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https://github.com/OgelGames/powerbanks.git
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Initial working version
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# powerbanks
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# powerbanks
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A Minetest mod
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A Minetest mod that adds portable powerbanks that can be used to recharge technic tools
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Dependencies: default, technic
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1
depends.txt
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1
depends.txt
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technic
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262
init.lua
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262
init.lua
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local charge_time = 1
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local function is_owner(pos, player)
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local name = ""
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if player then
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name = player:get_player_name()
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end
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local owner = minetest.get_meta(pos):get_string("owner")
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if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
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return true
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end
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return false
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end
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local function is_chargeable(stack)
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local item_name = stack:get_name()
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if not technic.power_tools[item_name] then
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return false
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end
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if item_name:find("powerbanks:powerbank") then
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return false
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end
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return true
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end
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local function register_powerbank(data)
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local formspec =
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"size[8,6]" ..
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"list[current_name;main;0,0.25;4,1;]" ..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]"
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local function update_infotext(pos, is_charging)
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local meta = minetest.get_meta(pos)
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local current_charge = technic.EU_string(meta:get_int("EU_charge"))
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local max_charge = technic.EU_string(data.max_charge)
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local status = "Idle"
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if is_charging then
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status = "Charging"
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end
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local infotext = "Powerbank Mk"..data.mark..": "..current_charge.." / "..max_charge.." "..status
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meta:set_string("infotext", infotext)
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end
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local function charge_item(item, powerbank_charge, charge_step)
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local item_meta = minetest.deserialize(item:get_metadata()) or {}
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if not item_meta.charge then
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item_meta.charge = 0
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end
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local item_max_charge = technic.power_tools[item:get_name()]
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local item_charge = item_meta.charge
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charge_step = math.min(charge_step, powerbank_charge)
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charge_step = math.min(charge_step, item_max_charge - item_charge)
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item_charge = item_charge + charge_step
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powerbank_charge = powerbank_charge - charge_step
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technic.set_RE_wear(item, item_charge, item_max_charge)
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item_meta.charge = item_charge
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item:set_metadata(minetest.serialize(item_meta))
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return item, powerbank_charge, (item_charge == item_max_charge)
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end
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local function do_charging(pos, charge_step)
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local meta = minetest.get_meta(pos)
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local current_charge = meta:get_int("EU_charge")
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local inv = meta:get_inventory()
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local still_charging = false
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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local item_fully_charged = false
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if (not stack:is_empty()) and (current_charge > 0) then
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stack, current_charge, item_fully_charged = charge_item(stack, current_charge, charge_step)
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inv:set_stack("main", i, stack)
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if not item_fully_charged then
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still_charging = true
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end
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end
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end
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meta:set_int("EU_charge", current_charge)
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update_infotext(pos, still_charging)
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return still_charging and (current_charge > 0)
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end
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minetest.register_node("powerbanks:powerbank_mk"..data.mark.."_node", {
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description = "Powerbank Mk"..data.mark.." Node",
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tiles = {
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"powerbanks_base.png", -- y+ top
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"powerbanks_base.png", -- y- bottom
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"powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png", -- x+ right
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"powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png", -- x- left
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"powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png", -- z+ back
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"powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png" -- z- front
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},
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groups = {oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
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is_ground_content = false,
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drop = {},
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can_dig = function(pos, player)
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if not player then
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return false
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end
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local meta = minetest.get_meta(pos)
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local node_inv = meta:get_inventory()
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if not is_owner(pos, player) then
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minetest.chat_send_player(player:get_player_name(), "Powerbank is owned by "..meta:get_string("owner"))
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return false
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end
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if not node_inv:is_empty("main") then
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minetest.chat_send_player(player:get_player_name(), "Powerbank cannot be removed because it is not empty")
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return false
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end
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return true
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if is_owner(pos, player) then
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return count
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end
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return 0
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if is_owner(pos, player) and is_chargeable(stack) then
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return stack:get_count()
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end
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return 0
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if is_owner(pos, player) then
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return stack:get_count()
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end
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return 0
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(charge_time)
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end
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end,
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on_timer = function(pos, elapsed)
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return do_charging(pos, data.charge_step)
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end,
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on_punch = function(pos, node, player)
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local node_meta = minetest.get_meta(pos)
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if not (is_owner(pos, player) and node_meta:get_inventory():is_empty("main")) then
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return
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end
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local item_meta = {charge = node_meta:get_int("EU_charge")}
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local item = ItemStack({name="powerbanks:powerbank_mk"..data.mark, metadata = minetest.serialize(item_meta)})
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technic.set_RE_wear(item, item_meta.charge, data.max_charge)
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local player_inv = player:get_inventory()
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if player_inv:room_for_item("main", item) then
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player_inv:add_item("main", item)
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else
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minetest.add_item(pos, item)
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end
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minetest.remove_node(pos)
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end
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})
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minetest.register_tool("powerbanks:powerbank_mk"..data.mark, {
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description = "Powerbank Mk"..data.mark,
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inventory_image = minetest.inventorycube(
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"powerbanks_base.png",
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"powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png",
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"powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png"
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),
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stack_max = 1,
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local placer_name = placer:get_player_name()
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if minetest.is_protected(pos, placer_name) then
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return itemstack
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end
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local fake_itemstack = ItemStack({name = "powerbanks:powerbank_mk"..data.mark.."_node", count = 1})
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local placed = false
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fake_itemstack, placed = minetest.item_place_node(fake_itemstack, placer, pointed_thing)
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if not placed then
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return itemstack
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end
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local node_meta = minetest.get_meta(pos)
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local item_meta = minetest.deserialize(itemstack:get_metadata()) or {}
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if not item_meta.charge then
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item_meta.charge = 0
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end
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node_meta:get_inventory():set_size("main", data.charging_slots)
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node_meta:set_string("owner", placer_name)
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node_meta:set_string("formspec", formspec)
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node_meta:set_int("EU_charge", item_meta.charge)
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update_infotext(pos, false)
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itemstack:clear()
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return itemstack
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end
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})
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technic.register_power_tool("powerbanks:powerbank_mk"..data.mark, data.max_charge)
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minetest.register_craft({
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output = "powerbanks:powerbank_mk"..data.mark,
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recipe = {
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{"technic:battery", "technic:battery", "technic:battery"},
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{"technic:stainless_steel_ingot", data.craft_base, "technic:stainless_steel_ingot"},
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{"", data.craft_crystal, ""},
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}
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})
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end
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register_powerbank({ -- Powerbank Mk1
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mark = 1,
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max_charge = 300000,
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charge_step = 3000,
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charging_slots = 1,
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craft_base = "technic:machine_casing",
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craft_crystal = "technic:red_energy_crystal",
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})
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register_powerbank({ -- Powerbank Mk2
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mark = 2,
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max_charge = 600000,
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charge_step = 6000,
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charging_slots = 2,
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craft_base = "powerbanks:powerbank_mk1",
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craft_crystal = "technic:green_energy_crystal"
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})
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register_powerbank({ -- Powerbank Mk3
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mark = 3,
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max_charge = 1200000,
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charge_step = 12000,
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charging_slots = 3,
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craft_base = "powerbanks:powerbank_mk2",
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craft_crystal = "technic:blue_energy_crystal"
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})
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3
mod.conf
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3
mod.conf
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name = powerbanks
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description = Adds portable powerbanks that can be used to recharge technic tools
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depends = technic
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BIN
textures/powerbanks_base.png
Normal file
BIN
textures/powerbanks_base.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 132 B |
BIN
textures/powerbanks_overlay_mk1.png
Normal file
BIN
textures/powerbanks_overlay_mk1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 149 B |
BIN
textures/powerbanks_overlay_mk2.png
Normal file
BIN
textures/powerbanks_overlay_mk2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 147 B |
BIN
textures/powerbanks_overlay_mk3.png
Normal file
BIN
textures/powerbanks_overlay_mk3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 146 B |
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