mirror of
https://github.com/mt-mods/playerfactions.git
synced 2024-11-22 15:23:47 +01:00
c28b0a0b04
also fixed a french mistake: player doesn't own these -> player owns these
568 lines
18 KiB
Lua
568 lines
18 KiB
Lua
-- Translation support
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local S = minetest.get_translator("playerfactions")
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-- Data
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factions = {}
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-- This variable "version" can be used by other mods to check the compatibility of this mod
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factions.version = 2
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minetest.register_on_mods_loaded(function()
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if not minetest.registered_privileges[factions.priv] then
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minetest.register_privilege("playerfactions_admin", {
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description = S("Allow the use of all playerfactions commands"),
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give_to_singleplayer = false
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})
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end
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end)
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local facts = {}
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local storage = minetest.get_mod_storage()
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if storage:get_string("facts") ~= "" then
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facts = minetest.deserialize(storage:get_string("facts"))
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end
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factions.mode_unique_faction = minetest.settings:get_bool("player_factions.mode_unique_faction", true)
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factions.max_members_list = tonumber(minetest.settings:get("player_factions.max_members_list")) or 50
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factions.priv = minetest.settings:get("player_factions.priv_admin") or "playerfactions_admin"
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local function save_factions()
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storage:set_string("facts", minetest.serialize(facts))
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end
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local function table_copy(data)
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local copy = {}
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if type(data) == "table" then
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for k,v in pairs(data) do
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copy[k]=table_copy(v)
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end
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return copy
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else
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return data
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end
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end
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-- Data manipulation
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function factions.get_facts()
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return table_copy(facts)
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end
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function factions.player_is_in_faction(fname, player_name)
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if not minetest.player_exists(player_name) or facts[fname] == nil then
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return false
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end
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return facts[fname].members[player_name]
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end
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function factions.get_player_faction(name)
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if not minetest.player_exists(name) then
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return false
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end
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minetest.log("warning", "Function factions.get_player_faction() is deprecated in favor of " ..
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"factions.get_player_factions(). Please check updates of mods depending on playerfactions.")
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for fname, fact in pairs(facts) do
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if fact.members[name] then
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return fname
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end
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end
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return nil
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end
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function factions.get_player_factions(name)
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if not minetest.player_exists(name) then
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return false
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end
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local player_factions = nil
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for fname, fact in pairs(facts) do
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if fact.members[name] then
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if not player_factions then
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player_factions = {}
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end
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table.insert(player_factions, fname)
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end
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end
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return player_factions
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end
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function factions.get_owned_factions(name)
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local own_factions = nil
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for fname, fact in pairs(facts) do
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if fact.owner == name then
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if not own_factions then
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own_factions = {}
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end
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table.insert(own_factions, fname)
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end
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end
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return own_factions
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end
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function factions.get_administered_factions(name)
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local adm_factions = nil
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for fname, fact in pairs(facts) do
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if minetest.get_player_privs(name)[factions.priv] or fact.owner == name then
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if not adm_factions then
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adm_factions = {}
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end
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table.insert(adm_factions, fname)
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end
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end
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return adm_factions
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end
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function factions.get_owner(fname)
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if facts[fname] == nil then
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return false
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end
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return facts[fname].owner
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end
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function factions.chown(fname, owner)
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if facts[fname] == nil then
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return false
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end
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facts[fname].owner = owner
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save_factions()
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return true
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end
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function factions.register_faction(fname, founder, pw)
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if facts[fname] ~= nil then
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return false
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end
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facts[fname] = {
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name = fname,
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owner = founder,
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password256 = factions.hash_password(pw),
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members = {[founder] = true}
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}
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save_factions()
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return true
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end
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function factions.disband_faction(fname)
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if facts[fname] == nil then
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return false
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end
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facts[fname] = nil
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save_factions()
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return true
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end
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function factions.hash_password(password)
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return minetest.sha256(password)
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end
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function factions.valid_password(fname, password)
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if not facts[fname] then
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return false
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end
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return factions.hash_password(password) == facts[fname].password256
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end
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function factions.get_password(fname)
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minetest.log("warning", "Deprecated use of factions.get_password(). "
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.. "Please update to using factions.valid_password() instead.")
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if facts[fname] == nil then
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return false
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end
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return facts[fname].password
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end
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function factions.set_password(fname, password)
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if facts[fname] == nil then
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return false
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end
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facts[fname].password256 = factions.hash_password(password)
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save_factions()
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return true
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end
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function factions.join_faction(fname, player)
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if facts[fname] == nil or not minetest.player_exists(player) then
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return false
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end
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facts[fname].members[player] = true
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save_factions()
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return true
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end
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function factions.leave_faction(fname, player_name)
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if facts[fname] == nil or not minetest.player_exists(player_name) then
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return false
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end
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facts[fname].members[player_name] = nil
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save_factions()
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return true
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end
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-- Chat commands
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local function handle_command(name, param)
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local params = {}
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for p in string.gmatch(param, "[^%s]+") do
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table.insert(params, p)
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end
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local action = params[1]
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if action == "create" then
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local faction_name = params[2]
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local password = params[3]
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if factions.mode_unique_faction and factions.get_player_faction(name) ~= nil then
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return false, S("You are already in a faction.")
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elseif faction_name == nil then
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return false, S("Missing faction name.")
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elseif password == nil then
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return false, S("Missing password.")
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elseif facts[faction_name] ~= nil then
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return false, S("That faction already exists.")
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else
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factions.register_faction(faction_name, name, password)
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return true, S("Registered @1.", faction_name)
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end
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elseif action == "disband" then
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local password = nil
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local faction_name = nil
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local own_factions = factions.get_administered_factions(name)
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local number_factions = own_factions and #own_factions or 0
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if number_factions == 0 then
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return false, S("You don't own any factions.")
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elseif #params == 1 then
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return false, S("Missing password.")
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elseif #params == 2 and number_factions == 1 then
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password = params[2]
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faction_name = own_factions[1]
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elseif #params >= 3 then
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faction_name = params[3]
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password = params[2]
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end
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if password == nil then
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return false, S("Missing password.")
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elseif faction_name == nil then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(own_factions, ", ")
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)
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elseif not facts[faction_name] then
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elseif name ~= factions.get_owner(faction_name) and not minetest.get_player_privs(name)[factions.priv] then
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return false, S("That faction doesn't exist.")
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return false, S("Permission denied: You are not the owner of that faction, " ..
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"and don't have the @1 privilege.", factions.priv)
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elseif not factions.valid_password(faction_name, password) then
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return false, S("Permission denied: Wrong password.")
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else
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factions.disband_faction(faction_name)
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return true, S("Disbanded @1.", faction_name)
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end
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elseif action == "list" then
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local faction_list = {}
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for k in pairs(facts) do
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table.insert(faction_list, k)
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end
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if #faction_list ~= 0 then
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return true, S("Factions (@1): @2.", #faction_list, table.concat(faction_list, ", "))
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else
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return true, S("There are no factions yet.")
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end
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elseif action == "info" then
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local faction_name = params[2]
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if faction_name == nil then
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local player_factions = factions.get_player_factions(name)
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if not player_factions then
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return true, S("No factions found.")
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elseif #player_factions == 1 then
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faction_name = player_factions[1]
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else
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return false, S(
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"You are in multiple factions, you have to choose one of them: @1.",
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table.concat(player_factions, ", ")
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)
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end
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end
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if facts[faction_name] == nil then
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return false, S("That faction doesn't exist.")
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else
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local fmembers = ""
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if table.getn(facts[faction_name].members) > factions.max_members_list then
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fmembers = S("The faction has more than @1 members, the members list can't be shown.", factions.max_members_list)
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else
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for play,_ in pairs(facts[faction_name].members) do
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if fmembers == "" then
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fmembers = play
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else
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fmembers = fmembers..", "..play
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end
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end
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end
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local summary = S("Name: @1\nOwner: @2\nMembers: @3", faction_name, factions.get_owner(faction_name), fmembers)
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return true, summary
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end
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elseif action == "player_info" then
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local player_name = params[2]
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if not player_name then
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return false, S("The player name is nil or empty.")
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end
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local player_factions = factions.get_player_factions(player_name)
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if not player_factions then
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return false, S("Player @1 doesn't exist or isn't in any faction.", player_name)
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else
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local str_owner = ""
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local str_member = ""
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for _,v in ipairs(player_factions) do
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if str_member == "" then
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str_member = str_member..v
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else
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str_member = str_member..", "..v
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end
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end
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local summary = S("@1 is in the following factions: @2.", player_name, str_member)
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local owned_factions = factions.get_owned_factions(player_name)
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if not owned_factions then
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summary = summary.. "\n" .. S("@1 doesn't own any factions.", player_name)
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else
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for _,v in ipairs(owned_factions) do
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if str_owner == "" then
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str_owner = str_owner..v
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else
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str_owner = str_owner..", "..v
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end
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end
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summary = summary .. "\n" .. S("@1 is the owner of the following factions: @2.",
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player_name, str_owner)
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end
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if minetest.get_player_privs(player_name)[factions.priv] then
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summary = summary .. "\n" .. S(
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"@1 has the @2 privilege so they can admin every faction.",
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player_name, factions.priv
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)
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end
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return true, summary
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end
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elseif action == "join" then
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local faction_name = params[2]
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local password = params[3]
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if factions.get_player_faction(name) ~= nil and factions.mode_unique_faction then
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return false, S("You are already in a faction.")
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elseif not faction_name then
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return false, S("Missing faction name.")
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elseif facts[faction_name] == nil then
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return false, S("The faction @1 doesn't exist.", faction_name)
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elseif not factions.valid_password(faction_name, password) then
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return false, S("Permission denied: Wrong password.")
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else
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if factions.join_faction(faction_name, name) then
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return true, S("Joined @1.", faction_name)
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else
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return false, S("Error on joining.")
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end
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end
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elseif action == "leave" then
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local player_factions = factions.get_player_factions(name)
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local number_factions = player_factions and table.getn(player_factions) or 0
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local faction_name = nil
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if number_factions == 0 then
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return false, S("You are not in a faction.")
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elseif #params == 1 then
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if number_factions == 1 then
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faction_name = player_factions[1]
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else
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return false, S(
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"You are in multiple factions, you have to choose one of them: @1.",
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table.concat(player_factions, ", ")
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)
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end
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elseif #params >= 1 and facts[params[2]] ~= nil then
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faction_name = params[2]
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end
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if faction_name == nil then
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return false, S("The given faction doesn't exist.")
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elseif factions.get_owner(faction_name) == name then
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return false, S("You cannot leave your own faction, change owner or disband it.")
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else
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if factions.leave_faction(faction_name, name) then
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return true, S("Left @1.", faction_name)
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else
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return false, S("Error on leaving faction.")
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end
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end
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elseif action == "kick" then
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local target = nil
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local faction_name = nil
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local own_factions = factions.get_administered_factions(name)
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local number_factions = own_factions and table.getn(own_factions) or 0
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if number_factions == 0 then
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return false, S("You don't own any factions, you can't use this command.")
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elseif #params == 2 and number_factions == 1 then
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target = params[2]
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faction_name = own_factions[1]
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elseif #params >= 3 then
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faction_name = params[3]
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target = params[2]
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end
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if faction_name == nil then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(own_factions, ", ")
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)
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elseif target == nil then
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return false, S("Missing player name.")
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elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name)[factions.priv] then
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return false, S("Permission denied: You are not the owner of that faction, " ..
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"and don't have the @1 privilege.", factions.priv)
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elseif not facts[faction_name].members[target] then
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return false, S("@1 is not in the specified faction.", target)
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elseif target == factions.get_owner(faction_name) then
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return false, S("You cannot kick the owner of a faction, " ..
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"use '/factions chown <player> [faction]' to change the ownership.")
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else
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if factions.leave_faction(faction_name, target) then
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return true, S("Kicked @1 from faction.", target)
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else
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return false, S("Error kicking @1 from faction.", target)
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end
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end
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elseif action == "passwd" then
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local password = nil
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local faction_name = nil
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local own_factions = factions.get_administered_factions(name)
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local number_factions = own_factions and table.getn(own_factions) or 0
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if #params == 1 then
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return false, S("Missing password.")
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elseif number_factions == 0 then
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return false, S("You don't own any factions, you can't use this command.")
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elseif #params == 2 and number_factions == 1 then
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password = params[2]
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faction_name = own_factions[1]
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elseif #params >= 3 then
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faction_name = params[3]
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password = params[2]
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end
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if faction_name == nil then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(own_factions, ", ")
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)
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elseif password == nil then
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return false, S("Missing password.")
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elseif factions.get_owner(faction_name) ~= name and not minetest.get_player_privs(name)[factions.priv] then
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return false, S("Permission denied: You are not the owner of that faction, " ..
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"and don't have the @1 privilege.", factions.priv)
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else
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if factions.set_password(faction_name, password) then
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return true, S("Password has been updated.")
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else
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return false, S("Failed to change password.")
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end
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end
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elseif action == "chown" then
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local own_factions = factions.get_administered_factions(name)
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local number_factions = own_factions and table.getn(own_factions) or 0
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local faction_name = nil
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local target = nil
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local password = nil
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if number_factions == 0 then
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return false, S("You don't own any factions, you can't use this command.")
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elseif #params < 3 then
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if params[2] ~= nil and minetest.player_exists(params[2]) then
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return false, S("Missing password.")
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else
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return false, S("Missing player name.")
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end
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elseif number_factions == 1 and #params == 3 then
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faction_name = own_factions[1]
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target = params[2]
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password = params[3]
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elseif #params >= 4 then
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faction_name = params[4]
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target = params[2]
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password = params[3]
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end
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if faction_name == nil then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(own_factions, ", ")
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)
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elseif target == nil then
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return false, S("Missing player name.")
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elseif password == nil then
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return false, S("Missing password.")
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elseif name ~= factions.get_owner(faction_name) and not minetest.get_player_privs(name)[factions.priv] then
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return false, S("Permission denied: You are not the owner of that faction, " ..
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"and don't have the @1 privilege.", factions.priv)
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elseif not facts[faction_name].members[target] then
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return false, S("@1 isn't in your faction.", target)
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elseif not factions.valid_password(faction_name, password) then
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return false, S("Permission denied: Wrong password.")
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else
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if factions.chown(faction_name, target) then
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return true, S("Ownership has been transferred to @1.", target)
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else
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return false, S("Failed to transfer ownership.")
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end
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end
|
|
elseif action == "invite" then
|
|
if not minetest.get_player_privs(name)[factions.priv] then
|
|
return false, S("Permission denied: You can't use this command, @1 priv is needed.", factions.priv)
|
|
else
|
|
local target = params[2]
|
|
local faction_name = params[3]
|
|
if not target then
|
|
return false, S("Missing target.")
|
|
elseif not faction_name then
|
|
return false, S("Missing faction name.")
|
|
elseif facts[faction_name] == nil then
|
|
return false, S("The faction @1 doesn't exist.", faction_name)
|
|
elseif not minetest.player_exists(target) then
|
|
return false, S("The player doesn't exist.")
|
|
elseif factions.mode_unique_faction and factions.get_player_faction(target) ~= nil then
|
|
return false, S("The player is already in the faction \"@1\".",factions.get_player_faction(target))
|
|
else
|
|
if factions.join_faction(faction_name, target) then
|
|
return true, S("@1 is now a member of the faction @2.", target, faction_name)
|
|
else
|
|
return false, S("Error on adding @1 into @2.", target, faction_name)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
return false, S("Unknown subcommand. Run '/help factions' for help.")
|
|
end
|
|
end
|
|
|
|
minetest.register_chatcommand("factions", {
|
|
params = "create <faction> <password>: "..S("Create a new faction").."\n"
|
|
.."list: "..S("List available factions").."\n"
|
|
.."info <faction>: "..S("See information on a faction").."\n"
|
|
.."player_info <player>: "..S("See information on a player").."\n"
|
|
.."join <faction> <password>: "..S("Join an existing faction").."\n"
|
|
.."leave [faction]: "..S("Leave your faction").."\n"
|
|
.."kick <player> [faction]: "..S("Kick someone from your faction or from the given faction").."\n"
|
|
.."disband <password> [faction]: "..S("Disband your faction or the given faction").."\n"
|
|
.."passwd <password> [faction]: "..S("Change your faction's password or the password of the given faction").."\n"
|
|
.."chown <player> <password> [faction]: "..S("Transfer ownership of your faction").."\n"
|
|
.."invite <player> <faction>: "..S("Add player to a faction, you need @1 priv", factions.priv).."\n",
|
|
|
|
description = "",
|
|
privs = {},
|
|
func = handle_command
|
|
})
|
|
|
|
-- Fix factions
|
|
do
|
|
local save_needed = false
|
|
for _, fact in pairs(facts) do
|
|
if not fact.members then
|
|
fact.members = {}
|
|
end
|
|
if fact.password then
|
|
fact.password256 = factions.hash_password(fact.password)
|
|
fact.password = nil
|
|
save_needed = true
|
|
end
|
|
end
|
|
if save_needed then
|
|
save_factions()
|
|
end
|
|
end
|
|
|
|
print("[playerfactions] loaded")
|