facts[faction_name].members) do
if fmembers == "" then
fmembers = play
else
fmembers = fmembers..", "..play
end
end
end
minetest.chat_send_player(name, S("Name: @1\nOwner: @2\nMembers: @3", faction_name, factions.get_owner(faction_name), fmembers))
if factions.get_owner(faction_name) == name or minetest.get_player_privs(name).playerfactions_admin then
minetest.chat_send_player(name, S("Password: @1", factions.get_password(faction_name)))
end
end
elseif action == "join" then
local faction_name = params[2]
local password = params[3]
if factions.get_player_faction(name) ~= nil and factions.mode_unique_faction then
minetest.chat_send_player(name, S("You are already in a faction"))
elseif facts[faction_name] == nil then
minetest.chat_send_player(name, S("The faction @1 doesn't exist", faction_name))
elseif factions.get_password(faction_name) ~= password then
minetest.chat_send_player(name, S("Permission denied: Wrong password."))
else
if factions.join_faction(faction_name, name) then
minetest.chat_send_player(name, S("Joined @1", faction_name))
return true
else
minetest.chat_send_player(name, S("Error on joining"))
return false
end
end
elseif action == "leave" then
local player_factions = factions.get_player_factions(name)
local number_factions = table.getn(player_factions)
local faction_name = nil
if number_factions == 0 then
minetest.chat_send_player(name, S("You are not in a faction"))
return false
elseif #params == 1 then
if number_factions == 1 then
faction_name = player_factions[1]
else
minetest.chat_send_player(name, S("You are in many factions, you have to choose one of them : @1", table.concat(player_factions, ", ")))
return false
end
elseif #params >= 1 and facts[params[2]] ~= nil then
faction_name = params[2]
end
if faction_name == nil then
minetest.chat_send_player(name, "The given faction doesn't exists")
elseif factions.get_owner(faction_name) == name then
minetest.chat_send_player(name, S("You cannot leave your own faction, change owner or disband it."))
else
if factions.leave_faction(faction_name, name) then
minetest.chat_send_player(name, S("Left @1", faction_name))
return true
else
minetest.chat_send_player(name, S("Error on leaving faction"))
return false
end
end
elseif action == "kick" then
local target = nil
local faction_name = nil
local own_factions = factions.get_administered_factions(name)
local number_factions = table.getn(own_factions)
if number_factions == 0 then
minetest.chat_send_player(name, S("You are the owner of no faction, you can't use this command"))
return false
elseif #params == 2 and number_factions == 1 then
target = params[2]
faction_name = own_factions[1]
elseif #params >= 3 then
faction_name = params[3]
target = params[2]
end
if faction_name == nil then
minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
elseif target == nil then
minetest.chat_send_player(name, S("Missing player name"))
elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name).playerfactions_admin then
minetest.chat_send_player(name, S("Permission denied: You are not the owner of this faction, and don't have the playerfactions_admin privilege."))
elseif not facts[faction_name].members[target] then
minetest.chat_send_player(name, S("This player is not in the specified faction"))
elseif target == factions.get_owner(faction_name) then
minetest.chat_send_player(name, S("You cannot kick the owner of a faction, use '/factions chown <player> [faction]' to change the ownership."))
else
if factions.leave_faction(faction_name, target) then
minetest.chat_send_player(name, S("Kicked @1 from faction", target))
return true
else
minetest.chat_send_player(name, S("Error kicking @1 from faction", target))
return false
end
end
elseif action == "passwd" then
local password = nil
local faction_name = nil
local own_factions = factions.get_administered_factions(name)
local number_factions = table.getn(own_factions)
if #params == 1 then
minetest.chat_send_player(name, S("Missing password"))
return false
elseif number_factions == 0 then
minetest.chat_send_player(name, S("You are the owner of no faction, you can't use this command"))
return false
elseif #params == 2 and number_factions == 1 then
password = params[2]
faction_name = own_factions[1]
elseif #params >= 3 then
faction_name = params[3]
password = params[2]
end
if faction_name == nil then
minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
elseif password == nil then
minetest.chat_send_player(name, S("Missing password"))
elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name).playerfactions_admin then
minetest.chat_send_player(name, S("Permission denied: You are not the owner of this faction, and don't have the playerfactions_admin privilege."))
else
if factions.set_password(faction_name, password) then
minetest.chat_send_player(name, S("Password has been updated."))
return true
else
minetest.chat_send_player(name, S("Failed to change password."))
return false
end
end
elseif action == "chown" then
local own_factions = factions.get_administered_factions(name)
local number_factions = table.getn(own_factions)
local faction_name = nil
local target = nil
local password = nil
if #params < 3 then
if params[2] ~= nil and minetest.player_exists(params[2]) then
minetest.chat_send_player(name,"Missing password")
return false
else
minetest.chat_send_player(name,"Missing player name")
return false
end
elseif number_factions == 0 then
minetest.chat_send_player(name, S("You are the owner of no faction, you can't use this command"))
return false
elseif number_factions == 1 and #params == 3 then
faction_name = own_factions[1]
target = params[2]
password = params[3]
elseif #params >= 4 then
faction_name = params[4]
target = params[2]
password = params[3]
end
if faction_name == nil then
minetest.chat_send_player(name, S("You are the owner of many factions, you have to choose one of them : @1", table.concat(own_factions, ", ")))
elseif target == nil then
minetest.chat_send_player(name, S("Missing player name"))
elseif password == nil then
minetest.chat_send_player(name, S("Missing password"))
elseif name ~= factions.get_owner(faction_name) and not minetest.get_player_privs(name).playerfactions_admin then
minetest.chat_send_player(name, S("Permission denied: You are not the owner of this faction, and don't have the playerfactions_admin privilege."))
elseif not facts[faction_name].members[target] then
minetest.chat_send_player(name, S("@1 isn't in your faction", target))
elseif password ~= factions.get_password(faction_name) then
minetest.chat_send_player(name, S("Permission denied: Wrong password"))
else
if factions.chown(faction_name, target) then
minetest.chat_send_player(name, S("Ownership has been transferred to @1", target))
return true
else
minetest.chat_send_player(name, S("Failed to transfer ownership."))
return false
end
end
elseif action == "invite" then
if not minetest.get_player_privs(name).playerfactions_admin then
minetest.chat_send_player(name, "Permission denied: You can't use this command, playerfactions_admin priv is needed.")
else
local target = params[2]
local faction_name = params[3]
if facts[faction_name] == nil then
minetest.chat_send_player(name, "The faction doesn't exist")
elseif not minetest.player_exists(target) then
minetest.chat_send_player(name, "The player doesn't exist")
elseif factions.mode_unique_faction and factions.get_player_faction(target) ~= nil then
minetest.chat_send_player(name, S("The player is already in the faction \"@1\"",factions.get_player_faction(target)))
else
if factions.join_faction(faction_name, target) then
minetest.chat_send_player(name, S("@1 is now a member of the faction @2", target, faction_name))
return true
else
minetest.chat_send_player(name, S("Error on adding @1 into @2.", target, faction_name))
return true
end
end
end
else
minetest.chat_send_player(name, S("Unknown subcommand. Run '/help factions' for help"))
end
return false
end
minetest.register_chatcommand("factions", {
params = "create <faction> <password>: "..S("Create a new faction").."\n"
.."list: "..S("List available factions").."\n"
.."info <faction>: "..S("See information on a faction").."\n"
.."join <faction> <password>: "..S("Join an existing faction").."\n"
.."leave [faction]: "..S("Leave your faction").."\n"
.."kick <player> [faction]: "..S("Kick someone from your faction or from the given faction").."\n"
.."disband <password> [faction]: "..S("Disband your faction or the given faction").."\n"
.."passwd <password> [faction]: "..S("Change your faction's password or the password of the given faction").."\n"
.."chown <player> [faction]:"..S("Transfer ownership of your faction").."\n"
.."invite <player> <faction>:"..S("Add player to a faction, you need factionsplayer_admin privs").."\n",
description = "",
privs = {},
func = handle_command
})