violation drop after delay to stop stack doubling

This commit is contained in:
TenPlus1 2016-01-09 18:22:37 +00:00
parent 4e51158cdc
commit 82344b7a0d

@ -228,16 +228,18 @@ function minetest.is_protected(pos, digger)
if holding:to_string() ~= "" then if holding:to_string() ~= "" then
-- take stack
local sta = holding:take_item(holding:get_count()) local sta = holding:take_item(holding:get_count())
local obj = minetest.add_item(player:getpos(), sta) player:set_wielded_item(holding)
if obj then -- incase of lag, reset stack
obj:setvelocity({x = 0, y = 5, z = 0}) minetest.after(0.1, function()
player:set_wielded_item(holding) player:set_wielded_item(holding)
minetest.after(0.2, function()
player:set_wielded_item(holding) -- drop stack
end) local obj = minetest.add_item(player:getpos(), sta)
end obj:setvelocity({x = 0, y = 5, z = 0})
end)
end end