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remove protector field when dug
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077707343d
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a2e803d522
@ -54,6 +54,7 @@ Change log:
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- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
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- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
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- 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures
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- 2.7 - Remove protection field entity when protector has been dug
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Lucky Blocks: 10
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14
init.lua
14
init.lua
@ -430,6 +430,13 @@ minetest.register_node("protector:protect", {
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end,
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on_blast = function() end,
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after_destruct = function(pos, oldnode)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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v:remove()
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end
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end,
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})
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minetest.register_craft({
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@ -514,6 +521,13 @@ minetest.register_node("protector:protect2", {
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end,
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on_blast = function() end,
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after_destruct = function(pos, oldnode)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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v:remove()
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end
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end,
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})
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-- recipes to switch between protectors
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