protector tool updated, stand near protector (2 block radius) to work

This commit is contained in:
TenPlus1 2017-07-03 09:31:42 +01:00
parent 38341294e7
commit 965ac2eaa5
2 changed files with 22 additions and 14 deletions

@ -48,6 +48,7 @@ Change log:
Protectors and chest cannot be moved by mesecon pistons or machines. Protectors and chest cannot be moved by mesecon pistons or machines.
2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and
players can hurt one another even inside protected areas (not spawn protected) players can hurt one another even inside protected areas (not spawn protected)
2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius)
Lucky Blocks: 6 Lucky Blocks: 6

@ -2,26 +2,23 @@
-- protector placement tool (thanks to Shara for code and idea) -- protector placement tool (thanks to Shara for code and idea)
minetest.register_craftitem("protector:tool", { minetest.register_craftitem("protector:tool", {
description = "Protector Placer Tool (stand on protector, face direction and use)", description = "Protector Placer Tool (stand near protector, face direction and use)",
inventory_image = "protector_display.png", inventory_image = "protector_display.png^protector_logo.png",
stack_max = 1, stack_max = 1,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name() local name = user:get_player_name()
-- check node player occupies -- check for protector near player (2 block radius)
local pos = user:getpos() local pos = user:getpos()
local nod = minetest.get_node(pos).name local pp = minetest.find_nodes_in_area(
if nod ~= "protector:protect2" then vector.subtract(pos, 2), vector.add(pos, 2),
-- check node under player {"protector:protect", "protector:protect2"})
pos.y = pos.y - 1
nod = minetest.get_node(pos).name if #pp == 0 then return end -- none found
if nod ~= "protector:protect"
and nod ~= "protector:protect2" then pos = pp[1] -- take position of first protector found
return
end
end
-- get members on protector -- get members on protector
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -68,6 +65,7 @@ minetest.register_craftitem("protector:tool", {
end end
-- do we have protectors to use ? -- do we have protectors to use ?
local nod
local inv = user:get_inventory() local inv = user:get_inventory()
if not inv:contains_item("main", "protector:protect") if not inv:contains_item("main", "protector:protect")
@ -76,11 +74,16 @@ minetest.register_craftitem("protector:tool", {
return return
end end
-- take protector -- take protector (block first then logo)
if inv:contains_item("main", "protector:protect") then if inv:contains_item("main", "protector:protect") then
inv:remove_item("main", "protector:protect") inv:remove_item("main", "protector:protect")
nod = "protector:protect"
elseif inv:contains_item("main", "protector:protect2") then elseif inv:contains_item("main", "protector:protect2") then
inv:remove_item("main", "protector:protect2") inv:remove_item("main", "protector:protect2")
nod = "protector:protect2"
end end
-- place protector -- place protector
@ -88,6 +91,7 @@ minetest.register_craftitem("protector:tool", {
-- set protector metadata -- set protector metadata
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", name) meta:set_string("owner", name)
meta:set_string("infotext", "Protection (owned by " .. name .. ")") meta:set_string("infotext", "Protection (owned by " .. name .. ")")
@ -98,6 +102,9 @@ minetest.register_craftitem("protector:tool", {
meta:set_string("members", "") meta:set_string("members", "")
end end
minetest.chat_send_player(name,
"Protector placed at " .. minetest.pos_to_string(pos))
end, end,
}) })