diff --git a/init.lua b/init.lua index dece507..afa559d 100644 --- a/init.lua +++ b/init.lua @@ -404,7 +404,7 @@ end --Basic flintlock ammunition with decent damage, and extremely high speed, and slight spread. projectile.register_projectile("projectile:musket_ball", "flintlock", "projectile:musket_ball", { - damage = 10, + damage = 15, speed = 250, spread = 2.5, @@ -428,10 +428,10 @@ projectile.register_projectile("projectile:musket_ball_diamond", "flintlock", "p for _, target in pairs(minetest.get_objects_inside_radius(pos, 2.5)) do --As long as this wouldn't be self-damage or friendly fire... if not target:is_player() or (self.owner ~= target:get_player_name() and projectile.in_same_party(self, target)) then - --Punch that target for 6 damage. + --Punch that target for 9 damage. --The direction is just 0, so affected targets won't be knocked anywhere. --Instead, they'll just freeze in place for a moment. - target:punch(self.object, 1, {full_punch_interval = 1, damage_groups = {fleshy = 6}}, {x=0, y=0, z=0}) + target:punch(self.object, 1, {full_punch_interval = 1, damage_groups = {fleshy = 9}}, {x=0, y=0, z=0}) end end @@ -450,9 +450,9 @@ projectile.register_projectile("projectile:musket_ball_diamond", "flintlock", "p end }) ---An upgrade to the musket ball that deals nearly double damage and is slightly faster and more accurate. +--An upgrade to the musket ball that deal a lot more damage and is slightly faster and more accurate. projectile.register_projectile("projectile:musket_ball_mithril", "flintlock", "projectile:musket_ball_mithril", { - damage = 18, + damage = 24, speed = 300, spread = 2, @@ -461,7 +461,7 @@ projectile.register_projectile("projectile:musket_ball_mithril", "flintlock", "p --A standard shotgun blast, with smaller than average pellets that basically tickle enemies if only one or two land. projectile.register_projectile("projectile:shot_pile", "flintlock_shot", "projectile:shot_pile", { - damage = 3, + damage = 4, speed = 250, count = 9, spread = 22.5, @@ -477,7 +477,7 @@ projectile.register_projectile("projectile:shot_pile", "flintlock_shot", "projec --A massive burst of shot that deals less damage at range, but much more damage up close. Has a lot wider spread as well. projectile.register_projectile("projectile:shot_pile_diamond", "flintlock_shot", "projectile:shot_pile_diamond", { - damage = 2, + damage = 3, speed = 275, count = 18, spread = 30, @@ -493,7 +493,7 @@ projectile.register_projectile("projectile:shot_pile_diamond", "flintlock_shot", --Stronger shot than steel with nearly double the damage and slightly better speed as well. projectile.register_projectile("projectile:shot_pile_mithril", "flintlock_shot", "projectile:shot_pile_mithril", { - damage = 5, + damage = 6, speed = 300, count = 9, spread = 22.5,