2020-12-29 23:50:04 +01:00
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poschangelib = {
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player_pos_listeners = {},
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walk_listeners = {},
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. '/register.lua')
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2017-07-25 20:15:53 +02:00
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--[[
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-- File table of contents
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-- 1. Settings and utilities
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-- 2. Player position listener functions
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-- 3. On walk listener functions
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-- 4. Tools for main loop
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-- 5. Main loop
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--]]
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function poschangelib.setting_check_interval()
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2020-12-29 23:34:49 +01:00
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return tonumber(minetest.settings:get('poschangelib_check_interval')) or 0.3
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2017-07-25 20:15:53 +02:00
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end
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2017-08-03 23:40:34 +02:00
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function poschangelib.setting_teleport_range()
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2020-12-29 23:34:49 +01:00
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return tonumber(minetest.settings:get('poschangelib_teleport_range')) or 10
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2017-08-03 23:40:34 +02:00
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end
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2017-07-25 20:15:53 +02:00
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--- Table of already called listeners in main loop to prevent triggering them
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-- more than once per loop (player) if they are registered for more than one event
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-- (for example triggered on walk on multiple groups)
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local triggered_listeners = {}
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2018-06-25 13:55:41 +02:00
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local function set_listener_triggered(listener_name, pos)
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if not triggered_listeners[listener_name] then
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triggered_listeners[listener_name] = {}
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2017-08-03 23:12:36 +02:00
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end
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2018-06-25 13:55:41 +02:00
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table.insert(triggered_listeners[listener_name], pos)
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2017-08-03 23:12:36 +02:00
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end
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2017-07-25 20:15:53 +02:00
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--- Internal utility to create an empty table on first registration.
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-- @param mothertable The main table that will hold other tables.
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-- @param item Key in the main table that should hold a table.
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-- @return The table in mothertable.item, created if nil.
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local function get_subtable_or_create(mothertable, item)
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if mothertable.item == nil then
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mothertable.item = {}
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end
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return mothertable.item
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end
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--- Check if a listener can be triggered
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2018-06-25 13:55:41 +02:00
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local function is_callable(listener_name, pos)
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2017-07-25 20:15:53 +02:00
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-- Check if not aleady called
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2018-06-25 13:55:41 +02:00
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if triggered_listeners[listener_name] then
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for _, trigg_pos in ipairs(triggered_listeners[listener_name]) do
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2017-08-03 23:12:36 +02:00
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if vector.equals(trigg_pos, pos) then
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return false
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end
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end
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end
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2017-07-25 20:15:53 +02:00
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-- Other checks will come here when required
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return true
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end
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2017-08-19 16:25:26 +02:00
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local function copy_trigger_meta(meta)
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local new_meta = {}
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for i, key in pairs({'interpolated', 'teleported', 'source',
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'source_level', 'redo', 'covered'}) do
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new_meta[key] = meta[key]
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end
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if meta.player_pos then
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new_meta.player_pos = vector.new(meta.player_pos.x, meta.player_pos.y, meta.player_pos.z)
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end
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return new_meta
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end
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2017-07-25 20:15:53 +02:00
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--- Trigger registered callbacks if not already triggered.
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-- Reset triggered_listeners to be able to recall the callback.
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2017-08-03 23:12:36 +02:00
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local function trigger_player_position_listeners(player, old_pos, pos, trigger_meta)
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2020-12-30 14:40:25 +01:00
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for name, callback in pairs(poschangelib.player_pos_listeners) do
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2017-08-03 23:12:36 +02:00
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if is_callable(name, pos) then
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callback(player, old_pos, pos, trigger_meta)
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set_listener_triggered(name, pos)
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2017-07-25 20:15:53 +02:00
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end
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end
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end
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2017-08-19 16:25:26 +02:00
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--- Trigger a walk listener by it's name.
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-- Never called directly, use trigger_player_walk_listener_by_* functions
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2017-07-31 23:49:01 +02:00
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local function trigger_player_walk_listeners(trigger_name, player, pos, node, node_def, trigger_meta)
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2020-12-30 14:40:25 +01:00
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for listener_name, callback in pairs(poschangelib.walk_listeners[trigger_name]) do
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2018-06-25 13:55:41 +02:00
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if is_callable(listener_name, pos) then
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2017-07-31 23:49:01 +02:00
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callback(player, pos, node, node_def, trigger_meta)
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2018-06-25 13:55:41 +02:00
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set_listener_triggered(listener_name, pos)
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2017-07-25 20:15:53 +02:00
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end
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end
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end
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2017-08-19 16:25:26 +02:00
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--- Check if a walk listener can be triggered by node name and trigger it.
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-- Trigger meta is copied and extended before being passed to the listeners.
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local function trigger_player_walk_listeners_by_node_name(player, pos, node, node_def, trigger_meta)
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2020-12-30 14:40:25 +01:00
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if poschangelib.walk_listeners[node.name] then
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2017-08-19 16:25:26 +02:00
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local new_meta = copy_trigger_meta(trigger_meta)
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new_meta.source = node.name
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trigger_player_walk_listeners(node.name, player, pos, node, node_def, new_meta)
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end
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end
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--- Check if a walk listener can be triggered by node groups and trigger it.
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-- Trigger meta is copied and extended before being passed to the listeners.
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local function trigger_player_walk_listeners_by_node_group(player, pos, node, node_def, trigger_meta)
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local groups_below = node_def.groups
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if groups_below then
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for group, level in pairs(groups_below) do
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local group_name = 'group:' .. group
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2020-12-30 14:40:25 +01:00
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if level > 0 and poschangelib.walk_listeners[group_name] then
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2017-08-19 16:25:26 +02:00
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local new_meta = copy_trigger_meta(trigger_meta)
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new_meta.source = group
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new_meta.source_level = level
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trigger_player_walk_listeners(group_name, player, pos, node, node_def, new_meta)
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end
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end
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end
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end
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local function trigger_on_walk(player, pos, node, node_def, trigger_meta)
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if node_def._on_walk then
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node_def._on_walk(pos, node, player, copy_trigger_meta(trigger_meta))
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elseif node_def.on_walk then
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node_def.on_walk(pos, node, player, copy_trigger_meta(trigger_meta))
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end
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end
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2017-07-25 20:15:53 +02:00
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--[[
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-- Tools for main loop
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--]]
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--- Table of last rounded registered position of each players.
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local player_last_pos = {}
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local function remove_last_pos_on_leave(player)
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player_last_pos[player:get_player_name()] = nil
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end
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minetest.register_on_leaveplayer(remove_last_pos_on_leave)
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2017-08-03 23:12:36 +02:00
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--- Erratically get a path from start_pos and end_pos. This won't be 100%
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-- accurate for many reasons.
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-- - We don't know if a node is passable or not.
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-- - There may be multiple options to get from one point to an other with the
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-- same length
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-- - The player may not even walk straight
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-- This function is recursive, start will move toward end.
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-- @param start_pos Full coortinate of starting point (recursive)
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-- @param end_pos The goal
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-- @param path Empty at start, will contains all points between start and end
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-- at the last call, then return up all the way to the first call.
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function poschangelib.get_path(start_pos, end_pos, path)
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-- Try to get closer to end_pos by moving one block in the axis that
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-- is the further from end. If at the same distance for more than one
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-- axis, pick randomly between them.
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if path == nil then path = {} end
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table.insert(path, start_pos)
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local distance = vector.subtract(end_pos, start_pos)
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2017-08-03 23:40:34 +02:00
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-- Check for teleportation
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local teleport_range = poschangelib.setting_teleport_range()
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2017-08-03 23:12:36 +02:00
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local dX = math.abs(distance.x)
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local dY = math.abs(distance.y)
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local dZ = math.abs(distance.z)
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2017-08-03 23:40:34 +02:00
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if (dX + dY + dZ <= 1) or
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(teleport_range > 0 and dX + dY + dZ > teleport_range) then
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-- Next step will reach end_pos
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-- or teleported
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2017-08-03 23:12:36 +02:00
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table.insert(path, end_pos)
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return path
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end
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local d = {} -- List of candidates axis for next move
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if dX >= dY and dX >= dZ then table.insert(d, 'x') end
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if dY >= dX and dY >= dZ then table.insert(d, 'y') end
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if dZ >= dX and dZ >= dY then table.insert(d, 'z') end
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local axis = d[math.random(1, table.getn(d))]
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local next_pos = nil
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if axis == 'x' then
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if distance.x > 0 then
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next_pos = vector.add(start_pos, vector.new(1,0,0))
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else
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next_pos = vector.add(start_pos, vector.new(-1,0,0))
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end
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elseif axis == 'y' then
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if distance.y > 0 then
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next_pos = vector.add(start_pos, vector.new(0,1,0))
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else
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next_pos = vector.add(start_pos, vector.new(0,-1,0))
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end
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elseif axis == 'z' then
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if distance.z > 0 then
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next_pos = vector.add(start_pos, vector.new(0,0,1))
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else
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next_pos = vector.add(start_pos, vector.new(0,0,-1))
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end
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end
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if axis == nil then
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minetest.log('error', 'poschangelib interpolator is lost')
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return path
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end
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return poschangelib.get_path(next_pos, end_pos, path)
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end
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2017-07-25 20:15:53 +02:00
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--- Check if position has changed for the player.
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-- @param player The player object.
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2017-08-03 23:12:36 +02:00
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-- @returns List of positions from last known to current
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-- (with guessed interpolation) if the position has changed, nil otherwise.
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2017-07-25 20:15:53 +02:00
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local function get_updated_positions(player)
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2018-08-28 13:36:33 +02:00
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local pos = vector.round(player:get_pos())
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2017-07-25 20:15:53 +02:00
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local old_pos = player_last_pos[player:get_player_name()]
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local ret = nil
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if old_pos == nil then
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-- Position of the player was set
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2017-08-03 23:12:36 +02:00
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ret = {pos}
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2017-07-25 20:15:53 +02:00
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elseif pos then
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-- Check for position change
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if not vector.equals(old_pos, pos) then
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2017-08-03 23:12:36 +02:00
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ret = poschangelib.get_path(old_pos, pos)
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2017-07-25 20:15:53 +02:00
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end
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end
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player_last_pos[player:get_player_name()] = pos
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return ret
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end
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--- Check and call on_walk triggers if required.
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2017-08-03 23:12:36 +02:00
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local function check_on_walk_triggers(player, old_pos, pos, trigger_meta)
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if trigger_meta == nil then trigger_meta = {} end
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2017-07-31 23:49:01 +02:00
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-- Get the node at current player position to check if in mid-air
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-- or on a half-filled node.
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local pos_below = pos
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local node_below = minetest.get_node(pos)
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2017-07-25 20:15:53 +02:00
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local node_def = minetest.registered_nodes[node_below.name]
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2017-08-30 09:47:50 +02:00
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if not node_def then return end -- Unknown node, don't crash
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2017-07-31 23:49:01 +02:00
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-- When the feet are not directly on the node below, the player may be
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-- in-air or standing on a non-filled walkable block.
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-- Pass this information to the listener in case they want a fine
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-- collision checking.
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2017-08-03 23:12:36 +02:00
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if not trigger_meta.interpolated then
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trigger_meta.player_pos = pos
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end
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2017-07-31 23:49:01 +02:00
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if not node_def.walkable then
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-- Player not standing in a non-filled node
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-- Check node below, if walkable consider the player is walking
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2017-08-19 16:25:26 +02:00
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-- on it (not 100% accurate)
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local node_above = node_below
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local node_above_def = node_def
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2017-07-31 23:49:01 +02:00
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pos_below = vector.new(pos.x, pos.y - 1, pos.z)
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node_below = minetest.get_node(pos_below)
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node_def = minetest.registered_nodes[node_below.name]
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2017-08-30 09:47:50 +02:00
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if not node_def then return end
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2017-07-31 23:49:01 +02:00
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if not node_def.walkable then return end -- truely not walking
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2017-08-19 16:25:26 +02:00
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-- We have checked the node above, see if it covers the one below
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-- and trigger walk for that node.
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if node_above.name ~= 'air' then
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trigger_player_walk_listeners_by_node_name(player, pos, node_above, node_above_def, trigger_meta)
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trigger_player_walk_listeners_by_node_group(player, pos, node_above, node_above_def, trigger_meta)
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trigger_on_walk(player, pos, node_above, node_above_def, trigger_meta)
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-- Set covered for the node below
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trigger_meta.covered = true
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end
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2017-07-31 23:49:01 +02:00
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else
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-- Player standing inside a walkable node (like a slab or snow).
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-- But when coming from above (hooked to a nearby filled node)
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-- it may have already been triggered (but maybe ignored because
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-- it had a fine collision check).
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if old_pos.y - 1 == pos.y then
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-- Already triggered from above, pass this information
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trigger_meta.redo = true
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end
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end
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2017-08-19 16:25:26 +02:00
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-- Triggers
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trigger_player_walk_listeners_by_node_name(player, pos_below, node_below, node_def, trigger_meta)
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trigger_player_walk_listeners_by_node_group(player, pos_below, node_below, node_def, trigger_meta)
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trigger_on_walk(player, pos_below, node_below, node_def, trigger_meta)
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2017-07-25 20:15:53 +02:00
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end
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2017-08-22 19:33:18 +02:00
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. '/stomping.lua')
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2017-07-25 20:15:53 +02:00
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--[[
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-- Main loop
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--]]
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|
2019-03-02 10:10:22 +01:00
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local function loop()
|
2017-08-03 23:40:34 +02:00
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local teleport_range = poschangelib.setting_teleport_range()
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2017-07-25 20:15:53 +02:00
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-- Player checks
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for _, player in ipairs(minetest.get_connected_players()) do
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local poss = get_updated_positions(player)
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if poss then
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2017-08-03 23:40:34 +02:00
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local pos_count = table.getn(poss)
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if pos_count == 1 then
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2017-08-19 16:25:26 +02:00
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-- Moved from nil to a given position
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2017-08-03 23:12:36 +02:00
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|
|
trigger_player_position_listeners(player, nil, poss[0])
|
2017-08-03 23:40:34 +02:00
|
|
|
elseif pos_count == 2 then
|
2017-08-19 16:25:26 +02:00
|
|
|
-- Non-interpolated movement
|
2017-08-03 23:40:34 +02:00
|
|
|
local teleported = false
|
|
|
|
local trigger_meta = {}
|
|
|
|
if teleport_range > 0 and vector.distance(poss[1], poss[2]) >= teleport_range then
|
|
|
|
trigger_meta.teleported = true
|
|
|
|
end
|
|
|
|
trigger_player_position_listeners(player, poss[1], poss[2], trigger_meta)
|
|
|
|
check_on_walk_triggers(player, poss[1], poss[2], trigger_meta)
|
2017-08-03 23:12:36 +02:00
|
|
|
else
|
2017-08-19 16:25:26 +02:00
|
|
|
-- Interpolated movement
|
2017-08-03 23:12:36 +02:00
|
|
|
local poss_end_couple = table.getn(poss) - 1
|
|
|
|
for i = 1, poss_end_couple do
|
|
|
|
local trigger_meta = {}
|
|
|
|
if i > 1 and i <= poss_end_couple then
|
|
|
|
trigger_meta.interpolated = true
|
|
|
|
end
|
|
|
|
trigger_player_position_listeners(player, poss[i], poss[i+1], trigger_meta)
|
|
|
|
check_on_walk_triggers(player, poss[i], poss[i+1], trigger_meta)
|
|
|
|
end
|
2017-07-25 20:15:53 +02:00
|
|
|
end
|
|
|
|
-- Reset the triggered listener to allow the next player to trigger them
|
|
|
|
triggered_listeners = {}
|
|
|
|
end
|
|
|
|
end
|
2019-03-02 10:10:22 +01:00
|
|
|
minetest.after(poschangelib.setting_check_interval(), loop)
|
2017-07-25 20:15:53 +02:00
|
|
|
end
|
2019-03-02 10:10:22 +01:00
|
|
|
minetest.after(poschangelib.setting_check_interval(), loop)
|