diff --git a/doors_chest.lua b/doors_chest.lua index afb2c47..40a484b 100644 --- a/doors_chest.lua +++ b/doors_chest.lua @@ -167,6 +167,8 @@ function register_door(name, def) fixed = def.selection_box_bottom }, groups = def.groups, + _mcl_hardness = 0.8, + _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 @@ -205,6 +207,8 @@ function register_door(name, def) fixed = def.selection_box_top }, groups = def.groups, + _mcl_hardness = 0.8, + _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 @@ -243,6 +247,8 @@ function register_door(name, def) fixed = def.selection_box_bottom }, groups = def.groups, + _mcl_hardness = 0.8, + _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 @@ -281,6 +287,8 @@ function register_door(name, def) fixed = def.selection_box_top }, groups = def.groups, + _mcl_hardness = 0.8, + _mcl_blast_resistance = 1, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 @@ -312,7 +320,7 @@ register_door(name, { inventory_image = "doors_wood.png^protector_logo.png", groups = { snappy = 1, choppy = 2, dig_immediate = 2, - unbreakable = 1, --door = 1 + unbreakable = 1, axey = 1, --door = 1 }, tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"}, @@ -356,11 +364,11 @@ register_door(name, { inventory_image = "doors_steel.png^protector_logo.png", groups = { snappy = 1, bendy = 2, cracky = 1, - level = 2, unbreakable = 1, -- door = 1 + level = mcl and 0 or 2, pickaxey = 2, unbreakable = 1, -- door = 1 }, tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"}, - sounds = default.node_sound_wood_defaults(), + sounds = default.node_sound_metal_defaults(), sunlight = false, }) @@ -464,8 +472,10 @@ register_trapdoor("protector:trapdoor", { tile_side = "doors_trapdoor_side.png", groups = { snappy = 1, choppy = 2, dig_immediate = 2, - unbreakable = 1, --door = 1 + unbreakable = 1, axey = 1, --door = 1 }, + _mcl_hardness = 0.8, + _mcl_blast_resistance = 1, sounds = default.node_sound_wood_defaults(), }) @@ -504,10 +514,12 @@ register_trapdoor("protector:trapdoor_steel", { tile_front = "doors_trapdoor_steel.png^protector_logo.png", tile_side = "doors_trapdoor_steel_side.png", groups = { - snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2, - unbreakable = 1, --door = 1 + snappy = 1, bendy = 2, cracky = 1, melty = 2, level = mcl and 0 or 2, + unbreakable = 1, pickaxey = 2, --door = 1 }, - sounds = default.node_sound_wood_defaults(), + _mcl_hardness = 1, + _mcl_blast_resistance = 1, + sounds = default.node_sound_metal_defaults(), }) if protector_crafts then diff --git a/init.lua b/init.lua index 152e961..c57aacf 100644 --- a/init.lua +++ b/init.lua @@ -8,6 +8,12 @@ default = default or { gui_slots = "" } +if minetest.get_modpath("mcl_sounds") then + default.node_sound_stone_defaults = mcl_sounds.node_sound_stone_defaults + default.node_sound_wood_defaults = mcl_sounds.node_sound_wood_defaults + default.node_sound_metal_defaults = mcl_sounds.node_sound_metal_defaults +end + local MP = minetest.get_modpath(minetest.get_current_modname()) local F = minetest.formspec_escape diff --git a/mod.conf b/mod.conf index b49ce45..3c3abb6 100644 --- a/mod.conf +++ b/mod.conf @@ -1,4 +1,4 @@ name = protector description = Lets players craft special blocks to protect their builds or disable PVP in areas. -optional_depends = default, lucky_block, mesecons_mvps, playerfactions, mcl_core, mcl_formspec +optional_depends = default, lucky_block, mesecons_mvps, playerfactions, mcl_core, mcl_formspec, mcl_sounds min_minetest_version = 5.0