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https://github.com/AiTechEye/portalgun.git
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+portalgun models & placed
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parent
62749375cd
commit
ff83ac0dc4
121
init.lua
121
init.lua
@ -340,12 +340,22 @@ on_step=portalgun_on_step,
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})
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})
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minetest.register_tool("portalgun:gun1", {
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minetest.register_node("portalgun:gun1", {
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description = "Portalgun (blue)",
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description = "Portalgun (blue)",
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inventory_image = "portalgun_gun_blue.png",
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range = 5,
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range = 5,
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wield_image = "portalgun_gun_blue.png",
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tiles={"portalgun_gun1.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun_wearing.obj",
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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on_place=function(itemstack, user, pointed_thing)
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on_place=function(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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return itemstack
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return itemstack
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@ -355,12 +365,22 @@ on_use = function(itemstack, user, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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})
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})
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minetest.register_tool("portalgun:gun2", {
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minetest.register_node("portalgun:gun2", {
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description = "Portalgun (orange)",
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description = "Portalgun (orange)",
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inventory_image = "portalgun_gun_orange.png",
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range = 5,
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range = 5,
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wield_image = "portalgun_gun_orange.png",
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tiles={"portalgun_gun2.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun_wearing.obj",
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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on_place=function(itemstack, user, pointed_thing)
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on_place=function(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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return itemstack
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return itemstack
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@ -371,12 +391,21 @@ on_use = function(itemstack, user, pointed_thing)
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end
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end
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})
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})
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minetest.register_tool("portalgun:gun", {
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minetest.register_node("portalgun:gun", {
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description = "Portalgun",
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description = "Portalgun",
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inventory_image = "portalgun_gun.png",
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range = 5,
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range = 5,
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wield_image = "portalgun_gun.png",
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tiles={"portalgun_gun0.png"},
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groups = {not_in_creative_inventory=0},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun_wearing.obj",
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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on_place=function(itemstack, user, pointed_thing)
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on_place=function(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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return itemstack
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return itemstack
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@ -387,6 +416,78 @@ on_use = function(itemstack, user, pointed_thing)
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end
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end
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})
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})
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minetest.register_node("portalgun:gun1_placed", {
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description = "Portalgun (blue)",
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range = 5,
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tiles={"portalgun_gun1.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun.obj",
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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visual_scale=0.4,
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groups = {not_in_creative_inventory=1,dig_immediate = 3},
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on_use = function(itemstack, user, pointed_thing)
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portalgun_onuse(itemstack, user, pointed_thing)
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return itemstack
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end
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})
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minetest.register_node("portalgun:gun2_placed", {
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description = "Portalgun (orange)",
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range = 5,
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tiles={"portalgun_gun2.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun.obj",
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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visual_scale=0.4,
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groups = {not_in_creative_inventory=1,dig_immediate = 3},
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on_use = function(itemstack, user, pointed_thing)
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portalgun_onuse(itemstack, user, pointed_thing)
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return itemstack
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end
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})
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minetest.register_node("portalgun:gun_placed", {
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description = "Portalgun",
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range = 5,
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tiles={"portalgun_gun0.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun.obj",
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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visual_scale=0.4,
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groups = {not_in_creative_inventory=1,dig_immediate = 3},
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on_use = function(itemstack, user, pointed_thing)
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portalgun_onuse(itemstack, user, pointed_thing)
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return itemstack
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end
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})
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function portalgun_mode(itemstack, user, pointed_thing) -- change modes
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function portalgun_mode(itemstack, user, pointed_thing) -- change modes
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local item=itemstack:to_table()
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local item=itemstack:to_table()
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