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getpos to get_pos, get_pitch/yaw to get_look_vertical/horizontal
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@ -121,7 +121,7 @@ minetest.register_chatcommand("protector_show", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local pos = player:getpos()
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local pos = player:get_pos()
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local r = protector.radius -- max protector range.
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-- find the protector nodes
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10
init.lua
10
init.lua
@ -283,8 +283,8 @@ function minetest.is_protected(pos, digger)
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-- flip player when protection violated
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if protector.flip then
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-- yaw + 180°
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--local yaw = player:get_look_horizontal() + math.pi
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local yaw = player:get_look_yaw() + math.pi
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local yaw = player:get_look_horizontal() + math.pi
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--local yaw = player:get_look_yaw() + math.pi
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if yaw > 2 * math.pi then
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yaw = yaw - 2 * math.pi
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@ -294,11 +294,11 @@ function minetest.is_protected(pos, digger)
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player:set_look_yaw(yaw)
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-- invert pitch
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--player:set_look_vertical(-player:get_look_vertical())
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player:set_look_pitch(-player:get_look_pitch())
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player:set_look_vertical(-player:get_look_vertical())
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--player:set_look_pitch(-player:get_look_pitch())
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-- if digging below player, move up to avoid falling through hole
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local pla_pos = player:getpos()
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local pla_pos = player:get_pos()
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if pos.y < pla_pos.y then
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2
pvp.lua
2
pvp.lua
@ -29,7 +29,7 @@ if minetest.settings:get_bool("enable_pvp") and protector.pvp then
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end
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-- no pvp at spawn area
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local pos = player:getpos()
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local pos = player:get_pos()
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if pos.x < statspawn.x + protector.spawn
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and pos.x > statspawn.x - protector.spawn
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2
tool.lua
2
tool.lua
@ -11,7 +11,7 @@ minetest.register_craftitem("protector:tool", {
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local name = user:get_player_name()
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-- check for protector near player (2 block radius)
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local pos = user:getpos()
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local pos = user:get_pos()
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local pp = minetest.find_nodes_in_area(
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vector.subtract(pos, 2), vector.add(pos, 2),
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{"protector:protect", "protector:protect2"})
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