local charge_time = 1 local function is_owner(pos, player) local name = "" if player then name = player:get_player_name() end local owner = minetest.get_meta(pos):get_string("owner") if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then return true end return false end local function is_chargeable(stack) local item_name = stack:get_name() if (not technic.power_tools[item_name]) or item_name:find("powerbanks:powerbank") then return false end return true end local base_formspec = "size[8,7.25]".. "list[current_name;main;0,1.25;4,1;]".. "list[current_player;main;0,3.5;8,4;]".. "listring[current_name;main]".. "listring[current_player;main]".. "image[5.4,1.2;3,1;powerbanks_battery_bg.png]".. "label[0,2.25;Charging Slots]" local function update_formspec(pos, charge, data) local fraction = charge / data.max_charge local red = math.min(510 - (510 * fraction), 255) local green = math.min(510 * fraction, 255) local color = "#"..string.format("%02X", red)..string.format("%02X", green).."00FF" local new_formspec = base_formspec.. "label[0,0;Powerbank Mk"..data.mark.."]".. "label[5.4,2.25;Power Remaining: "..technic.pretty_num(charge).."EU]".. "box[5.45,1.25;"..(fraction * 2.12)..",0.8;"..color.."]" minetest.get_meta(pos):set_string("formspec", new_formspec) end local function update_infotext(pos, is_charging, data) local meta = minetest.get_meta(pos) local current_charge = technic.pretty_num(meta:get_int("charge")).."EU" local max_charge = technic.pretty_num(data.max_charge).."EU" local status = is_charging and "Charging" or "Idle" local infotext = "Powerbank Mk"..data.mark..": "..current_charge.." / "..max_charge.." "..status meta:set_string("infotext", infotext) end local function charge_item(item, powerbank_charge, charge_step) local item_meta = minetest.deserialize(item:get_metadata()) or {} if not item_meta.charge then item_meta.charge = 0 end local item_max_charge = technic.power_tools[item:get_name()] local item_charge = item_meta.charge charge_step = math.min(charge_step, item_max_charge - item_charge, powerbank_charge) item_charge = item_charge + charge_step powerbank_charge = powerbank_charge - charge_step technic.set_RE_wear(item, item_charge, item_max_charge) item_meta.charge = item_charge item:set_metadata(minetest.serialize(item_meta)) return item, powerbank_charge, (item_charge == item_max_charge) end local function do_charging(pos, charge_step, data) local meta = minetest.get_meta(pos) local current_charge = meta:get_int("charge") local inv = meta:get_inventory() local still_charging = false for i = 1, inv:get_size("main") do local stack = inv:get_stack("main", i) local item_fully_charged if current_charge > 0 and not stack:is_empty()then stack, current_charge, item_fully_charged = charge_item(stack, current_charge, charge_step) inv:set_stack("main", i, stack) if not item_fully_charged then still_charging = true end end end meta:set_int("charge", current_charge) update_infotext(pos, still_charging, data) update_formspec(pos, current_charge, data) return still_charging and current_charge > 0 end local function create_itemstack(metadata, is_node, data) local itemstack = ItemStack({ name = "powerbanks:powerbank_mk"..data.mark..(is_node and "_node" or ""), count = 1, metadata = minetest.serialize({charge = metadata.charge or 0}) }) if not is_node then technic.set_RE_wear(itemstack, metadata.charge or 0, data.max_charge) end return itemstack end local function register_powerbank(data) minetest.register_node("powerbanks:powerbank_mk"..data.mark.."_node", { description = "Powerbank Mk"..data.mark.." Node", tiles = { "powerbanks_base.png", -- y+ top "powerbanks_base.png", -- y- bottom "powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png", -- x+ right "powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png", -- x- left "powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png", -- z+ back "powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png" -- z- front }, groups = {not_in_creative_inventory = 1}, is_ground_content = false, drop = "", diggable = false, can_dig = function(pos, digger) return false end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if is_owner(pos, player) then return count end return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if is_owner(pos, player) and is_chargeable(stack) then return stack:get_count() end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if is_owner(pos, player) then return stack:get_count() end return 0 end, after_place_node = function(pos, placer, itemstack, pointed_thing) local node_meta = minetest.get_meta(pos) local itemstack_meta = minetest.deserialize(itemstack:get_metadata()) or {} if not itemstack_meta.charge then itemstack_meta.charge = 0 -- set default charge (in case node was obtained with /give) end node_meta:get_inventory():set_size("main", data.charging_slots) node_meta:set_string("owner", placer:get_player_name()) node_meta:set_int("charge", itemstack_meta.charge) update_infotext(pos, false, data) update_formspec(pos, itemstack_meta.charge, data) minetest.sound_play({name = "default_place_node_hard"}, {pos = pos}) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(charge_time) -- start charging item immediately end end, on_timer = function(pos, elapsed) local steps = math.floor((elapsed / charge_time) + 0.5) return do_charging(pos, steps * data.charge_step, data) end, on_punch = function(pos, node, player) if not player then return end local meta = minetest.get_meta(pos) -- check if the player is the owner if not is_owner(pos, player) then minetest.chat_send_player(player:get_player_name(), "Powerbank is owned by "..meta:get_string("owner")) return end -- check if inventory is empty local node_inv = meta:get_inventory() if not node_inv:is_empty("main") then minetest.chat_send_player(player:get_player_name(), "Powerbank cannot be removed because it is not empty") return end -- create item to give player local item = create_itemstack({charge = meta:get_int("charge")}, false, data) -- give the item, or drop if inventory is full local player_inv = player:get_inventory() if player_inv:room_for_item("main", item) then player_inv:add_item("main", item) else minetest.add_item(pos, item) end minetest.sound_play({name = "default_dug_node"}, {pos = pos}) minetest.remove_node(pos) end }) minetest.register_tool("powerbanks:powerbank_mk"..data.mark, { description = "Powerbank Mk"..data.mark, inventory_image = minetest.inventorycube( "powerbanks_base.png", "powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png", "powerbanks_base.png^powerbanks_overlay_mk"..data.mark..".png" ), stack_max = 1, wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, on_place = function(itemstack, placer, pointed_thing) -- check for on_rightclick if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) or itemstack, false end end -- create fake itemstack of node to place local item_meta = minetest.deserialize(itemstack:get_metadata()) or {} local node_itemstack = create_itemstack(item_meta, true, data) -- place node like player local new_itemstack, placed = minetest.item_place_node(node_itemstack, placer, pointed_thing) -- remove powerbank from inventory if placed if placed or new_itemstack:is_empty() then itemstack:clear() end return itemstack, placed end }) technic.register_power_tool("powerbanks:powerbank_mk"..data.mark, data.max_charge) minetest.register_craft({ output = "powerbanks:powerbank_mk"..data.mark, recipe = { {"technic:battery", "technic:battery", "technic:battery"}, {"technic:stainless_steel_ingot", data.craft_base, "technic:stainless_steel_ingot"}, {"", data.craft_crystal, ""}, } }) end register_powerbank({ -- Powerbank Mk1 mark = 1, max_charge = 300000, charge_step = 3000, charging_slots = 1, craft_base = "technic:machine_casing", craft_crystal = "technic:red_energy_crystal", }) register_powerbank({ -- Powerbank Mk2 mark = 2, max_charge = 600000, charge_step = 6000, charging_slots = 2, craft_base = "powerbanks:powerbank_mk1", craft_crystal = "technic:green_energy_crystal" }) register_powerbank({ -- Powerbank Mk3 mark = 3, max_charge = 1200000, charge_step = 12000, charging_slots = 3, craft_base = "powerbanks:powerbank_mk2", craft_crystal = "technic:blue_energy_crystal" })