mirror of
https://github.com/AiTechEye/portalgun.git
synced 2024-08-20 13:44:05 +02:00
713 lines
23 KiB
Lua
713 lines
23 KiB
Lua
disable_portal_stuff=false
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proportal_group_only = true
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portalgun={new=0,checkpoints={}}
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dofile(minetest.get_modpath("portalgun") .. "/gravityuse.lua") -- the gravity part of portalgun
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dofile(minetest.get_modpath("portalgun") .. "/craft.lua")
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dofile(minetest.get_modpath("portalgun") .. "/stuff.lua") -- security cam
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if disable_portal_stuff==false and minetest.get_modpath("mesecons")~=nil then
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dofile(minetest.get_modpath("portalgun") .. "/weightedstoragecube.lua") -- weighted storage cube
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dofile(minetest.get_modpath("portalgun") .. "/powerball.lua") -- the poweball
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dofile(minetest.get_modpath("portalgun") .. "/other.lua")
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end
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portalgun_portal={}
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portalgun_portal_tmp_user_abort=0
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portalgun_portal_tmp_user=""
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local portalgun_timer=1.2
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local portalgun_time=0
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portalgun_lifelime=1200 --deletes portals that not used after a while
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portalgun_max_rage=100
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portalgun_max_use_per_secund_time=4 --destroys the portal if excessive used
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portalgun_max_use_per_secund=25 --4 & 25 is default = teleported (teleported 25 times in 4 sec)
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function portalgun_param2(pos,param2,r)
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local pos2={x=pos.x,y=pos.y,z=pos.z}
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if r then
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if param2==0 then
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pos2.x=pos2.x-1
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elseif param2==1 then pos2.z=pos2.z+1
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elseif param2==2 then pos2.x=pos2.x+1
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elseif param2==3 then pos2.z=pos2.z-1
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end
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else
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if param2==0 then
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pos2.x=pos2.x+1
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elseif param2==1 then pos2.z=pos2.z-1
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elseif param2==2 then pos2.x=pos2.x-1
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elseif param2==3 then pos2.z=pos2.z+1
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end
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end
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return pos2
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end
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local function portalgun_getLength(a)-- get length of an array / table
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local count = 0
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for _ in pairs(a) do count = count + 1 end
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return count
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end
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function portal_delete(name,n) -- using set_hp & :punch instand of :remove ... no risk for crash if something attach it
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if portalgun_portal[name]==nil then return end
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if (n==1 or n==0) and portalgun_portal[name].portal1~=nil then
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if n==0 then
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local pos=portalgun_portal[name].portal1:get_pos()
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if pos~=nil then minetest.sound_play("portalgun_closeportals", {pos=pos,max_hear_distance = 20, gain = 1}) end
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end
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portalgun_portal[name].portal1_active=false
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portalgun_portal[name].portal1:set_hp(0)
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portalgun_portal[name].portal1:punch(portalgun_portal[name].portal1, {full_punch_interval=1.0,damage_groups={fleshy=9000}}, "default:bronze_pick", nil)
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end
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if (n==2 or n==0) and portalgun_portal[name].portal2~=nil then
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if n==0 then
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local pos=portalgun_portal[name].portal2:get_pos()
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if pos~=nil then minetest.sound_play("portalgun_closeportals", {pos=pos,max_hear_distance = 20, gain = 1}) end
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end
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portalgun_portal[name].portal2_active=false
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portalgun_portal[name].portal2:set_hp(0)
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portalgun_portal[name].portal2:punch(portalgun_portal[name].portal2, {full_punch_interval=1.0,damage_groups={fleshy=9000}}, "default:bronze_pick", nil)
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end
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if n==0 then portalgun_portal[name]=nil end
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end
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minetest.register_on_leaveplayer(function(player)-- deletes user the profile (saveing memory)
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local name=player:get_player_name()
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portal_delete(name,0)
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portalgun_portal[name]=nil
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end)
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minetest.register_on_dieplayer(function(player)
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local name=player:get_player_name()
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portal_delete(name,0)
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portalgun_portal[name]=nil
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end)
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portalgun_on_step=function(self, dtime)
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local name=self.user
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if portalgun_portal[self.user]==nil then
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self.object:remove()
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return self
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end
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if (self.project==1 and self.use~=portalgun_portal[self.user].portal1_use)
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or (self.project==2 and self.use~=portalgun_portal[self.user].portal2_use) then
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self.object:remove()
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return self
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end
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if portalgun_portal[name].lifelime<0 then
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portal_delete(name,0)
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return self
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end
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if portalgun_portal[name].portal1_active and portalgun_portal[name].portal2_active then -- makes lifetime equal when both is acive, or it will be half
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portalgun_portal[name].lifelime=portalgun_portal[name].lifelime-0.5
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else
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portalgun_portal[name].lifelime=portalgun_portal[name].lifelime-1
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return self -- abort when only 1 is active (saves cpu)
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end
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if portalgun_portal[name].timer>0 then -- makes teleported stuff wont move back at same time (bug fix)
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portalgun_portal[name].timer=portalgun_portal[name].timer-dtime
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return self
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end
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if self.portal_max_use>0 then -- makes teleported stuff wont move back at same time (bug fix)
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self.portal_max_use_time=self.portal_max_use_time+dtime
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if self.portal_max_use>=portalgun_max_use_per_secund then
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portal_delete(name,self.project)
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return self
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elseif self.portal_max_use_time>=portalgun_max_use_per_secund_time then
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self.portal_max_use_time=0
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self.portal_max_use=0
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end
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end
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local pos1=0
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local pos2=0
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local d1=0
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local d2=0
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if self.project==1 then
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pos1=portalgun_portal[name].portal1_pos
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pos2=portalgun_portal[name].portal2_pos
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d1=portalgun_portal[name].portal1_dir
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d2=portalgun_portal[name].portal2_dir
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else
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pos1=portalgun_portal[name].portal2_pos
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pos2=portalgun_portal[name].portal1_pos
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d1=portalgun_portal[name].portal2_dir
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d2=portalgun_portal[name].portal1_dir
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end
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-- portalgun_front_of_field should fix teleport through walls, but is not working in all directions
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-- waiting with this issue
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if pos2~=0 and pos1~=0 then
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for ii, ob in pairs(minetest.get_objects_inside_radius(pos1, self.area)) do
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if pos2~=0 then --and portalgun_front_of_field(self.object,ob)
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if (ob:is_player() ) or (ob:get_luaentity() and ob:get_luaentity().portalgun~=1 and ob:get_luaentity().name:find(":text",4)==nil) then
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if ob:get_attach() then
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ob:set_detach()
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ob:set_acceleration({x=0, y=-10, z=0})
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end
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--set velocity then teleport
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local p=pos2
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local x=0
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local y=0
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local z=0
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local dis=2
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if p==nil or p.x==nil then
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return self
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end
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if ob:is_player() then
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local v=ob:get_player_velocity()
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local player_name=ob:get_player_name()
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portalgun_power.user=player_name
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portalgun_power.target=ob
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local vv={x=v.x,y=v.y,z=v.z}
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-- get the highest velocity
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dis=2
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if vv.x+vv.y+vv.z<=0.3 then
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if self.small==true then
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vv.x=1.4
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else
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vv.x=2
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end
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end
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if vv.x+vv.y+vv.z==0 then vv.x=2 end
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if vv.x<0 then vv.x=vv.x*-1 end
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if vv.y<0 then vv.y=vv.y*-1 end
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if vv.z<0 then vv.z=vv.z*-1 end
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if vv.x>vv.z then vv.a=vv.x else vv.a=vv.z end
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if vv.a<vv.y then vv.a=vv.y end
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portalgun_power_tmp_power=vv.a
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local m=minetest.add_entity(ob:get_pos(), "portalgun:power2")
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ob:set_attach(m, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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m:set_velocity(v)
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m:set_acceleration({x=0,y=-10,z=0})
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ob=m
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end
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if ob:is_player()==false then
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local v=ob:get_velocity()
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if v.x<0 then v.x=v.x*-1 end
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if v.y<0 then v.y=v.y*-1 end
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if v.z<0 then v.z=v.z*-1 end
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local vv=0 -- get the highest velocity
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if v.x>v.z then vv=v.x else vv=v.z end
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if vv<v.y then vv=v.y end
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v.x=0
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v.y=0
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v.z=0
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if d2=="x+" then v.x=vv end
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if d2=="x-" then v.x=vv*-1 end
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if d2=="y+" then v.y=vv end
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if d2=="y-" then v.y=vv*-1 end
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if d2=="z+" then v.z=vv end
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if d2=="z-" then v.z=vv*-1 end
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ob:set_velocity({x=v.x, y=v.y, z=v.z})
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end
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if d2=="x+" then x=2
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elseif d2=="x-" then x=-dis
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elseif d2=="y+" then y=dis
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elseif d2=="y-" then y=-dis
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elseif d2=="z+" then z=dis
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elseif d2=="z-" then z=-dis
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end
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local obpos={x=p.x+x,y=p.y+y,z=p.z+z}
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portalgun_portal[name].timer=0.2
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self.portal_max_use=self.portal_max_use+1
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ob:set_pos(obpos,false)
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portalgun_portal[name].lifelime=portalgun_lifelime
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minetest.sound_play("portalgun_teleport", {pos=portalgun_portal[name].portal1_pos,max_hear_distance = 10, gain = 30})
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minetest.sound_play("portalgun_teleport", {pos=portalgun_portal[name].portal2_pos,max_hear_distance = 10, gain = 30})
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end --end of set velocity part then teleport
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end
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end
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end
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end
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minetest.register_entity("portalgun:portal",{ -- the portals
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hp_max=10000,
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visual = "mesh",
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mesh = "portalgun_portal_xp.obj",
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physical = false,
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textures ={"portalgun_blue.png"},
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visual_size = {x=1, y=1},
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spritediv = {x=7, y=0},
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collisionbox = {0,0,0,0,0,0},
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timer=0,
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user="",
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project=1,
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portalgun=1,
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portal_max_use=0,
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portal_max_use_time=0,
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area=2,
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small=false,
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get_staticdata = function(self)
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return minetest.serialize({
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user= self.user,
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project=self.project,
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use=self.use
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})
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end,
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on_activate= function(self, staticdata)
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local data=minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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self.user = data.user
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self.project = data.project
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self.use=data.use
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if portalgun_portal[self.user]==nil then
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self.object:remove()
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return self
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end
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if (self.project==1 and self.use~=portalgun_portal[self.user].portal1_use)
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or (self.project==2 and self.use~=portalgun_portal[self.user].portal2_use) then
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self.object:remove()
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return self
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end
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elseif portalgun_portal_tmp_user~="" then
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self.user=portalgun_portal_tmp_user
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portalgun_portal_tmp_user=""
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self.project=portalgun_portal[self.user].project
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if self.project==1 then-- if inactivated then activated and another portal is created: remove
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self.use=portalgun_portal[self.user].portal1_use
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else
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self.use=portalgun_portal[self.user].portal2_use
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end
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else
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self.object:remove()
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return self
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end
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if portalgun_portal[self.user]==nil then
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self.object:remove()
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return self
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end
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local d=""
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if self.project==1 then
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d=portalgun_portal[self.user].portal1_dir
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self.object:set_properties({textures = {"portalgun_blue.png"}})
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else
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d=portalgun_portal[self.user].portal2_dir
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self.object:set_properties({textures = {"portalgun_orange.png"}})
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end
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if d=="x+" then self.object:set_yaw(math.pi * 0)
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elseif d=="x-" then self.object:set_yaw(math.pi * 1)
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elseif d=="y+" then self.object:set_properties({mesh = "portalgun_portal_yp.obj",}) -- becaouse there is no "setpitch"
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elseif d=="y-" then self.object:set_properties({mesh = "portalgun_portal_ym.obj",}) -- becaouse there is no "setpitch"
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elseif d=="z+" then self.object:set_yaw(math.pi * 0.5)
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elseif d=="z-" then self.object:set_yaw(math.pi * 1.5)
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end
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if d=="y+" then
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local pos1={}
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if self.project==1 then
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pos1=portalgun_portal[self.user].portal1_pos
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else
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pos1=portalgun_portal[self.user].portal2_pos
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end
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if portalgun_portal[self.user].y>8 then
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pos1.y=pos1.y+1
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end
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if portalgun_portal[self.user].y>12 then
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pos1.y=pos1.y+1
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end
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if self.project==1 then
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portalgun_portal[self.user].portal1_pos=pos1
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else
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portalgun_portal[self.user].portal2_pos=pos1
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end
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elseif string.find(d,"y",1)==nil and (portalgun_portal[self.user].x+portalgun_portal[self.user].z<2.5) then
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self.area=1.2
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self.small=true
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self.object:set_properties({visual_size = {x=0.7, y=0.7},})
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end
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end,
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on_step=portalgun_on_step,
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})
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minetest.register_node("portalgun:gun1", {
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description = "Portalgun (blue)",
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range = 5,
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tiles={"portalgun_gun1.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun_wearing.obj",
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groups = {not_in_creative_inventory=1},
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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on_place=function(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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portalgun_onuse(itemstack, user, pointed_thing)
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return itemstack
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end
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})
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minetest.register_node("portalgun:gun2", {
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description = "Portalgun (orange)",
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range = 5,
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tiles={"portalgun_gun2.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun_wearing.obj",
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groups = {not_in_creative_inventory=1},
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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on_place=function(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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portalgun_onuse(itemstack, user, pointed_thing)
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return itemstack
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end
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})
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minetest.register_node("portalgun:gun", {
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description = "Portalgun",
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range = 5,
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tiles={"portalgun_gun0.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun_wearing.obj",
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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on_place=function(itemstack, user, pointed_thing)
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portalgun_mode(itemstack, user, pointed_thing)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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portalgun_onuse(itemstack, user, pointed_thing)
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return itemstack
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end
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})
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minetest.register_node("portalgun:gun1_placed", {
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description = "Portalgun (blue)",
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range = 5,
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tiles={"portalgun_gun1.png"},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
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}
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},
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drawtype="mesh",
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mesh="portalgun_gun.obj",
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sunlight_propagates = true,
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paramtype="light",
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paramtype2="facedir",
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visual_scale=0.4,
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groups = {not_in_creative_inventory=1,dig_immediate = 3},
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on_use = function(itemstack, user, pointed_thing)
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portalgun_onuse(itemstack, user, pointed_thing)
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return itemstack
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end
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})
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minetest.register_node("portalgun:gun2_placed", {
|
|
description = "Portalgun (orange)",
|
|
range = 5,
|
|
tiles={"portalgun_gun2.png"},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
|
|
}
|
|
},
|
|
drawtype="mesh",
|
|
mesh="portalgun_gun.obj",
|
|
sunlight_propagates = true,
|
|
paramtype="light",
|
|
paramtype2="facedir",
|
|
visual_scale=0.4,
|
|
groups = {not_in_creative_inventory=1,dig_immediate = 3},
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
portalgun_onuse(itemstack, user, pointed_thing)
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_node("portalgun:gun_placed", {
|
|
description = "Portalgun",
|
|
range = 5,
|
|
tiles={"portalgun_gun0.png"},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.3, -0.5, -0.3, 0.3, -0.1,0.3},
|
|
}
|
|
},
|
|
drawtype="mesh",
|
|
mesh="portalgun_gun.obj",
|
|
sunlight_propagates = true,
|
|
paramtype="light",
|
|
paramtype2="facedir",
|
|
visual_scale=0.4,
|
|
groups = {not_in_creative_inventory=1,dig_immediate = 3},
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
portalgun_onuse(itemstack, user, pointed_thing)
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function portalgun_mode(itemstack, user, pointed_thing) -- change modes
|
|
local item=itemstack:to_table()
|
|
local meta=minetest.deserialize(item["metadata"])
|
|
local mode=0
|
|
if meta==nil then
|
|
meta={}
|
|
mode=1
|
|
minetest.chat_send_player(user:get_player_name(), "<Portalgun> PLACE to change portal mode (or LEFT+RIGHTCLICK to use the other)")
|
|
minetest.chat_send_player(user:get_player_name(), "<Portalgun> LEFTCLICK on an object to carry it, CLICK AGAIN to release")
|
|
minetest.chat_send_player(user:get_player_name(), "<Portalgun> SHIFT+LEFTCLICK to close both portals (or wait 40sec until it removes it self)")
|
|
end
|
|
if meta.mode==nil then meta.mode=2 end
|
|
mode=(meta.mode)
|
|
if mode==1 then
|
|
mode=2
|
|
else
|
|
mode=1
|
|
end
|
|
meta.mode=mode
|
|
item.name="portalgun:gun"..mode
|
|
item.metadata=minetest.serialize(meta)
|
|
itemstack:replace(item)
|
|
minetest.sound_play("portalgun_mode", {pos=user:get_pos(),max_hear_distance = 5, gain = 1})
|
|
end
|
|
|
|
|
|
local function rnd(r)
|
|
return math.floor(r+ 0.5)
|
|
end
|
|
|
|
function portalgun_onuse(itemstack, user, pointed_thing) -- using the gun
|
|
|
|
if pointed_thing.type=="object" then
|
|
portalgun_gravity(itemstack, user, pointed_thing)
|
|
return itemstack
|
|
end
|
|
|
|
local pos = user:get_pos()
|
|
local dir = user:get_look_dir()
|
|
local key = user:get_player_control()
|
|
local name=user:get_player_name()
|
|
local exist=0
|
|
|
|
local item=itemstack:to_table()
|
|
local mode=minetest.deserialize(item["metadata"])
|
|
if mode==nil then
|
|
portalgun_mode(itemstack, user, pointed_thing)
|
|
return itemstack
|
|
else
|
|
mode=mode.mode
|
|
end
|
|
|
|
local ob={}
|
|
ob.project=1
|
|
ob.lifelime=portalgun_lifelime
|
|
ob.portal1=0
|
|
ob.portal2=0
|
|
ob.portal1_dir=0
|
|
ob.portal2_dir=0
|
|
ob.portal2_pos=0
|
|
ob.portal1_pos=0
|
|
ob.user = user:get_player_name()
|
|
|
|
if portalgun_portal[name]==nil then -- new portal profile
|
|
portalgun_portal[name]={lifelime=portalgun_lifelime,project=1,timer=0,portal1_active=false,portal2_active=false,portal1_use=0,portal2_use=0}
|
|
end
|
|
|
|
if key.RMB and mode==2 then -- hold rmbutton to use the other one (like diplazer)
|
|
mode=1
|
|
elseif key.RMB and mode==1 then
|
|
mode=2
|
|
end
|
|
|
|
if key.sneak then
|
|
portal_delete(name,0)
|
|
return itemstack
|
|
end
|
|
|
|
pos.y=pos.y+1.5
|
|
|
|
-- the project
|
|
|
|
for i=1, portalgun_max_rage,0.5 do
|
|
local nname=minetest.get_node({x=pos.x+(dir.x*i), y=pos.y+(dir.y*i), z=pos.z+(dir.z*i)}).name
|
|
if minetest.registered_nodes[nname].walkable then
|
|
portalgun_portal[name].lifelime=portalgun_lifelime
|
|
|
|
if not proportal_group_only and minetest.get_node_group(nname, "antiportal") > 0 then
|
|
minetest.sound_play("portalgun_error", {pos=pos,max_hear_distance = 5, gain = 3})
|
|
return itemstack
|
|
elseif proportal_group_only and minetest.get_node_group(nname, "proportal") == 0 then
|
|
minetest.sound_play("portalgun_error", {pos=pos,max_hear_distance = 5, gain = 3})
|
|
return itemstack
|
|
end
|
|
|
|
if minetest.registered_nodes[minetest.get_node({x=rnd(pos.x+(dir.x*i)), y=rnd(pos.y+(dir.y*i)+1), z=rnd(pos.z+(dir.z*i))}).name].walkable==false and rnd(user:get_pos().y)>rnd(pos.y+(dir.y*i)) then
|
|
portalgun_setportal(pos,name,dir,i,mode,"y+")
|
|
return itemstack
|
|
elseif minetest.registered_nodes[minetest.get_node({x=rnd(pos.x+(dir.x*i)), y=rnd(pos.y+(dir.y*i)-1), z=rnd(pos.z+(dir.z*i))}).name].walkable==false and rnd(user:get_pos().y)<rnd(pos.y+(dir.y*i)) then
|
|
portalgun_setportal(pos,name,dir,i,mode,"y-")
|
|
return itemstack
|
|
elseif minetest.registered_nodes[minetest.get_node({x=rnd(pos.x+(dir.x*i)-1), y=rnd(pos.y+(dir.y*i)), z=rnd(pos.z+(dir.z*i))}).name].walkable==false and rnd(user:get_pos().x)<rnd(pos.x+(dir.x*i)) then
|
|
portalgun_setportal(pos,name,dir,i,mode,"x-")
|
|
return itemstack
|
|
elseif minetest.registered_nodes[minetest.get_node({x=rnd(pos.x+(dir.x*i))+1, y=rnd(pos.y+(dir.y*i)), z=rnd(pos.z+(dir.z*i))}).name].walkable==false and rnd(user:get_pos().x)>rnd(pos.x+(dir.x*i)) then
|
|
portalgun_setportal(pos,name,dir,i,mode,"x+")
|
|
return itemstack
|
|
elseif minetest.registered_nodes[minetest.get_node({x=rnd(pos.x+(dir.x*i)), y=rnd(pos.y+(dir.y*i)), z=rnd(pos.z+(dir.z*i)-1)}).name].walkable==false and rnd(user:get_pos().z)<rnd(pos.z+(dir.z*i)) then
|
|
portalgun_setportal(pos,name,dir,i,mode,"z-")
|
|
return itemstack
|
|
elseif minetest.registered_nodes[minetest.get_node({x=rnd(pos.x+(dir.x*i)), y=rnd(pos.y+(dir.y*i)), z=rnd(pos.z+(dir.z*i)+1)}).name].walkable==false and rnd(user:get_pos().z)>rnd(pos.z+(dir.z*i)) then
|
|
portalgun_setportal(pos,name,dir,i,mode,"z+")
|
|
return itemstack
|
|
end
|
|
minetest.sound_play("portalgun_error", {pos=pos,max_hear_distance = 20, gain = 3})
|
|
return itemstack
|
|
end
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
|
|
|
|
function portalgun_setportal(pos,name,dir,i,mode,portal_dir)
|
|
local lpos={x=pos.x+(dir.x*(i-1)), y=pos.y+(dir.y*(i-1)), z=pos.z+(dir.z*(i-1))} -- last pos
|
|
local cpos={x=pos.x+(dir.x*i), y=pos.y+(dir.y*i), z=pos.z+(dir.z*i)} -- corrent poss
|
|
if portal_dir=="y+" then
|
|
cpos.y=(math.floor(cpos.y+ 0.5))+0.524
|
|
elseif portal_dir=="y-" then
|
|
cpos.y=(math.floor(cpos.y+ 0.5))-0.524
|
|
elseif portal_dir=="z+" then
|
|
cpos.z=(math.floor(cpos.z+ 0.5))+0.524
|
|
elseif portal_dir=="z-" then
|
|
cpos.z=(math.floor(cpos.z+ 0.5))-0.524
|
|
elseif portal_dir=="x+" then
|
|
cpos.x=(math.floor(cpos.x+ 0.5))+0.524
|
|
elseif portal_dir=="x-" then
|
|
cpos.x=(math.floor(cpos.x+ 0.5))-0.524
|
|
end
|
|
|
|
if portal_dir=="x+" or portal_dir=="x-" then -- auto correct (place in center)
|
|
cpos.y=(math.floor(cpos.y+ 0.5))
|
|
cpos.z=(math.floor(cpos.z+ 0.5))
|
|
elseif portal_dir=="y+" or portal_dir=="y-" then
|
|
cpos.x=(math.floor(cpos.x+ 0.5))
|
|
cpos.z=(math.floor(cpos.z+ 0.5))
|
|
elseif portal_dir=="z+" or portal_dir=="z-" then
|
|
cpos.x=(math.floor(cpos.x+ 0.5))
|
|
cpos.y=(math.floor(cpos.y+ 0.5))
|
|
end
|
|
|
|
if minetest.registered_nodes[minetest.get_node(cpos).name].walkable then
|
|
minetest.sound_play("portalgun_error", {pos=pos,max_hear_distance = 5, gain = 3})
|
|
return false
|
|
end
|
|
|
|
if string.find(portal_dir,"x",1) or string.find(portal_dir,"z",1) then-- auto correct (move from bottom / top)
|
|
local testpos1={x=cpos.x,y=cpos.y-1,z=cpos.z}
|
|
local testpos2={x=cpos.x,y=cpos.y+1,z=cpos.z}
|
|
if minetest.registered_nodes[minetest.get_node(testpos1).name].walkable
|
|
and minetest.registered_nodes[minetest.get_node(testpos2).name].walkable==false then
|
|
cpos.y=cpos.y+0.5
|
|
elseif minetest.registered_nodes[minetest.get_node(testpos2).name].walkable
|
|
and minetest.registered_nodes[minetest.get_node(testpos1).name].walkable==false then
|
|
cpos.y=cpos.y-0.5
|
|
end
|
|
end
|
|
|
|
portalgun_portal_tmp_user=name
|
|
portalgun_portal[name].x=pos.x-lpos.x
|
|
portalgun_portal[name].y=pos.y-lpos.y
|
|
portalgun_portal[name].z=pos.z-lpos.z
|
|
portalgun_portal[name].project=mode
|
|
|
|
if portalgun_portal[name].x<0 then
|
|
portalgun_portal[name].x=portalgun_portal[name].x*-1
|
|
end
|
|
if portalgun_portal[name].z<0 then
|
|
portalgun_portal[name].z=portalgun_portal[name].z*-1
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if mode==1 then
|
|
portal_delete(name,1)
|
|
portalgun_portal[name].portal1_use=portalgun_portal[name].portal1_use+1
|
|
portalgun_portal[name].portal1_dir=portal_dir
|
|
portalgun_portal[name].portal1_pos=cpos
|
|
portalgun_portal[name].portal1=minetest.add_entity(cpos, "portalgun:portal")
|
|
portalgun_portal[name].portal1_active=true
|
|
minetest.sound_play("portalgun_portalblue", {pos=cpos, max_hear_distance = 20, gain = 1})
|
|
else
|
|
portal_delete(name,2)
|
|
portalgun_portal[name].portal2_use=portalgun_portal[name].portal2_use+1
|
|
portalgun_portal[name].portal2_dir=portal_dir
|
|
portalgun_portal[name].portal2_pos=cpos
|
|
portalgun_portal[name].portal2=minetest.add_entity(cpos, "portalgun:portal")
|
|
portalgun_portal[name].portal2_active=true
|
|
minetest.sound_play("portalgun_portalorange", {pos=cpos,max_hear_distance = 20, gain = 1})
|
|
end
|
|
end
|
|
|
|
portalgun_front_of_field=function(ob,ob2)
|
|
local pos2=ob2:get_pos()
|
|
return vector.distance(ob:get_pos(),pos2)>vector.distance(portalgun_pointat(ob),pos2)
|
|
end
|
|
|
|
portalgun_pointat=function(ob)
|
|
local pos=ob:get_pos()
|
|
local yaw=ob:get_yaw()
|
|
if yaw ~= yaw or type(yaw)~="number" then
|
|
yaw=0
|
|
end
|
|
local z =math.sin(yaw) * -0.1
|
|
local x =math.cos(yaw) * 0.1
|
|
return {x=pos.x+x,y=pos.y,z=pos.z+z}
|
|
end |