mirror of
https://github.com/mt-mods/playerfactions.git
synced 2024-11-21 23:03:55 +01:00
c629b298f9
* general overhaul for 5.0.0 - overhauled English language - overhauled French language - adds Spanish locale - adds German locale - adds mtt integration testing - adds github workflow for mtt - refactores handle_command - standardizes usage of table.getn() (nothing crucial in this mod) - standardizes variables to have same format and same name for same purpouse - DB-fix also adds missing owners to members - fixes some situations where admins couldn't do things - fixes display of dynamic admin priv and registration - alows uppercase for subcommands - adds valid_password() for cleaner checks - ensures that existing factions don't get overwritten * provide alternative to table.pack() * add disband hooks support * remove local f == factions
598 lines
19 KiB
Lua
598 lines
19 KiB
Lua
-- Translation support
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local S = minetest.get_translator("playerfactions")
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-- Global factions table
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factions = {}
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-- This variable "version" can be used by other mods to check
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-- the compatibility of this mod
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factions.version = 2
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-- Settings
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factions.mode_unique_faction = minetest.settings:get_bool(
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"player_factions.mode_unique_faction", true)
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factions.max_members_list = tonumber(minetest.settings:get(
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"player_factions.max_members_list")) or 50
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factions.priv = minetest.settings:get(
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"player_factions.priv_admin") or "playerfactions_admin"
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-- Privilege registration (if needed)
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minetest.register_on_mods_loaded(function()
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if not minetest.registered_privileges[factions.priv] then
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minetest.register_privilege(factions.priv, {
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description = S("Allow the use of all playerfactions commands"),
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give_to_singleplayer = false
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})
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end
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end)
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-- Hooks
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local disband_hooks = {}
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-- When a faction is disbanded, these callbacks are called
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-- hook(faction_name)
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function factions.register_disband_hook(hook)
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if 'function' ~= hook then
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return false
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end
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table.insert(disband_hooks, hook)
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return true
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end
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-- Data
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local facts = {}
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local storage = minetest.get_mod_storage()
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if storage:get_string("facts") ~= "" then
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facts = minetest.deserialize(storage:get_string("facts"))
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end
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local function save_factions()
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storage:set_string("facts", minetest.serialize(facts))
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end
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local function table_copy(data)
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local copy = {}
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if type(data) == "table" then
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for k, v in pairs(data) do
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copy[k]=table_copy(v)
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end
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return copy
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else
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return data
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end
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end
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-- Data manipulation (API)
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function factions.get_facts()
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return table_copy(facts)
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end
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function factions.player_is_in_faction(faction_name, player_name)
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if not (facts[faction_name] and minetest.player_exists(player_name)) then
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return false
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end
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return facts[faction_name].members[player_name]
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end
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function factions.get_player_faction(player_name)
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minetest.log("warning", "Function factions.get_player_faction() "
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.. "is deprecated in favor of factions.get_player_factions(). "
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.. "Please check updates of mods depending on playerfactions.")
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if not minetest.player_exists(player_name) then
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return false
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end
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for faction_name, fact in pairs(facts) do
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if fact.members[player_name] then
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return faction_name
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end
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end
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return nil
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end
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function factions.get_player_factions(player_name)
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if not minetest.player_exists(player_name) then
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return false
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end
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local player_factions = {}
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for faction_name, fact in pairs(facts) do
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if fact.members[player_name] then
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table.insert(player_factions, faction_name)
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end
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end
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return 0 < table.getn(player_factions) and player_factions or false
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end
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function factions.get_owned_factions(player_name)
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local owned_factions = {}
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for faction_name, fact in pairs(facts) do
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if fact.owner == player_name then
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table.insert(owned_factions, faction_name)
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end
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end
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return 0 < table.getn(owned_factions) and owned_factions or false
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end
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function factions.get_administered_factions(player_name)
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local is_admin = minetest.get_player_privs(player_name)[factions.priv]
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local adm_factions = {}
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for faction_name, fact in pairs(facts) do
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if is_admin or fact.owner == player_name then
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table.insert(adm_factions, faction_name)
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end
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end
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return 0 < table.getn(adm_factions) and adm_factions or false
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end
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function factions.get_members(faction_name)
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if not facts[faction_name] then
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return false
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end
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local faction_members = {}
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for player_name in pairs(facts[faction_name].members) do
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table.insert(faction_members, player_name)
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end
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return 0 < table.getn(faction_members) and faction_members or false
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end
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function factions.get_owner(faction_name)
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if not facts[faction_name] then
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return false
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end
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return facts[faction_name].owner
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end
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function factions.chown(faction_name, player_name)
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if not facts[faction_name] then
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return false
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end
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facts[faction_name].owner = player_name
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save_factions()
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return true
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end
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function factions.register_faction(faction_name, player_name, password)
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if not ('string' == type(faction_name) and 'string' == type(player_name)
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and 'string' == type(password)) then
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return false
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end
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if facts[faction_name] then
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return false
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end
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facts[faction_name] = {
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name = faction_name,
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owner = player_name,
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password = password,
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members = { [player_name] = true }
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}
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save_factions()
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return true
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end
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function factions.disband_faction(faction_name)
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if not facts[faction_name] then
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return false
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end
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facts[faction_name] = nil
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save_factions()
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for _, hook in ipairs(disband_hooks) do
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hook(faction_name)
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end
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return true
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end
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function factions.valid_password(faction_name, password)
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if not facts[faction_name] or not password then
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return false
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end
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return password == facts[faction_name].password
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end
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function factions.get_password(faction_name)
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if not facts[faction_name] then
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return false
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end
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return facts[faction_name].password
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end
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function factions.set_password(faction_name, password)
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if not (facts[faction_name] and 'string' == type(password)) then
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return false
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end
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facts[faction_name].password = password
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save_factions()
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return true
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end
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function factions.join_faction(faction_name, player_name)
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if not (facts[faction_name] and 'string' == type(player_name)
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and minetest.player_exists(player_name)) then
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return false
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end
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facts[faction_name].members[player_name] = true
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save_factions()
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return true
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end
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function factions.leave_faction(faction_name, player_name)
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if not (facts[faction_name] and 'string' == type(player_name)
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and minetest.player_exists(player_name)) then
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return false
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end
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facts[faction_name].members[player_name] = nil
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save_factions()
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return true
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end
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-- Chat commands
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local cc = {}
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function cc.create(player_name, params)
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local faction_name = params[2]
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local password = params[3]
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if not faction_name then
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return false, S("Missing faction name.")
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elseif not password then
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return false, S("Missing password.")
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elseif factions.mode_unique_faction and factions.get_player_factions(player_name) then
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return false, S("You are already in a faction.")
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elseif facts[faction_name] then
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return false, S("Faction @1 already exists.", faction_name)
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else
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factions.register_faction(faction_name, player_name, password)
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return true, S("Registered @1.", faction_name)
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end
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end
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function cc.disband(player_name, params, not_admin)
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local password = params[2]
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if not password then
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return false, S("Missing password.")
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end
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local faction_name = params[3]
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local owned_factions = factions.get_administered_factions(player_name)
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local number_factions = owned_factions and table.getn(owned_factions) or 0
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if not_admin and number_factions == 0 then
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return false, S("You don't own any factions.")
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elseif not faction_name and number_factions == 1 then
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faction_name = owned_factions[1]
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elseif not faction_name then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(owned_factions, ", "))
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end
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if not facts[faction_name] then
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return false, S("Faction @1 doesn't exist.", faction_name)
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elseif not_admin and player_name ~= factions.get_owner(faction_name) then
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return false, S("Permission denied: You are not the owner of that faction,"
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.. " and don't have the @1 privilege.", factions.priv)
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elseif not_admin and not factions.valid_password(faction_name, password) then
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return false, S("Permission denied: Wrong password.")
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else
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factions.disband_faction(faction_name)
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return true, S("Disbanded @1.", faction_name)
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end
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end
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function cc.list()
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local faction_list = {}
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for k in pairs(facts) do
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table.insert(faction_list, k)
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end
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if table.getn(faction_list) == 0 then
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return true, S("There are no factions yet.")
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else
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return true, S("Factions (@1): @2.",
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table.getn(faction_list), table.concat(faction_list, ", "))
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end
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end
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function cc.info(player_name, params, not_admin)
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local faction_name = params[2]
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if not faction_name then
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local player_factions = factions.get_player_factions(player_name)
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if not player_factions then
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return true, S("No factions found.")
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elseif table.getn(player_factions) == 1 then
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faction_name = player_factions[1]
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else
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return false, S(
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"You are in multiple factions, you have to choose one of them: @1.",
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table.concat(player_factions, ", "))
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end
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end
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if not facts[faction_name] then
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return false, S("Faction @1 doesn't exist.", faction_name)
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else
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local faction_members = factions.get_members(faction_name)
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if table.getn(faction_members) > factions.max_members_list then
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faction_members = { S("The faction has more than @1 members,"
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.. " the members list can't be shown.", factions.max_members_list) }
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end
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local summary = S("Name: @1\nOwner: @2\nMembers: @3",
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faction_name, factions.get_owner(faction_name),
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table.concat(faction_members, ", "))
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if not not_admin or factions.get_owner(faction_name) == player_name then
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summary = summary .. "\n"
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.. S("Password: @1", factions.get_password(faction_name))
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end
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return true, summary
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end
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end
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function cc.player_info(player_name, params)
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player_name = params[2] or player_name
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if not player_name or "" == player_name then
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return false, S("Missing player name.")
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end
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local player_factions = factions.get_player_factions(player_name)
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if not player_factions then
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return false, S(
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"Player @1 doesn't exist or isn't in any faction.", player_name)
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else
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local summary = S("@1 is in the following factions: @2.",
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player_name, table.concat(player_factions, ", "))
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local owned_factions = factions.get_owned_factions(player_name)
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if owned_factions then
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summary = summary .. "\n" .. S(
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"@1 is the owner of the following factions: @2.",
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player_name, table.concat(owned_factions, ", "))
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else
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summary = summary .. "\n" .. S(
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"@1 doesn't own any factions.", player_name)
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end
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if minetest.get_player_privs(player_name)[factions.priv] then
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summary = summary .. "\n" .. S(
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"@1 has the @2 privilege so they can admin every faction.",
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player_name, factions.priv)
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end
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return true, summary
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end
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end
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function cc.join(player_name, params)
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local faction_name = params[2]
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local password = params[3]
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if factions.mode_unique_faction and factions.get_player_factions(player_name) then
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return false, S("You are already in a faction.")
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elseif not faction_name then
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return false, S("Missing faction name.")
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elseif not facts[faction_name] then
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return false, S("Faction @1 doesn't exist.", faction_name)
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elseif facts[faction_name].members[player_name] then
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return false, S("You are already in faction @1.", faction_name)
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elseif not factions.valid_password(faction_name, password) then
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return false, S("Permission denied: Wrong password.")
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else
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if factions.join_faction(faction_name, player_name) then
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return true, S("Joined @1.", faction_name)
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else
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return false, S("Error joining faction.")
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end
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end
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end
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function cc.leave(player_name, params)
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local player_factions = factions.get_player_factions(player_name)
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local number_factions = player_factions and table.getn(player_factions) or 0
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local faction_name = params[2]
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if number_factions == 0 then
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return false, S("You are not in a faction.")
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elseif not faction_name then
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if number_factions == 1 then
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faction_name = player_factions[1]
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else
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return false, S(
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"You are in multiple factions, you have to choose one of them: @1.",
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table.concat(player_factions, ", "))
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end
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end
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if not facts[faction_name] then
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return false, S("Faction @1 doesn't exist.", faction_name)
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elseif factions.get_owner(faction_name) == player_name then
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return false, S("You cannot leave your own faction, change owner or disband it.")
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elseif not facts[faction_name].members[player_name] then
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return false, S("You aren't part of faction @1.", faction_name)
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else
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if factions.leave_faction(faction_name, player_name) then
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return true, S("Left @1.", faction_name)
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else
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return false, S("Error leaving faction.")
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end
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end
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end
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function cc.kick(player_name, params, not_admin)
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local target_name = params[2]
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if not target_name then
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return false, S("Missing player name.")
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end
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local faction_name = params[3]
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local owned_factions = factions.get_administered_factions(player_name)
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local number_factions = owned_factions and table.getn(owned_factions) or 0
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if number_factions == 0 then
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return false, S("You don't own any factions, you can't use this command.")
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elseif not faction_name and number_factions == 1 then
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faction_name = owned_factions[1]
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elseif not faction_name then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(owned_factions, ", "))
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end
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if not_admin and factions.get_owner(faction_name) ~= player_name then
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return false, S("Permission denied: You are not the owner of that faction, "
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.. "and don't have the @1 privilege.", factions.priv)
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elseif not facts[faction_name].members[target_name] then
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return false, S("@1 is not in the specified faction.", target_name)
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elseif target_name == factions.get_owner(faction_name) then
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return false, S("You cannot kick the owner of a faction, "
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.. "use '/factions chown <player> <password> [<faction>]' "
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.. "to change the ownership.")
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else
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if factions.leave_faction(faction_name, target_name) then
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return true, S("Kicked @1 from faction.", target_name)
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else
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-- SwissalpS is quite positive that this portion is unreachable
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return false, S("Error kicking @1 from faction.", target_name)
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end
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end
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end
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function cc.passwd(player_name, params, not_admin)
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local password = params[2]
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if not password then
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return false, S("Missing password.")
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end
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local faction_name = params[3]
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local owned_factions = factions.get_administered_factions(player_name)
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local number_factions = owned_factions and table.getn(owned_factions) or 0
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if number_factions == 0 then
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return false, S("You don't own any factions, you can't use this command.")
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elseif not faction_name and number_factions == 1 then
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faction_name = owned_factions[1]
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elseif not faction_name then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(owned_factions, ", "))
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end
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if not_admin and factions.get_owner(faction_name) ~= player_name then
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return false, S("Permission denied: You are not the owner of that faction, "
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.. "and don't have the @1 privilege.", factions.priv)
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else
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if factions.set_password(faction_name, password) then
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return true, S("Password has been updated.")
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else
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return false, S("Failed to change password.")
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end
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end
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end
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function cc.chown(player_name, params, not_admin)
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local target_name = params[2]
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local password = params[3]
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local faction_name = params[4]
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if not target_name then
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return false, S("Missing player name.")
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elseif not password then
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return false, S("Missing password.")
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end
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local owned_factions = factions.get_administered_factions(player_name)
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local number_factions = owned_factions and table.getn(owned_factions) or 0
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if number_factions == 0 then
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return false, S("You don't own any factions, you can't use this command.")
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elseif not faction_name and number_factions == 1 then
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faction_name = owned_factions[1]
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elseif not faction_name then
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return false, S(
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"You are the owner of multiple factions, you have to choose one of them: @1.",
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table.concat(owned_factions, ", "))
|
|
end
|
|
if not_admin and player_name ~= factions.get_owner(faction_name) then
|
|
return false, S("Permission denied: You are not the owner of that faction, "
|
|
.. "and don't have the @1 privilege.", factions.priv)
|
|
elseif not facts[faction_name].members[target_name] then
|
|
return false, S("@1 isn't in faction @2.", target_name, faction_name)
|
|
elseif not_admin and not factions.valid_password(faction_name, password) then
|
|
return false, S("Permission denied: Wrong password.")
|
|
else
|
|
if factions.chown(faction_name, target_name) then
|
|
return true, S("Ownership has been transferred to @1.", target_name)
|
|
else
|
|
return false, S("Failed to transfer ownership.")
|
|
end
|
|
end
|
|
end
|
|
|
|
function cc.invite(_, params, not_admin)
|
|
if not_admin then
|
|
return false, S(
|
|
"Permission denied: You can't use this command, @1 priv is needed.",
|
|
factions.priv)
|
|
end
|
|
local target_name = params[2]
|
|
local faction_name = params[3]
|
|
if not target_name then
|
|
return false, S("Missing player name.")
|
|
elseif not faction_name then
|
|
return false, S("Missing faction name.")
|
|
elseif not facts[faction_name] then
|
|
return false, S("Faction @1 doesn't exist.", faction_name)
|
|
elseif not minetest.player_exists(target_name) then
|
|
return false, S("Player @1 doesn't exist.", target_name)
|
|
end
|
|
local player_factions = factions.get_player_factions(target_name)
|
|
if facts[faction_name].members[target_name] then
|
|
return false, S("Player @1 is already in faction @2.",
|
|
target_name, faction_name)
|
|
elseif player_factions and factions.mode_unique_faction then
|
|
return false, S("Player @1 is already in faction @2.",
|
|
target_name, player_factions[1])
|
|
else
|
|
if factions.join_faction(faction_name, target_name) then
|
|
return true, S("@1 is now a member of faction @2.", target_name, faction_name)
|
|
else
|
|
-- is this portion ever reachable at all?
|
|
return false, S("Error adding @1 to @2.", target_name, faction_name)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function handle_command(player_name, param)
|
|
local params = {}
|
|
for p in string.gmatch(param, "[^%s]+") do
|
|
table.insert(params, p)
|
|
end
|
|
local action = params[1]
|
|
if not action or not cc[action:lower()] then
|
|
return false, S("Unknown subcommand. Run '/help factions' for help.")
|
|
end
|
|
|
|
local not_admin = not minetest.get_player_privs(player_name)[factions.priv]
|
|
return cc[action:lower()](player_name, params, not_admin)
|
|
end
|
|
|
|
minetest.register_chatcommand("factions", {
|
|
params = "create <faction> <password>: " .. S("Create a new faction") .. "\n"
|
|
.. "list: " .. S("List available factions") .. "\n"
|
|
.. "info [<faction>]: " .. S("See information about a faction") .. "\n"
|
|
.. "player_info [<player>]: " .. S("See information about a player") .. "\n"
|
|
.. "join <faction> <password>: " .. S("Join an existing faction") .. "\n"
|
|
.. "leave [<faction>]: " .. S("Leave your faction") .. "\n"
|
|
.. "kick <player> [<faction>]: "
|
|
.. S("Kick someone from your faction or from the given faction") .. "\n"
|
|
.. "disband <password> [<faction>]: "
|
|
.. S("Disband your faction or the given faction") .. "\n"
|
|
.. "passwd <password> [<faction>]: "
|
|
.. S("Change your faction's password or the password of the given faction") .." \n"
|
|
.. "chown <player> <password> [<faction>]: "
|
|
.. S("Transfer ownership of your faction") .. "\n"
|
|
.. "invite <player> <faction>: "
|
|
.. S("Add player to a faction, you need @1 priv", factions.priv) .. "\n",
|
|
|
|
description = "",
|
|
privs = {},
|
|
func = handle_command
|
|
})
|
|
|
|
-- Fix factions
|
|
do
|
|
local save_needed = false
|
|
for _, fact in pairs(facts) do
|
|
if not fact.members then
|
|
fact.members = {
|
|
[fact.owner] = true
|
|
}
|
|
save_needed = true
|
|
end
|
|
end
|
|
if save_needed then
|
|
save_factions()
|
|
end
|
|
end
|
|
|
|
-- Integration testing
|
|
if minetest.get_modpath("mtt") and mtt.enabled then
|
|
factions.S = S
|
|
factions.handle_command = handle_command
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/mtt.lua")
|
|
end
|
|
|
|
print("[playerfactions] loaded")
|