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Added chest management buttons and ability to name chest
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16
README.md
16
README.md
@ -1,9 +1,15 @@
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minetest-protect
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================
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Protector Redo mod [protect]
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Protector mod for minetest
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based on glomie's mod, remade by Zeg9 and reworked by TenPlus1 to support minetest 0.4.9 and include protected doors and chests
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Protector redo mod for minetest is based on glomie's mod, remade by Zeg9 and reworked by TenPlus1 to support minetest 0.4.9 and include protected doors and chests
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https://forum.minetest.net/viewtopic.php?f=11&t=9376
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Released under WTFPL
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Released under WTFPL
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0.1 - Initial release
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0.2 - Texture update
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0.3 - Added Protection Logo to blend in with player builds
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0.4 - Code tweak for 0.4.10+
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0.5 - Added protector.radius variable in init.lua (default: 5)
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0.6 - Added Protected Doors (wood and steel) and Protected Chest
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0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy contents across, also chests can be named
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128
init.lua
128
init.lua
@ -44,18 +44,17 @@ end
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-- Protector Interface
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protector.generate_formspec = function(meta)
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if meta:get_int("page") == nil then meta:set_int("page",0) end
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local formspec = "size[8,7]"..default.gui_bg..default.gui_bg_img..default.gui_slots -- Added new formspec defaults
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local formspec = "size[8,7]"..default.gui_bg..default.gui_bg_img..default.gui_slots
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.."label[2.5,0;-- Protector interface --]"
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.."label[0,1;Punch node to show protected area]"
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.."label[0,2;Members: (type nick, press Enter to add)]"
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.."label[0,1;PUNCH node to show protected area or USE for area check]"
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.."label[0,2;Members: (type player name then press Enter to add)]"
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local members = protector.get_member_list(meta)
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local npp = 12
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local s = 0
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local i = 0
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for _, member in ipairs(members) do
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if s < meta:get_int("page")*15 then s = s +1 else
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if i < npp then
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formspec = formspec .. "button["..(i%4*2)..","
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..math.floor(i/4+3)..";1.5,.5;protector_member;"..member.."]"
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@ -63,14 +62,15 @@ protector.generate_formspec = function(meta)
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..math.floor(i/4+3)..";.75,.5;protector_del_member_"..member..";X]"
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end
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i = i +1
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end
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end
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local add_i = i
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if add_i < npp then
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if i < npp then
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formspec = formspec
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.."field["..(add_i%4*2+1/3)..","..(math.floor(add_i/4+3)+1/3)..";1.433,.5;protector_add_member;;]"
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.."field["..(i%4*2+1/3)..","..(math.floor(i/4+3)+1/3)..";1.433,.5;protector_add_member;;]"
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end
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formspec = formspec.."button_exit[1,6.2;2,0.5;close_me;<< Back]"
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formspec = formspec.."button_exit[2.5,6.2;3,0.5;close_me;Close]"
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return formspec
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end
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@ -189,8 +189,7 @@ minetest.register_node("protector:protect", {
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Protection (owned by "..
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meta:get_string("owner")..")")
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meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")")
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meta:set_string("members", "")
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end,
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@ -206,8 +205,7 @@ minetest.register_node("protector:protect", {
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local meta = minetest.env:get_meta(pos)
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if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector_"..minetest.pos_to_string(pos), protector.generate_formspec(meta)
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)
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"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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@ -265,8 +263,7 @@ minetest.register_node("protector:protect2", {
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Protection (owned by "..
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meta:get_string("owner")..")")
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meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")")
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meta:set_string("members", "")
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end,
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@ -282,8 +279,7 @@ minetest.register_node("protector:protect2", {
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local meta = minetest.env:get_meta(pos)
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if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector_"..minetest.pos_to_string(pos), protector.generate_formspec(meta)
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)
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"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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@ -315,16 +311,15 @@ minetest.register_craft({
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}
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})
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-- If name entered into protector formspec
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-- If name entered or button press
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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if string.sub(formname,0,string.len("protector_")) == "protector_" then
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local pos_s = string.sub(formname,string.len("protector_")+1)
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if string.sub(formname,0,string.len("protector:node_")) == "protector:node_" then
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local pos_s = string.sub(formname,string.len("protector:node_")+1)
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local pos = minetest.string_to_pos(pos_s)
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local meta = minetest.env:get_meta(pos)
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if meta:get_int("page") == nil then meta:set_int("page",0) end
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if not protector.can_dig(1,pos,player:get_player_name(),true,1) then
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return
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end
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@ -340,12 +335,13 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
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protector.del_member(meta, string.sub(field,string.len("protector_del_member_")+1))
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end
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end
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if fields.close_me then
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meta:set_int("page",meta:get_int("page"))
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else minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
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if not fields.close_me then
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minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
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end
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end
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end)
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minetest.register_entity("protector:display", {
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@ -555,13 +551,17 @@ local function get_locked_chest_formspec(pos)
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default.gui_bg_img..
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default.gui_slots..
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"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"button[0,4.5;2,0.25;toup;To Chest]"..
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"field[2.3,4.8;4,0.25;chestname;;]"..
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"button[6,4.5;2,0.25;todn;To Inventory]"..
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"list[current_player;main;0,5;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85)
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default.get_hotbar_bg(0,5)
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return formspec
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end
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-- Protected Chest
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minetest.register_node("protector:chest", {
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description = "Protected Chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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@ -608,13 +608,68 @@ minetest.register_node("protector:chest", {
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"default:chest_locked",
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"protector:chest_"..minetest.pos_to_string(pos),
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get_locked_chest_formspec(pos)
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)
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end
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end,
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})
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-- Proteted Chest formspec buttons
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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if string.sub(formname,0,string.len("protector:chest_")) == "protector:chest_" then
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local pos_s = string.sub(formname,string.len("protector:chest_")+1)
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local pos = minetest.string_to_pos(pos_s)
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local meta = minetest.env:get_meta(pos)
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local chest_inv = meta:get_inventory()
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local player_inv = player:get_inventory()
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if fields.toup then
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-- copy contents of players inventory to chest
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for i,v in ipairs( player_inv:get_list( "main" ) or {}) do
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if( chest_inv and chest_inv:room_for_item('main', v)) then
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local leftover = chest_inv:add_item( 'main', v )
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player_inv:remove_item( "main", v )
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if( leftover and not( leftover:is_empty() )) then
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player_inv:add_item( "main", v )
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end
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end
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end
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elseif fields.todn then
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-- copy contents of chest to players inventory
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for i,v in ipairs( chest_inv:get_list( 'main' ) or {}) do
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if( player_inv:room_for_item( "main", v)) then
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local leftover = player_inv:add_item( "main", v )
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chest_inv:remove_item( 'main', v )
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if( leftover and not( leftover:is_empty() )) then
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chest_inv:add_item( 'main', v )
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end
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end
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end
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elseif fields.chestname then
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-- change chest infotext to display name
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if fields.chestname ~= "" then
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meta:set_string("infotext", "Protected Chest ("..fields.chestname..")")
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else
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meta:set_string("infotext", "Protected Chest")
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end
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end
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end
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end)
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-- Protected Chest recipe
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minetest.register_craft({
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output = 'protector:chest',
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recipe = {
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@ -623,3 +678,10 @@ minetest.register_craft({
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{'group:wood', 'group:wood', 'group:wood'},
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}
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})
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minetest.register_craft({
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output = 'protector:chest',
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recipe = {
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{'default:chest', 'default:copper_ingot', ''},
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}
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})
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