protector/doors_chest.lua

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-- Register Protected Doors
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
minetest.swap_node(pos, {name = replace, param2 = p2})
local snd_1 = "doors_door_close"
local snd_2 = "doors_door_open"
if params[1] == 3 then
snd_1 = "doors_door_open"
snd_2 = "doors_door_close"
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {
pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {
pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
-- Protected Wooden Door
local name = "protector:door_wood"
doors.register_door(name, {
description = "Protected Wooden Door",
inventory_image = "doors_wood.png^protector_logo.png",
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
door = 1, unbreakable = 1
},
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.override_item(name .. "_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_1",
name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_1",
name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_2",
name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_2",
name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "default:copper_ingot"},
{"group:wood", "group:wood"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_wood", "default:copper_ingot"}
}
})
-- Protected Steel Door
local name = "protector:door_steel"
doors.register_door(name, {
description = "Protected Steel Door",
inventory_image = "doors_steel.png^protector_logo.png",
groups = {
snappy = 1, bendy = 2, cracky = 1,
level = 2, door = 1, unbreakable = 1
},
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.override_item(name.."_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_1",
name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_1",
name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name .. "_t_2",
name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name .. "_b_2",
name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_steel", "default:copper_ingot"}
}
})
-- Protected Chest
minetest.register_node("protector:chest", {
description = "Protected Chest",
tiles = {
"default_chest_top.png", "default_chest_top.png",
"default_chest_side.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("infotext", "Protected Chest")
meta:set_string("name", "")
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("main") then
if not minetest.is_protected(pos, player:get_player_name()) then
return true
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()
.. " moves stuff to protected chest at "
.. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()
.. " takes stuff from protected chest at "
.. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec = "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
.. "button[0,4.5;2,0.25;toup;To Chest]"
.. "field[2.3,4.8;4,0.25;chestname;;"
.. meta:get_string("name") .. "]"
.. "button[6,4.5;2,0.25;todn;To Inventory]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
.. "listring[current_player;main]"
.. default.get_hotbar_bg(0,5)
minetest.show_formspec(
clicker:get_player_name(),
"protector:chest_" .. minetest.pos_to_string(pos),
formspec)
end,
})
-- Protected Chest formspec buttons
minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
local chest_inv = meta:get_inventory()
local player_inv = player:get_inventory()
local leftover
if fields.toup then
-- copy contents of players inventory to chest
for i, v in ipairs (player_inv:get_list("main") or {}) do
if chest_inv
and chest_inv:room_for_item('main', v) then
leftover = chest_inv:add_item('main', v)
player_inv:remove_item("main", v)
if leftover
and not leftover:is_empty() then
player_inv:add_item("main", v)
end
end
end
elseif fields.todn then
-- copy contents of chest to players inventory
for i, v in ipairs (chest_inv:get_list('main') or {}) do
if player_inv:room_for_item("main", v) then
leftover = player_inv:add_item("main", v)
chest_inv:remove_item('main', v)
if leftover
and not leftover:is_empty() then
chest_inv:add_item('main', v)
end
end
end
elseif fields.chestname then
-- change chest infotext to display name
if fields.chestname ~= "" then
meta:set_string("name", fields.chestname)
meta:set_string("infotext",
"Protected Chest (" .. fields.chestname .. ")")
else
meta:set_string("infotext", "Protected Chest")
end
end
end
end)
-- Protected Chest recipes
minetest.register_craft({
output = 'protector:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'protector:chest',
recipe = {
{'default:chest', 'default:copper_ingot', ''},
}
})
2015-12-03 13:34:34 +01:00
-- Protected Trapdoor
function register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function (pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
local newname = node.name == name_closed and name_opened or name_closed
local sound = false
if node.name == name_closed then sound = def.sound_open end
if node.name == name_opened then sound = def.sound_close end
if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
end
register_trapdoor("protector:trapdoor", {
description = "Protected Trapdoor",
inventory_image = "doors_trapdoor.png^protector_logo.png",
wield_image = "doors_trapdoor.png^protector_logo.png",
tile_front = "doors_trapdoor.png^protector_logo.png",
tile_side = "doors_trapdoor_side.png",
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({
output = 'protector:trapdoor 2',
recipe = {
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
minetest.register_craft({
output = "protector:trapdoor",
recipe = {
{"doors:trapdoor", "default:copper_ingot"}
}
})