fix playerfaction support, code tidy

This commit is contained in:
tenplus1 2021-04-02 17:51:13 +01:00
parent d1327e799f
commit 60b9f5846f
2 changed files with 11 additions and 5 deletions

@ -77,7 +77,7 @@ function register_door(name, def)
minetest.get_meta(pt2):set_int("right", 1)
end
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
@ -150,6 +150,7 @@ function register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
@ -187,6 +188,7 @@ function register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
@ -224,6 +226,7 @@ function register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
@ -261,6 +264,7 @@ function register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
@ -404,6 +408,7 @@ function register_trapdoor(name, def)
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.use_texture_alpha = "clip"
def.is_ground_content = false
local def_opened = table.copy(def)

@ -177,10 +177,10 @@ local protector_formspec = function(meta)
checkbox_faction = true
end
else
if factions.get_player_factions(meta:get_string("owner")) ~= nil then
if next(factions.get_player_faction(meta:get_string("owner"))) then
checkbox_faction = true
end
local player_factions = factions.get_player_factions(meta:get_string("owner"))
if player_factions ~= nil and #player_factions >= 1 then
checkbox_faction = true
end
end
end
@ -578,6 +578,7 @@ minetest.register_node("protector:protect2", {
inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,